This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
||
|---|---|---|
| .. | ||
| FPWeapon | ||
| BaseMaterial.uasset | ||
| FirstPersonProjectile.uasset | ||
| FirstPersonProjectileMaterial.uasset | ||
| FirstPersonProjectileMesh.uasset | ||
| FirstPersonTemplateWeaponFire02.uasset | ||
| GrappleGun.uasset | ||
| GunBase.uasset | ||
| M_FPGunGrapple.uasset | ||