VIRTUOS_Playground/VIRTUOS_ExpansionPluginTests/Content/VRE/Grippables/Weapons/Guns
Simeon Wallrath 362b5ff23f C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
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FPWeapon Worldbuilding, Start moving Clarice Logic to Behaviour Tree, Testing Gas Simulation in Niagara and learning Scratch Modules 2025-11-20 14:44:40 +01:00
BaseMaterial.uasset Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00
FirstPersonProjectile.uasset Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00
FirstPersonProjectileMaterial.uasset Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00
FirstPersonProjectileMesh.uasset Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00
FirstPersonTemplateWeaponFire02.uasset Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00
GrappleGun.uasset Cleanup 2025-02-11 13:05:58 +01:00
GunBase.uasset C++ Implementation GameInstance save, also some cleanup of unsued C++ classes 2025-12-11 17:22:52 +01:00
M_FPGunGrapple.uasset Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00