This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
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|---|---|---|
| .. | ||
| __ExternalActors__ | ||
| __ExternalObjects__ | ||
| Audio | ||
| Core | ||
| Development | ||
| Maps | ||
| Materials | ||
| UI | ||
| VFX | ||
| VRE | ||
| World | ||
| BP_PlayerController.uasset | ||
| CR_Mannequin_BasicFootIK_Take1.uasset | ||
| HFC_ShortHit.uasset | ||