This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
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|---|---|---|
| .. | ||
| Core | ||
| ExampleMap | ||
| Grippables | ||
| Level | ||
| Misc | ||
| VRE2 | ||
| VRTemplate/Materials | ||
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
||
|---|---|---|
| .. | ||
| Core | ||
| ExampleMap | ||
| Grippables | ||
| Level | ||
| Misc | ||
| VRE2 | ||
| VRTemplate/Materials | ||