This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
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| .. | ||
| Config | ||
| Content | ||
| Plugins | ||
| Source | ||
| UE4ProjectRenamer/UE4ProjectRenamer | ||
| .gitignore | ||
| .ignore | ||
| .vsconfig | ||
| VRExpPluginExample.uproject | ||