VIRTUOS_Playground/VIRTUOS_ExpansionPluginTests/Content/UI/Inventory
Simeon Wallrath 362b5ff23f C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
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BP_ExtraInventoryWidget.uasset Inventory logic Overhaul 2025-12-08 17:33:53 +01:00
BP_InventoryWidget.uasset Inventory logic Overhaul 2025-12-08 17:33:53 +01:00
BP_RememberanceView.uasset Update to latest (post vacation) 2025-04-28 11:26:45 +02:00
BP_VRInventory.uasset C++ Implementation GameInstance save, also some cleanup of unsued C++ classes 2025-12-11 17:22:52 +01:00
EExtraWidgetType.uasset Update to latest (post vacation) 2025-04-28 11:26:45 +02:00
InventoryDataTable.uasset Inventory logic Overhaul 2025-12-08 17:33:53 +01:00
InventoryStruct.uasset C++ Implementation GameInstance save, also some cleanup of unsued C++ classes 2025-12-11 17:22:52 +01:00
ItemDataComponent.uasset Testing and Implementing SUDS, Reworking Inventory to support all Actors, attached Actors and GrippedComponents 2025-12-05 16:49:53 +01:00
Test.uasset Update to latest (post vacation) 2025-04-28 11:26:45 +02:00
WB_InventoryWidget.uasset C++ Implementation GameInstance save, also some cleanup of unsued C++ classes 2025-12-11 17:22:52 +01:00
WBP_RememberanceWidget.uasset Update to latest (post vacation) 2025-04-28 11:26:45 +02:00