This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
||
|---|---|---|
| .. | ||
| Credits | ||
| Inventory | ||
| MainMenu | ||
| Saves | ||
| UI_2 | ||
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
||
|---|---|---|
| .. | ||
| Credits | ||
| Inventory | ||
| MainMenu | ||
| Saves | ||
| UI_2 | ||