362b5ff23f
C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
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This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
ff4cff2b5d
Some noodling with SPUD
2025-12-09 16:32:36 +01:00
5304211e2d
Inventory logic Overhaul
2025-12-08 17:33:53 +01:00
c2a46b8784
Testing and Implementing SUDS, Reworking Inventory to support all Actors, attached Actors and GrippedComponents
2025-12-05 16:49:53 +01:00
7bf7edeb7b
Misc fixes, Code cleanup and Integration of Toss in ItemDataComponent, Switch static Lighting to GPU LIghtmass
2025-10-30 19:32:28 +01:00
3de7e87a8c
Misc, mostly Teleport Portal
2025-09-23 20:31:25 +02:00
f036c2a1fb
Some work on the NitroScan (Level Changing Device)
2025-09-02 15:54:20 +02:00
48f824de95
Sample on Point during hit to improve Slice accuracy, Some Cleanups, Sounds
2025-07-15 14:20:11 +02:00
3d5c648500
Update to latest (post vacation)
2025-04-28 11:26:45 +02:00
450d6ca924
Misc fixes, Added bodge for Hand Mirror Overlap Button Problem, started adding a Rememberance System
2025-04-09 14:59:15 +02:00
d73516c842
Cleanup
2025-02-11 13:05:58 +01:00