This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
||
|---|---|---|
| .. | ||
| Characters | ||
| Interactibles | ||
| Materials | ||
| Static | ||
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
||
|---|---|---|
| .. | ||
| Characters | ||
| Interactibles | ||
| Materials | ||
| Static | ||