This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
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|---|---|---|
| .. | ||
| Private | ||
| Public | ||
| EmptyClassForProject.cpp | ||
| EmptyClassForProject.h | ||
| VRExpPluginExample.Build.cs | ||
| VRExpPluginExample.cpp | ||
| VRExpPluginExample.h | ||