VIRTUOS_Playground/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample/VRExpPluginExample.Build.cs
Simeon Wallrath 362b5ff23f C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00

49 lines
1.6 KiB
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.IO;
public class VRExpPluginExample : ModuleRules
{
public VRExpPluginExample(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
// PrivatePCHHeaderFile = "Private/WindowsMixedRealityPrecompiled.h";
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AdvancedSessions", "VRExpansionPlugin", "SPUD" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
public class SPUDExamples : ModuleRules
{
private string PluginsPath
{
get { return Path.GetFullPath( Path.Combine( ModuleDirectory, "../../Plugins/" ) ); }
}
protected void AddSPUD() {
// Linker
PrivateDependencyModuleNames.AddRange(new string[] { "SPUD" });
// Headers
PublicIncludePaths.Add(Path.Combine( PluginsPath, "SPUD", "Source", "SPUD", "Public"));
}
public SPUDExamples(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
AddSPUD();
}
}