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55d567e436
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Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes
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2024-11-17 22:30:31 +01:00 |
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c245522b94
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Misc
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2024-11-11 20:26:20 +01:00 |
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fc9ab94705
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Fixed a wrong loop when calculation Drawer Average Velocity
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2024-11-11 15:55:34 +01:00 |
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6ed9915b05
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Inventory UI changes
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2024-11-10 18:21:28 +01:00 |
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fdb352ddf1
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Work on Inventory (Stacking seems to work now), Update Dependencies
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2024-11-09 15:59:32 +01:00 |
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f6c05d68e3
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Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP)
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2024-11-07 14:13:45 +01:00 |
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94f16de58f
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Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn
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2024-11-03 21:00:25 +01:00 |
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9ef4ca4188
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Working on the Inventory System, Looked into Hand Sliding as Well
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2024-10-23 15:22:32 +02:00 |
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aa0b60d657
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Work Inventory, Circular spawn failing when delayed?
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2024-10-11 15:40:13 +02:00 |
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21add27cad
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Misc, Looking into Inventory and Handslides
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2024-10-09 14:54:57 +02:00 |
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7496386704
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Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location
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2024-09-30 15:38:28 +02:00 |
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62db507482
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Fixed Main Menu last clicked Button, Cleanups
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2024-09-25 16:26:43 +02:00 |
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43d364bf0c
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Minor Updates?
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2024-09-20 15:23:55 +02:00 |
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f0c075797f
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Physical Interaction on Hit Works now!
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2024-09-19 17:18:45 +02:00 |
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42ed1baf08
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Updated to UE 5.4. as well as VRE and AdvancedSessions to latest
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2024-09-18 16:39:46 +02:00 |
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280e84bb5c
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Overlap still doesnt return Bone, Hit not working at all
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2024-09-16 15:14:25 +02:00 |
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3a7051e877
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Still on physical Animation. Looks like Character Capsule blocks my overlaps.
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2024-09-06 15:37:09 +02:00 |
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597bc9d401
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Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse?
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2024-09-05 14:58:58 +02:00 |
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7af9185572
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Preparing Physical Animation Tests
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2024-09-04 16:41:59 +02:00 |
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8ffd0083af
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Clean Up Main Menu Component Movement, still have Issues with Movement Time
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2024-09-02 15:42:44 +02:00 |
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a76678c5ba
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Fixed Checkbox and Images showing on Buttons
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2024-08-30 15:41:10 +02:00 |
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21d6ede843
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Gilbert and Send2UE Tests
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2024-08-09 09:12:15 +02:00 |
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2be87ff70f
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Working on Gilbert/Animation
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2024-08-02 10:50:29 +02:00 |
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4c3a8e24cf
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Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
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2024-02-12 15:38:23 +01:00 |
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c646bcb347
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Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
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2024-02-08 15:39:30 +01:00 |
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d62c1f7974
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Installed SPUD (Save Game), Tests for Main Menu
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2024-02-05 15:26:58 +01:00 |
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85212d15db
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Adjust SoundComponent
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2023-12-14 10:53:19 +01:00 |
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f6c8d25efe
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Changed Dynamic Hit Sound Logic to a Vector Based Approach
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2023-12-13 15:43:06 +01:00 |
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0acd60baa9
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Updating Soundcomponent to Handle Sliding Objects on Surfaces
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2023-12-12 23:34:54 +01:00 |
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38ec0d45c0
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Updated Soundcomponent for Dynamic Hits
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2023-12-12 15:22:55 +01:00 |
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621d20da10
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Working on the SoundComponent
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2023-12-11 23:28:10 +01:00 |
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89fa5179c4
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Refactored Drawer sounds to ActorComponent
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2023-12-11 15:28:08 +01:00 |
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a9727718ce
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Drawers and Boot work now as intended, Code cleanup
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2023-12-10 22:25:21 +01:00 |
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9cc54a39ae
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Continued Work on Drawer Sounds
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2023-12-08 18:18:52 +01:00 |
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a3da1ba096
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Working on Drawer Sounds
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2023-12-08 02:33:06 +01:00 |
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e8b6f0e7ec
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Misc Tests
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2023-11-28 01:15:33 +01:00 |
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a005cb6f78
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Trying to get a smoother grab transition
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2023-11-23 23:13:16 +01:00 |
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197dcb1839
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Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
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2023-11-21 23:26:13 +01:00 |
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6c02da9299
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Switch to VRExpansionPlugin Example 2
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2023-11-03 13:45:36 +01:00 |
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