Commit graph

39 commits

Author SHA1 Message Date
55d567e436 Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes 2024-11-17 22:30:31 +01:00
c245522b94 Misc 2024-11-11 20:26:20 +01:00
fc9ab94705 Fixed a wrong loop when calculation Drawer Average Velocity 2024-11-11 15:55:34 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
94f16de58f Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn 2024-11-03 21:00:25 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
aa0b60d657 Work Inventory, Circular spawn failing when delayed? 2024-10-11 15:40:13 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
42ed1baf08 Updated to UE 5.4. as well as VRE and AdvancedSessions to latest 2024-09-18 16:39:46 +02:00
280e84bb5c Overlap still doesnt return Bone, Hit not working at all 2024-09-16 15:14:25 +02:00
3a7051e877 Still on physical Animation. Looks like Character Capsule blocks my overlaps. 2024-09-06 15:37:09 +02:00
597bc9d401 Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? 2024-09-05 14:58:58 +02:00
7af9185572 Preparing Physical Animation Tests 2024-09-04 16:41:59 +02:00
8ffd0083af Clean Up Main Menu Component Movement, still have Issues with Movement Time 2024-09-02 15:42:44 +02:00
a76678c5ba Fixed Checkbox and Images showing on Buttons 2024-08-30 15:41:10 +02:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
85212d15db Adjust SoundComponent 2023-12-14 10:53:19 +01:00
f6c8d25efe Changed Dynamic Hit Sound Logic to a Vector Based Approach 2023-12-13 15:43:06 +01:00
0acd60baa9 Updating Soundcomponent to Handle Sliding Objects on Surfaces 2023-12-12 23:34:54 +01:00
38ec0d45c0 Updated Soundcomponent for Dynamic Hits 2023-12-12 15:22:55 +01:00
621d20da10 Working on the SoundComponent 2023-12-11 23:28:10 +01:00
89fa5179c4 Refactored Drawer sounds to ActorComponent 2023-12-11 15:28:08 +01:00
a9727718ce Drawers and Boot work now as intended, Code cleanup 2023-12-10 22:25:21 +01:00
9cc54a39ae Continued Work on Drawer Sounds 2023-12-08 18:18:52 +01:00
a3da1ba096 Working on Drawer Sounds 2023-12-08 02:33:06 +01:00
e8b6f0e7ec Misc Tests 2023-11-28 01:15:33 +01:00
a005cb6f78 Trying to get a smoother grab transition 2023-11-23 23:13:16 +01:00
197dcb1839 Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
2023-11-21 23:26:13 +01:00
6c02da9299 Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00