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f036c2a1fb
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Some work on the NitroScan (Level Changing Device)
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2025-09-02 15:54:20 +02:00 |
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275fc4f860
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Unifying FootIK placement
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2025-08-26 15:43:07 +02:00 |
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a3424ffec7
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Made Captcha door work, made Clarice Projector work (two AnimGROUPS), Misc updates
Maybe i can get rid of Cube collision Rotation on SliceGame
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2025-07-19 16:41:51 +02:00 |
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cb6a153a71
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Misc Cleanup
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2025-07-15 16:59:07 +02:00 |
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48f824de95
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Sample on Point during hit to improve Slice accuracy, Some Cleanups, Sounds
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2025-07-15 14:20:11 +02:00 |
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00393897e2
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Gues who rewrote the Slice Angle Detection Logic Again
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2025-07-11 15:30:29 +02:00 |
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1b4fab31ff
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Add Molecules, Fixd a Bug in Slicegame Position Offset
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2025-07-11 10:52:00 +02:00 |
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706f21eb66
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This and that
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2025-07-09 16:54:07 +02:00 |
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4473390e5e
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Rewrote SliceGameHits to used Objects Bounding Box instead
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2025-07-09 12:40:55 +02:00 |
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b6f3530076
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Fixed Gilbert at slow speed, fixed Shoe Trace on top of other objects
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2025-07-08 14:51:09 +02:00 |
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b4424f8bb3
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IK Goals on Gilbert (would prefer a curvelike step with +Z)
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2025-07-08 13:44:38 +02:00 |
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f7ab3ebd64
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Fxied Gilbert and updated with Baked Version, IK Targets
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2025-07-07 16:17:35 +02:00 |
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51efd2eb29
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Continued work on character interaction
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2025-07-04 15:30:41 +02:00 |
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8c07468c20
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Misc Character Optimization, Can Collision
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2025-07-03 23:00:17 +02:00 |
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ca1e9b6da2
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Long night but fixed toss/grab issues on Clarice
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2025-07-02 23:40:03 +02:00 |
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2d15abf70e
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Addendum
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2025-07-02 20:32:53 +02:00 |
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b327fd6faa
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Lots of fixes on Clarice and Gilbert
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2025-07-02 20:32:35 +02:00 |
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2eac213deb
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Captcha Door
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2025-06-28 14:15:59 +02:00 |
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096a7a9420
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Added Captcha, Misc
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2025-06-17 14:35:47 +02:00 |
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2b4aaceb17
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Weapon Trail
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2025-06-16 18:03:59 +02:00 |
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732c20e958
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Changed Sword, Work on Weapon Trail
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2025-06-13 14:35:18 +02:00 |
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ccb608be6e
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Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground
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2025-06-06 13:13:05 +02:00 |
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db31b30ad8
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Computer was down for broken Graphics Card, so late update (misc)
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2025-06-06 13:13:02 +02:00 |
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eca83406f1
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Misc Changes to SliceGame, Added Gloabal Audio Component to Gamestate
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2025-06-03 17:49:42 +02:00 |
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a47d7a9cf9
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Some work on the SliceGame (Health) and correcting Grips on the Recorder (mirror Axis)
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2025-05-14 15:40:42 +02:00 |
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7fd7a5d2ad
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Work SliceGame, Startmechanics workjs now, Usability fixes
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2025-05-13 15:34:03 +02:00 |
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21bddafc63
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Misc Fixes on Slicegame, Building a Gamestart System
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2025-05-12 15:56:05 +02:00 |
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c6e2c203aa
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Rewrote Slice/Midi System as Midi per Note Data is limited
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2025-05-09 14:52:47 +02:00 |
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559731a842
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Restructuring into CSV
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2025-05-08 15:57:00 +02:00 |
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9892f5869c
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Worldbuilding
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2025-05-08 12:29:14 +02:00 |
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21f1112b89
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Baking and Texturing things
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2025-04-30 16:00:31 +02:00 |
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08a9a5f584
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Tests on Letter and Fix UV on Cab
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2025-04-29 22:24:26 +02:00 |
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88b807c68f
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Recover broken Map, Fiddling with Shapekeys for Letter
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2025-04-28 15:40:07 +02:00 |
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751d5f53b7
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Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground
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2025-04-28 11:26:49 +02:00 |
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3d5c648500
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Update to latest (post vacation)
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2025-04-28 11:26:45 +02:00 |
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c27944fbda
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Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground
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2025-04-27 23:56:48 +02:00 |
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8864e318fb
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Upodate to latest (was on vacation )
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2025-04-27 23:56:04 +02:00 |
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aabc847a76
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Added Letter (test Physiscs)
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2025-04-11 16:58:40 +02:00 |
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450d6ca924
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Misc fixes, Added bodge for Hand Mirror Overlap Button Problem, started adding a Rememberance System
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2025-04-09 14:59:15 +02:00 |
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b6ae534dcb
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Added PictureFrame
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2025-04-07 15:10:20 +02:00 |
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313508d861
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Sliding Door, Library Cab fixes
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2025-04-01 14:52:33 +02:00 |
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5e674c3db9
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Update VRE, Experiments with Edge Detection Mat, LibraryCabinet, Attempts to fix mirrored Hand Collision
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2025-03-30 21:37:55 +02:00 |
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548cc55bc4
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Misc
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2025-03-26 15:56:39 +01:00 |
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0061a6730a
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Work on Slice Game, Tests with Edge Detection Material,
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2025-03-25 21:47:35 +01:00 |
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45ffa531bb
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Added Arrows for Hits, building and testing edge detection shader
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2025-03-21 13:22:53 +01:00 |
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f03ab9c173
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Made Backside hit work (hit logic works now), added side markers, misc
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2025-03-20 15:35:20 +01:00 |
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85fa814906
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Imported some Lyra PCG, failing Back Front/Back Sword detection, Looking into Streaming Level Setup
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2025-03-20 08:34:18 +01:00 |
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d28bd7aa6b
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Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho
Turns out there is a line Trace Component Node
https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
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2025-03-18 15:09:16 +01:00 |
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9e6ae0cc0d
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Implement Velocity Dependence in Midi, but Hit Direction needs more thought
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2025-03-17 22:51:14 +01:00 |
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a1d82a9cfb
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Fixed Slice Rotation/Location converting it into Component Space correctly, Rebuild System and cleanup to Support different Molecules on Different Tracks via Midi
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2025-03-14 13:40:02 +01:00 |
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