Commit graph

224 commits

Author SHA1 Message Date
f036c2a1fb Some work on the NitroScan (Level Changing Device) 2025-09-02 15:54:20 +02:00
275fc4f860 Unifying FootIK placement 2025-08-26 15:43:07 +02:00
a3424ffec7 Made Captcha door work, made Clarice Projector work (two AnimGROUPS), Misc updates
Maybe i can get rid of Cube collision Rotation on SliceGame
2025-07-19 16:41:51 +02:00
cb6a153a71 Misc Cleanup 2025-07-15 16:59:07 +02:00
48f824de95 Sample on Point during hit to improve Slice accuracy, Some Cleanups, Sounds 2025-07-15 14:20:11 +02:00
00393897e2 Gues who rewrote the Slice Angle Detection Logic Again 2025-07-11 15:30:29 +02:00
1b4fab31ff Add Molecules, Fixd a Bug in Slicegame Position Offset 2025-07-11 10:52:00 +02:00
706f21eb66 This and that 2025-07-09 16:54:07 +02:00
4473390e5e Rewrote SliceGameHits to used Objects Bounding Box instead 2025-07-09 12:40:55 +02:00
b6f3530076 Fixed Gilbert at slow speed, fixed Shoe Trace on top of other objects 2025-07-08 14:51:09 +02:00
b4424f8bb3 IK Goals on Gilbert (would prefer a curvelike step with +Z) 2025-07-08 13:44:38 +02:00
f7ab3ebd64 Fxied Gilbert and updated with Baked Version, IK Targets 2025-07-07 16:17:35 +02:00
51efd2eb29 Continued work on character interaction 2025-07-04 15:30:41 +02:00
8c07468c20 Misc Character Optimization, Can Collision 2025-07-03 23:00:17 +02:00
ca1e9b6da2 Long night but fixed toss/grab issues on Clarice 2025-07-02 23:40:03 +02:00
2d15abf70e Addendum 2025-07-02 20:32:53 +02:00
b327fd6faa Lots of fixes on Clarice and Gilbert 2025-07-02 20:32:35 +02:00
2eac213deb Captcha Door 2025-06-28 14:15:59 +02:00
096a7a9420 Added Captcha, Misc 2025-06-17 14:35:47 +02:00
2b4aaceb17 Weapon Trail 2025-06-16 18:03:59 +02:00
732c20e958 Changed Sword, Work on Weapon Trail 2025-06-13 14:35:18 +02:00
ccb608be6e Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2025-06-06 13:13:05 +02:00
db31b30ad8 Computer was down for broken Graphics Card, so late update (misc) 2025-06-06 13:13:02 +02:00
eca83406f1 Misc Changes to SliceGame, Added Gloabal Audio Component to Gamestate 2025-06-03 17:49:42 +02:00
a47d7a9cf9 Some work on the SliceGame (Health) and correcting Grips on the Recorder (mirror Axis) 2025-05-14 15:40:42 +02:00
7fd7a5d2ad Work SliceGame, Startmechanics workjs now, Usability fixes 2025-05-13 15:34:03 +02:00
21bddafc63 Misc Fixes on Slicegame, Building a Gamestart System 2025-05-12 15:56:05 +02:00
c6e2c203aa Rewrote Slice/Midi System as Midi per Note Data is limited 2025-05-09 14:52:47 +02:00
559731a842 Restructuring into CSV 2025-05-08 15:57:00 +02:00
9892f5869c Worldbuilding 2025-05-08 12:29:14 +02:00
21f1112b89 Baking and Texturing things 2025-04-30 16:00:31 +02:00
08a9a5f584 Tests on Letter and Fix UV on Cab 2025-04-29 22:24:26 +02:00
88b807c68f Recover broken Map, Fiddling with Shapekeys for Letter 2025-04-28 15:40:07 +02:00
751d5f53b7 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2025-04-28 11:26:49 +02:00
3d5c648500 Update to latest (post vacation) 2025-04-28 11:26:45 +02:00
c27944fbda Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2025-04-27 23:56:48 +02:00
8864e318fb Upodate to latest (was on vacation ) 2025-04-27 23:56:04 +02:00
aabc847a76 Added Letter (test Physiscs) 2025-04-11 16:58:40 +02:00
450d6ca924 Misc fixes, Added bodge for Hand Mirror Overlap Button Problem, started adding a Rememberance System 2025-04-09 14:59:15 +02:00
b6ae534dcb Added PictureFrame 2025-04-07 15:10:20 +02:00
313508d861 Sliding Door, Library Cab fixes 2025-04-01 14:52:33 +02:00
5e674c3db9 Update VRE, Experiments with Edge Detection Mat, LibraryCabinet, Attempts to fix mirrored Hand Collision 2025-03-30 21:37:55 +02:00
548cc55bc4 Misc 2025-03-26 15:56:39 +01:00
0061a6730a Work on Slice Game, Tests with Edge Detection Material, 2025-03-25 21:47:35 +01:00
45ffa531bb Added Arrows for Hits, building and testing edge detection shader 2025-03-21 13:22:53 +01:00
f03ab9c173 Made Backside hit work (hit logic works now), added side markers, misc 2025-03-20 15:35:20 +01:00
85fa814906 Imported some Lyra PCG, failing Back Front/Back Sword detection, Looking into Streaming Level Setup 2025-03-20 08:34:18 +01:00
d28bd7aa6b Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho
Turns out there is a line Trace Component Node
https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
2025-03-18 15:09:16 +01:00
9e6ae0cc0d Implement Velocity Dependence in Midi, but Hit Direction needs more thought 2025-03-17 22:51:14 +01:00
a1d82a9cfb Fixed Slice Rotation/Location converting it into Component Space correctly, Rebuild System and cleanup to Support different Molecules on Different Tracks via Midi 2025-03-14 13:40:02 +01:00