Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho
Turns out there is a line Trace Component Node https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
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VIRTUOS_ExpansionPluginTests/Content/Audio/MIdi_HarmonixPlugin/TestSong/BP_DynamicSlice2.uasset
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VIRTUOS_ExpansionPluginTests/Content/Audio/MIdi_HarmonixPlugin/TestSong/BP_DynamicSlice2.uasset
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VIRTUOS_ExpansionPluginTests/Content/Audio/MIdi_HarmonixPlugin/TestSong/BP_Slicer.uasset
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VIRTUOS_ExpansionPluginTests/Content/Audio/MIdi_HarmonixPlugin/TestSong/BP_Slicer.uasset
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VIRTUOS_ExpansionPluginTests/Content/Maps/Map_SliceGame.umap
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VIRTUOS_ExpansionPluginTests/Content/Maps/Map_SliceGame.umap
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