Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho

Turns out there is a line Trace Component Node
https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
This commit is contained in:
Simeon "Waldo" Wallrath 2025-03-18 15:09:16 +01:00
parent 9e6ae0cc0d
commit d28bd7aa6b
3 changed files with 6 additions and 6 deletions