Commit graph

103 commits

Author SHA1 Message Date
a54f0278de Add Raspi 2024-11-12 15:36:04 +01:00
c245522b94 Misc 2024-11-11 20:26:20 +01:00
2e723cecce Fixed Remote Grab bug introduced in last commit 2024-11-11 18:39:30 +01:00
fc9ab94705 Fixed a wrong loop when calculation Drawer Average Velocity 2024-11-11 15:55:34 +01:00
19a55c941c Fixed accidentally Highlighting Objects on TraceController 2024-11-11 14:36:47 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
94f16de58f Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn 2024-11-03 21:00:25 +01:00
71861f6a82 Inventory: fixed Issue with first Widget not Reacting with delay 2024-11-03 15:26:06 +01:00
cea0fbf640 Inventory now keeps track of hovered Widget by distance 2024-11-02 21:45:37 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
aa0b60d657 Work Inventory, Circular spawn failing when delayed? 2024-10-11 15:40:13 +02:00
f505af6476 Work on Inventory 2024-10-10 14:13:15 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
6dac778384 Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node! 2024-09-24 16:34:32 +02:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
42ed1baf08 Updated to UE 5.4. as well as VRE and AdvancedSessions to latest 2024-09-18 16:39:46 +02:00
e3309931c5 Unreachable Code Error trying to Update VRE 2024-09-16 16:24:04 +02:00
280e84bb5c Overlap still doesnt return Bone, Hit not working at all 2024-09-16 15:14:25 +02:00
3a7051e877 Still on physical Animation. Looks like Character Capsule blocks my overlaps. 2024-09-06 15:37:09 +02:00
597bc9d401 Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? 2024-09-05 14:58:58 +02:00
7af9185572 Preparing Physical Animation Tests 2024-09-04 16:41:59 +02:00
4a8a811112 Gave up on synchronously moving widget in main menu 2024-09-04 11:09:11 +02:00
860bcb9332 (found that Components return false to Movement which im not use how it would be handled correctly) 2024-09-02 16:04:30 +02:00
8ffd0083af Clean Up Main Menu Component Movement, still have Issues with Movement Time 2024-09-02 15:42:44 +02:00
a76678c5ba Fixed Checkbox and Images showing on Buttons 2024-08-30 15:41:10 +02:00
808b378db1 Update VRE 2024-08-26 16:01:27 +02:00
dc6bcf82a3 Add README.md 2024-08-09 09:20:07 +00:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00
f0a067233d Missed the last commit a month ago, no Idea what happened 2024-07-30 11:27:02 +02:00
b18d26e548 Main Menu Settings are now saved to a save slot 2024-06-25 14:16:45 +02:00
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
bda63c9571 Some Ui Fixes, User Path is now shown correctly 2024-04-22 23:20:57 +02:00
2fbf288992 Trying to handle Menu path by coloring last pressed Button 2024-04-19 15:15:51 +02:00
507dc291db Adding SaveSlots works now, User Feedback for Save/Max SLots added 2024-04-18 15:35:09 +02:00
2707547e02 Dynamic SaveSlots still not working as expected 2024-04-17 22:14:14 +02:00
ddabf41734 Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?) 2024-04-16 15:17:19 +02:00
8f9d1cfeb6 Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
2024-04-15 22:23:57 +02:00
6cf208c8f1 Improved Logo Transition, Added Retainer to attempt dissolving Menu 2024-04-15 17:34:23 +02:00
e2e71e8efe Added MainMenu Hover/Click Sounds 2024-04-14 21:26:21 +02:00
7508a43007 GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu 2024-04-12 14:53:10 +02:00
c5d8949e9d Added MainMenu Logo with Dissove Effekt and Sound 2024-04-11 15:58:38 +02:00
558d1a081d Resave 2024-04-10 15:12:58 +02:00