Commit graph

42 commits

Author SHA1 Message Date
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
6dac778384 Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node! 2024-09-24 16:34:32 +02:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
42ed1baf08 Updated to UE 5.4. as well as VRE and AdvancedSessions to latest 2024-09-18 16:39:46 +02:00
280e84bb5c Overlap still doesnt return Bone, Hit not working at all 2024-09-16 15:14:25 +02:00
3a7051e877 Still on physical Animation. Looks like Character Capsule blocks my overlaps. 2024-09-06 15:37:09 +02:00
597bc9d401 Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? 2024-09-05 14:58:58 +02:00
4a8a811112 Gave up on synchronously moving widget in main menu 2024-09-04 11:09:11 +02:00
860bcb9332 (found that Components return false to Movement which im not use how it would be handled correctly) 2024-09-02 16:04:30 +02:00
a76678c5ba Fixed Checkbox and Images showing on Buttons 2024-08-30 15:41:10 +02:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
352ee72b92 Misc 2024-04-09 22:14:45 +02:00
d216d8723b User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
2024-02-22 21:49:47 +01:00
c150f6d3d9 Moved Menus to seperate Map 2024-02-13 15:08:17 +01:00
bb9202b69f Fixed merge Conflict 2024-02-05 23:23:05 +01:00
2253406c50 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2024-02-05 15:28:33 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
6ddb8608d8 Misc 2024-01-18 23:52:42 +01:00
0d3f29cf2f UDIM/Texture Import for Freezing Chamber 2024-01-14 22:49:10 +01:00
33484b17b5 Freezing Chamber Tests 2023-12-20 15:33:19 +01:00
85212d15db Adjust SoundComponent 2023-12-14 10:53:19 +01:00
f6c8d25efe Changed Dynamic Hit Sound Logic to a Vector Based Approach 2023-12-13 15:43:06 +01:00
0acd60baa9 Updating Soundcomponent to Handle Sliding Objects on Surfaces 2023-12-12 23:34:54 +01:00
38ec0d45c0 Updated Soundcomponent for Dynamic Hits 2023-12-12 15:22:55 +01:00
621d20da10 Working on the SoundComponent 2023-12-11 23:28:10 +01:00
89fa5179c4 Refactored Drawer sounds to ActorComponent 2023-12-11 15:28:08 +01:00
a9727718ce Drawers and Boot work now as intended, Code cleanup 2023-12-10 22:25:21 +01:00
9cc54a39ae Continued Work on Drawer Sounds 2023-12-08 18:18:52 +01:00
a3da1ba096 Working on Drawer Sounds 2023-12-08 02:33:06 +01:00
99f46e8194 Hopefully fixed merge issue now 2023-11-28 11:12:42 +01:00
4b1ab92a61 Fixing Merge issues 2023-11-28 11:11:01 +01:00
1fb81ebb06 Fixed Merge issue 2023-11-28 11:05:32 +01:00
1e7d692f37 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2023-11-28 01:15:53 +01:00
e8b6f0e7ec Misc Tests 2023-11-28 01:15:33 +01:00
a55f5a1f93 Just fooling around? 2023-11-24 14:31:31 +01:00
a005cb6f78 Trying to get a smoother grab transition 2023-11-23 23:13:16 +01:00
c2ca08dc08 Working on MultiTraceGrab 2023-11-23 00:11:30 +01:00
197dcb1839 Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
2023-11-21 23:26:13 +01:00
6c02da9299 Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00