Simeon "Waldo" Wallrath VIRTUOS_WORLD
  • Joined on 2023-10-28
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-27 15:56:44 +00:00
9eeb6901d4 Body Modifier on Legs not working
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Assets 2025-01-27 14:53:11 +00:00
60afb5a63c initial Work on the Main Enemy Farming Robot
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-26 22:45:53 +00:00
f5175b49a6 Testing the Physical Control Component needed to grab Characters with VRE
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Assets 2025-01-26 22:44:29 +00:00
b3ccff91d6 Clarice Animation, Misc Song Changes?
90a4e0dc2d Commit before Reworking Animation
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VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Assets 2025-01-23 21:52:38 +00:00
6503349d87 Animating Clarice
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Assets 2025-01-22 14:50:04 +00:00
22c8a3344b Still working on Clarice Rig
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Assets 2025-01-21 21:21:42 +00:00
ae14ab188a Work on Clarice Rig
5d91ff9248 Song Changes, Added Pictograms
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VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Documents 2025-01-20 15:46:43 +00:00
5972df050c Added Storyboard
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-19 21:12:29 +00:00
4dad241f4e Not quite happy with the Shoe Placement
8588df3b8c Addendum: I didn't, maybe do multipspheretrace and get closest navpoint to projectile location?
440f6d8c52 Maybe Fixed Clipping Shoes Issue
505e2b9ef5 Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import.
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VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-17 20:27:41 +00:00
3ce25a3f6c Fixed Movement not Loading
ef26a0ce83 Implemented Save and Change of Movement Type, but for some reason it wont save the current
0c2d354f80 Fixed Character Movement Stop on Spline, Save of Graphics works
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VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-15 13:27:34 +00:00
0cd31cec73 Fixed Menu Component Movement to Position via Timer
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-14 22:14:13 +00:00
a1448ac77d Little Door fix, mostly implemented Graphics Settings to Main Menu
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-13 15:09:17 +00:00
b37fdb96a7 Found a way to make that damn door work i think
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-12 22:39:22 +00:00
1471bc46d4 Misc Changes on GlibertAnim and Door
5d45b12bc1 Spline Following is still a pain but should work now, needs cleanup
dc4b8969d7 Reworked Character Following Spline,. Actor Following didnt work as desired
4ce5dafff0 Fixed OnLinkReached Issue
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VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Playground 2025-01-07 13:53:55 +00:00
514d1dcf6f Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
VIRTUOS_WORLD pushed to main at VIRTUOS_WORLD/VIRTUOS_Assets 2025-01-07 13:48:53 +00:00
415197bf96 Addendum
66958bedc0 FIxed Scaling Issues with Gilbert
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