VIRTUOS_Playground/VIRTUOS_ExpansionPluginTests/Source/VRExpPluginExample.Target.cs

61 lines
1.9 KiB
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class VRExpPluginExampleTarget : TargetRules
{
public VRExpPluginExampleTarget(TargetInfo Target) : base(Target)
{
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
//bUseLoggingInShipping = true;
Type = TargetType.Game;
ExtraModuleNames.AddRange(new string[] { "VRExpPluginExample" });
//bUsePCHFiles = false;
//bUseUnityBuild = false;
/*
* This is our Steam App ID.
* # Define in both server and client targets
*/
ProjectDefinitions.Add("UE_PROJECT_STEAMSHIPPINGID=480");
/*
* This is used on SetProduct(), and should be the same as your Product Name
* under Dedicated Game Server Information in Steamworks
* # Define in the Server target
*/
//ProjectDefinitions.Add("UE_PROJECT_STEAMPRODUCTNAME=\"MyGame\"");
/*
* This is used on SetModDir(), and should be the same as your Product Name
* under Dedicated Game Server Information in Steamworks
* # Define in the client target
*/
//ProjectDefinitions.Add("UE_PROJECT_STEAMGAMEDIR=\"MyGame\"");
/*
* This is what shows up under the game filter in Steam server browsers.
* # Define in both server and client targets
*/
//ProjectDefinitions.Add("UE_PROJECT_STEAMGAMEDESC=\"My Game\"");
}
//
// TargetRules interface.
//
/*public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.AddRange( new string[] { "VRExpPluginExample" } );
}*/
}