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Animations
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
AnimBP_Clarice.uasset
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
BP_Clarice.uasset
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
ClariceMain.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
ClariceMain_PhysicsAsset.uasset
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
ClariceMain_Skeleton.uasset
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Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral)
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2025-02-02 11:54:44 +01:00 |
Material.uasset
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FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists
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2025-01-28 15:47:46 +01:00 |
Material_001.uasset
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FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists
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2025-01-28 15:47:46 +01:00 |
Material_002.uasset
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Testing the Physical Control Component needed to grab Characters with VRE
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2025-01-26 23:45:17 +01:00 |
NewBlueprint.uasset
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
NewBlueprint1.uasset
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Fixed Issue caused by the locked Constraint from root to body
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2025-02-05 12:56:58 +01:00 |
TestClarice.uasset
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |