Commit graph

13 commits

Author SHA1 Message Date
76327f43ac Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well 2025-02-06 15:40:25 +01:00
37e46a298a Fixed Issue caused by the locked Constraint from root to body 2025-02-05 12:56:58 +01:00
04b15ead40 Addendum 2025-02-04 22:58:14 +01:00
c63a93568a Current Mood: F*ck this, no physics on characters i guess 2025-02-04 22:13:24 +01:00
d62f81a2f4 Wrok on Clarice, mostly Physics Setup / Grip 2025-02-03 16:52:47 +01:00
63ca791e57 Work on Clarice Transition between simulated and Charater 2025-02-02 23:01:05 +01:00
8e2ee66632 Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral) 2025-02-02 11:54:44 +01:00
04392245a8 Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
ed2af367d6 The Grab Offset due to a scaling Issue on Clarice is fixed 2025-01-29 16:35:38 +01:00
309ce232fb FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists 2025-01-28 15:47:46 +01:00
6e1077624e PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset 2025-01-27 22:26:06 +01:00
9eeb6901d4 Body Modifier on Legs not working 2025-01-27 16:52:01 +01:00
f5175b49a6 Testing the Physical Control Component needed to grab Characters with VRE 2025-01-26 23:45:17 +01:00