Commit graph

93 commits

Author SHA1 Message Date
b6f82b742d Working on the Main Menu, Also added Soundclasses for Settings 2024-03-25 14:33:10 +01:00
f5a36da737 Main Menu, Visual Cleanup and Design 2024-03-17 22:42:31 +01:00
eb1e1fc120 Retainer Tests again. 2024-02-23 17:15:03 +01:00
d216d8723b User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
2024-02-22 21:49:47 +01:00
0d316d9b55 Misc 2024-02-19 12:13:31 +01:00
dcf9f74aff Save/Load Works, User can add Save Slots now manually 2024-02-18 22:09:11 +01:00
59e03a404c Implemented functionality for Stacking Widgets in the Main Menu 2024-02-15 11:29:26 +01:00
c150f6d3d9 Moved Menus to seperate Map 2024-02-13 15:08:17 +01:00
0cc9b4c0b2 Updated to latest VRE Version
Saving Character Position works now
2024-02-13 10:41:05 +01:00
76ea5a33f8 Toggle Roomscale on (Save) 2024-02-12 22:24:20 +01:00
9d8812dde5 Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
2024-02-12 22:23:45 +01:00
56f9a4cde0 Save 2024-02-12 15:40:11 +01:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
f4e54d6fd5 Setting Character Position after Restore Manually 2024-02-11 23:16:16 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
d6633301ee Started implementing SPUD Functionality 2024-02-06 16:50:25 +01:00
bb9202b69f Fixed merge Conflict 2024-02-05 23:23:05 +01:00
2253406c50 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2024-02-05 15:28:33 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
6ddb8608d8 Misc 2024-01-18 23:52:42 +01:00
0d3f29cf2f UDIM/Texture Import for Freezing Chamber 2024-01-14 22:49:10 +01:00
33484b17b5 Freezing Chamber Tests 2023-12-20 15:33:19 +01:00
c987fe5201 BlockOut Tests 2023-12-17 23:52:03 +01:00
e3b8b32e95 Started testing Blockout 2023-12-14 16:16:35 +01:00
85212d15db Adjust SoundComponent 2023-12-14 10:53:19 +01:00
f6c8d25efe Changed Dynamic Hit Sound Logic to a Vector Based Approach 2023-12-13 15:43:06 +01:00
0acd60baa9 Updating Soundcomponent to Handle Sliding Objects on Surfaces 2023-12-12 23:34:54 +01:00
38ec0d45c0 Updated Soundcomponent for Dynamic Hits 2023-12-12 15:22:55 +01:00
621d20da10 Working on the SoundComponent 2023-12-11 23:28:10 +01:00
89fa5179c4 Refactored Drawer sounds to ActorComponent 2023-12-11 15:28:08 +01:00
a9727718ce Drawers and Boot work now as intended, Code cleanup 2023-12-10 22:25:21 +01:00
9cc54a39ae Continued Work on Drawer Sounds 2023-12-08 18:18:52 +01:00
a3da1ba096 Working on Drawer Sounds 2023-12-08 02:33:06 +01:00
99f46e8194 Hopefully fixed merge issue now 2023-11-28 11:12:42 +01:00
4b1ab92a61 Fixing Merge issues 2023-11-28 11:11:01 +01:00
1fb81ebb06 Fixed Merge issue 2023-11-28 11:05:32 +01:00
1e7d692f37 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2023-11-28 01:15:53 +01:00
e8b6f0e7ec Misc Tests 2023-11-28 01:15:33 +01:00
a55f5a1f93 Just fooling around? 2023-11-24 14:31:31 +01:00
a005cb6f78 Trying to get a smoother grab transition 2023-11-23 23:13:16 +01:00
c2ca08dc08 Working on MultiTraceGrab 2023-11-23 00:11:30 +01:00
197dcb1839 Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
2023-11-21 23:26:13 +01:00
6c02da9299 Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00