Commit graph

73 commits

Author SHA1 Message Date
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
94f16de58f Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn 2024-11-03 21:00:25 +01:00
71861f6a82 Inventory: fixed Issue with first Widget not Reacting with delay 2024-11-03 15:26:06 +01:00
cea0fbf640 Inventory now keeps track of hovered Widget by distance 2024-11-02 21:45:37 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
aa0b60d657 Work Inventory, Circular spawn failing when delayed? 2024-10-11 15:40:13 +02:00
f505af6476 Work on Inventory 2024-10-10 14:13:15 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
6dac778384 Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node! 2024-09-24 16:34:32 +02:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
42ed1baf08 Updated to UE 5.4. as well as VRE and AdvancedSessions to latest 2024-09-18 16:39:46 +02:00
280e84bb5c Overlap still doesnt return Bone, Hit not working at all 2024-09-16 15:14:25 +02:00
3a7051e877 Still on physical Animation. Looks like Character Capsule blocks my overlaps. 2024-09-06 15:37:09 +02:00
597bc9d401 Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? 2024-09-05 14:58:58 +02:00
7af9185572 Preparing Physical Animation Tests 2024-09-04 16:41:59 +02:00
4a8a811112 Gave up on synchronously moving widget in main menu 2024-09-04 11:09:11 +02:00
860bcb9332 (found that Components return false to Movement which im not use how it would be handled correctly) 2024-09-02 16:04:30 +02:00
8ffd0083af Clean Up Main Menu Component Movement, still have Issues with Movement Time 2024-09-02 15:42:44 +02:00
a76678c5ba Fixed Checkbox and Images showing on Buttons 2024-08-30 15:41:10 +02:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00
f0a067233d Missed the last commit a month ago, no Idea what happened 2024-07-30 11:27:02 +02:00
b18d26e548 Main Menu Settings are now saved to a save slot 2024-06-25 14:16:45 +02:00
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
0ad0e4f895 Added Niagara System to MainMenu, misc Changes 2024-04-10 15:12:18 +02:00
352ee72b92 Misc 2024-04-09 22:14:45 +02:00
70e0ad8721 Minor Fixes 2024-04-09 16:30:01 +02:00
2dc7fad1cf Switched to straight Laser and changed Widget-Interaction-Spline to Niagara, Misc Menu changes 2024-04-08 21:56:44 +02:00
b6f82b742d Working on the Main Menu, Also added Soundclasses for Settings 2024-03-25 14:33:10 +01:00
f5a36da737 Main Menu, Visual Cleanup and Design 2024-03-17 22:42:31 +01:00
d216d8723b User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
2024-02-22 21:49:47 +01:00
59e03a404c Implemented functionality for Stacking Widgets in the Main Menu 2024-02-15 11:29:26 +01:00
c150f6d3d9 Moved Menus to seperate Map 2024-02-13 15:08:17 +01:00
0cc9b4c0b2 Updated to latest VRE Version
Saving Character Position works now
2024-02-13 10:41:05 +01:00
76ea5a33f8 Toggle Roomscale on (Save) 2024-02-12 22:24:20 +01:00
9d8812dde5 Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
2024-02-12 22:23:45 +01:00
56f9a4cde0 Save 2024-02-12 15:40:11 +01:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
f4e54d6fd5 Setting Character Position after Restore Manually 2024-02-11 23:16:16 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
bb9202b69f Fixed merge Conflict 2024-02-05 23:23:05 +01:00
2253406c50 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2024-02-05 15:28:33 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
6ddb8608d8 Misc 2024-01-18 23:52:42 +01:00