ed6999ff08
Inventory should store and restore correctly now, some more cleanup
2025-12-12 14:32:52 +01:00
3fd32160f0
Removed now deprecated SaveGame Logic in GameInstance
2025-12-12 11:00:02 +01:00
362b5ff23f
C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
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This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
ff4cff2b5d
Some noodling with SPUD
2025-12-09 16:32:36 +01:00
5304211e2d
Inventory logic Overhaul
2025-12-08 17:33:53 +01:00
c2a46b8784
Testing and Implementing SUDS, Reworking Inventory to support all Actors, attached Actors and GrippedComponents
2025-12-05 16:49:53 +01:00
5df344acff
Slicegame Cleanup, Music SystemOverhaul, DialogSystem tests
2025-12-02 11:42:55 +01:00
7bf7edeb7b
Misc fixes, Code cleanup and Integration of Toss in ItemDataComponent, Switch static Lighting to GPU LIghtmass
2025-10-30 19:32:28 +01:00
51520c49b9
Worldbuilding, Optimization, Blended Hand Interaction (Rubberduck)
2025-10-24 17:15:28 +02:00
3de7e87a8c
Misc, mostly Teleport Portal
2025-09-23 20:31:25 +02:00
f036c2a1fb
Some work on the NitroScan (Level Changing Device)
2025-09-02 15:54:20 +02:00
48f824de95
Sample on Point during hit to improve Slice accuracy, Some Cleanups, Sounds
2025-07-15 14:20:11 +02:00
eca83406f1
Misc Changes to SliceGame, Added Gloabal Audio Component to Gamestate
2025-06-03 17:49:42 +02:00
21bddafc63
Misc Fixes on Slicegame, Building a Gamestart System
2025-05-12 15:56:05 +02:00
3d5c648500
Update to latest (post vacation)
2025-04-28 11:26:45 +02:00
450d6ca924
Misc fixes, Added bodge for Hand Mirror Overlap Button Problem, started adding a Rememberance System
2025-04-09 14:59:15 +02:00
d73516c842
Cleanup
2025-02-11 13:05:58 +01:00
b6f82b742d
Working on the Main Menu, Also added Soundclasses for Settings
2024-03-25 14:33:10 +01:00
d216d8723b
User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
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Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
2024-02-22 21:49:47 +01:00
0d316d9b55
Misc
2024-02-19 12:13:31 +01:00
dcf9f74aff
Save/Load Works, User can add Save Slots now manually
2024-02-18 22:09:11 +01:00
4c3a8e24cf
Still fiddling with retaining Position after Restore
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Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
f4e54d6fd5
Setting Character Position after Restore Manually
2024-02-11 23:16:16 +01:00
c646bcb347
Continued implementation of SPUD
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Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
d6633301ee
Started implementing SPUD Functionality
2024-02-06 16:50:25 +01:00