Commit graph

110 commits

Author SHA1 Message Date
de1d036808 Leveldesign/Import Tests 2024-11-28 22:55:03 +01:00
3442a1a493 Started First Room
Note: IMport defaulted to Nanite caused Error
2024-11-25 23:49:01 +01:00
8c62ed496e Misc 2024-11-19 15:39:26 +01:00
22cd15e672 Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now) 2024-11-19 14:09:13 +01:00
bba1787b34 Custom Coliision on Recorder 2024-11-19 13:04:59 +01:00
f086787883 Update to UE5.5, sadly didn't fix hand movement after attachment
Took 5h to find out Engine was read only
2024-11-18 17:09:08 +01:00
55d567e436 Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes 2024-11-17 22:30:31 +01:00
d043a5bdd1 Added Recorder for testing 2024-11-15 15:10:47 +01:00
b76d0833a7 Material Fixes for MainMenu Transparency with Stencil 2024-11-14 15:58:13 +01:00
a4cba5c8a0 Played around with MainMenu / Tranlucency / Stencil Buffer 2024-11-13 15:08:47 +01:00
5ae64d898f Added Custom Stecil Buffer to Main Menu. Might need to revisit Translucency on MainMenuMaterial (Masked) 2024-11-13 11:18:55 +01:00
a54f0278de Add Raspi 2024-11-12 15:36:04 +01:00
c245522b94 Misc 2024-11-11 20:26:20 +01:00
2e723cecce Fixed Remote Grab bug introduced in last commit 2024-11-11 18:39:30 +01:00
fc9ab94705 Fixed a wrong loop when calculation Drawer Average Velocity 2024-11-11 15:55:34 +01:00
19a55c941c Fixed accidentally Highlighting Objects on TraceController 2024-11-11 14:36:47 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
94f16de58f Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn 2024-11-03 21:00:25 +01:00
71861f6a82 Inventory: fixed Issue with first Widget not Reacting with delay 2024-11-03 15:26:06 +01:00
cea0fbf640 Inventory now keeps track of hovered Widget by distance 2024-11-02 21:45:37 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
aa0b60d657 Work Inventory, Circular spawn failing when delayed? 2024-10-11 15:40:13 +02:00
f505af6476 Work on Inventory 2024-10-10 14:13:15 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
6dac778384 Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node! 2024-09-24 16:34:32 +02:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
42ed1baf08 Updated to UE 5.4. as well as VRE and AdvancedSessions to latest 2024-09-18 16:39:46 +02:00
e3309931c5 Unreachable Code Error trying to Update VRE 2024-09-16 16:24:04 +02:00
280e84bb5c Overlap still doesnt return Bone, Hit not working at all 2024-09-16 15:14:25 +02:00
3a7051e877 Still on physical Animation. Looks like Character Capsule blocks my overlaps. 2024-09-06 15:37:09 +02:00
597bc9d401 Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? 2024-09-05 14:58:58 +02:00
7af9185572 Preparing Physical Animation Tests 2024-09-04 16:41:59 +02:00
4a8a811112 Gave up on synchronously moving widget in main menu 2024-09-04 11:09:11 +02:00
860bcb9332 (found that Components return false to Movement which im not use how it would be handled correctly) 2024-09-02 16:04:30 +02:00
8ffd0083af Clean Up Main Menu Component Movement, still have Issues with Movement Time 2024-09-02 15:42:44 +02:00
a76678c5ba Fixed Checkbox and Images showing on Buttons 2024-08-30 15:41:10 +02:00
808b378db1 Update VRE 2024-08-26 16:01:27 +02:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00
f0a067233d Missed the last commit a month ago, no Idea what happened 2024-07-30 11:27:02 +02:00
b18d26e548 Main Menu Settings are now saved to a save slot 2024-06-25 14:16:45 +02:00
58638a93aa Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) 2024-06-24 12:14:27 +02:00
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
bda63c9571 Some Ui Fixes, User Path is now shown correctly 2024-04-22 23:20:57 +02:00