Commit graph

115 commits

Author SHA1 Message Date
d73516c842 Cleanup 2025-02-11 13:05:58 +01:00
455d5b5fbb Messed up Clean Up for not knowing about Redirectors (revert by force push), Fixed Clarice Movement Mode after Drop, Fixed Clarice Roll Root Contraint, Added Textures and new improved Walk Animation for Clarice 2025-02-10 23:25:14 +01:00
57fcb14dbb Misc 2025-02-06 22:38:29 +01:00
76327f43ac Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well 2025-02-06 15:40:25 +01:00
37e46a298a Fixed Issue caused by the locked Constraint from root to body 2025-02-05 12:56:58 +01:00
c63a93568a Current Mood: F*ck this, no physics on characters i guess 2025-02-04 22:13:24 +01:00
d62f81a2f4 Wrok on Clarice, mostly Physics Setup / Grip 2025-02-03 16:52:47 +01:00
63ca791e57 Work on Clarice Transition between simulated and Charater 2025-02-02 23:01:05 +01:00
8e2ee66632 Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral) 2025-02-02 11:54:44 +01:00
04392245a8 Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
ed2af367d6 The Grab Offset due to a scaling Issue on Clarice is fixed 2025-01-29 16:35:38 +01:00
309ce232fb FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists 2025-01-28 15:47:46 +01:00
6e1077624e PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset 2025-01-27 22:26:06 +01:00
9eeb6901d4 Body Modifier on Legs not working 2025-01-27 16:52:01 +01:00
f5175b49a6 Testing the Physical Control Component needed to grab Characters with VRE 2025-01-26 23:45:17 +01:00
440f6d8c52 Maybe Fixed Clipping Shoes Issue 2025-01-19 18:52:24 +01:00
505e2b9ef5 Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import. 2025-01-19 18:06:28 +01:00
0cd31cec73 Fixed Menu Component Movement to Position via Timer
Rebecca: Elefantengießkanne
2025-01-15 14:27:31 +01:00
a1448ac77d Little Door fix, mostly implemented Graphics Settings to Main Menu 2025-01-14 23:13:36 +01:00
b37fdb96a7 Found a way to make that damn door work i think 2025-01-13 16:09:06 +01:00
1471bc46d4 Misc Changes on GlibertAnim and Door 2025-01-12 23:38:46 +01:00
5d45b12bc1 Spline Following is still a pain but should work now, needs cleanup 2025-01-08 21:51:16 +01:00
dc4b8969d7 Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
2025-01-08 15:26:21 +01:00
514d1dcf6f Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
2025-01-07 14:50:57 +01:00
33baabc970 Follow Spline Approach with seperate Actor 2025-01-06 23:13:37 +01:00
dc556bbbc0 Testing Spline Movement for Gilbert, Door 2025-01-06 16:43:17 +01:00
abeb253bdf Rework on Gilbert using Protowolfs Blender Addon for Export 2025-01-06 00:14:59 +01:00
4551c97c63 Improved Projector Materials
Vertex Normal on Noise reduced jitter on rotating object
2024-12-23 17:42:02 +01:00
fe79784260 Added Projector Material
Inspired by CGHow/Ahsif Ali
2024-12-21 20:09:07 +01:00
6e9b576a48 Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work 2024-12-20 14:17:08 +01:00
42dbe0627c Made the Door work (maybe) 2024-12-20 10:03:50 +01:00
4fdcda4e7d Fixing bugs from last commit 2024-12-18 12:43:32 +01:00
b6e596baeb As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing) 2024-12-17 23:17:53 +01:00
14a42e75d1 Misc Worldbildung, Recorder, Door Logic 2024-12-17 18:38:37 +01:00
de1d036808 Leveldesign/Import Tests 2024-11-28 22:55:03 +01:00
3442a1a493 Started First Room
Note: IMport defaulted to Nanite caused Error
2024-11-25 23:49:01 +01:00
8c62ed496e Misc 2024-11-19 15:39:26 +01:00
22cd15e672 Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now) 2024-11-19 14:09:13 +01:00
f086787883 Update to UE5.5, sadly didn't fix hand movement after attachment
Took 5h to find out Engine was read only
2024-11-18 17:09:08 +01:00
55d567e436 Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes 2024-11-17 22:30:31 +01:00
d043a5bdd1 Added Recorder for testing 2024-11-15 15:10:47 +01:00
b76d0833a7 Material Fixes for MainMenu Transparency with Stencil 2024-11-14 15:58:13 +01:00
5ae64d898f Added Custom Stecil Buffer to Main Menu. Might need to revisit Translucency on MainMenuMaterial (Masked) 2024-11-13 11:18:55 +01:00
a54f0278de Add Raspi 2024-11-12 15:36:04 +01:00
c245522b94 Misc 2024-11-11 20:26:20 +01:00
2e723cecce Fixed Remote Grab bug introduced in last commit 2024-11-11 18:39:30 +01:00
fc9ab94705 Fixed a wrong loop when calculation Drawer Average Velocity 2024-11-11 15:55:34 +01:00
19a55c941c Fixed accidentally Highlighting Objects on TraceController 2024-11-11 14:36:47 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00