Commit graph

160 commits

Author SHA1 Message Date
d73516c842 Cleanup 2025-02-11 13:05:58 +01:00
455d5b5fbb Messed up Clean Up for not knowing about Redirectors (revert by force push), Fixed Clarice Movement Mode after Drop, Fixed Clarice Roll Root Contraint, Added Textures and new improved Walk Animation for Clarice 2025-02-10 23:25:14 +01:00
57fcb14dbb Misc 2025-02-06 22:38:29 +01:00
76327f43ac Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well 2025-02-06 15:40:25 +01:00
37e46a298a Fixed Issue caused by the locked Constraint from root to body 2025-02-05 12:56:58 +01:00
04b15ead40 Addendum 2025-02-04 22:58:14 +01:00
c63a93568a Current Mood: F*ck this, no physics on characters i guess 2025-02-04 22:13:24 +01:00
d62f81a2f4 Wrok on Clarice, mostly Physics Setup / Grip 2025-02-03 16:52:47 +01:00
63ca791e57 Work on Clarice Transition between simulated and Charater 2025-02-02 23:01:05 +01:00
8e2ee66632 Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral) 2025-02-02 11:54:44 +01:00
04392245a8 Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
ed2af367d6 The Grab Offset due to a scaling Issue on Clarice is fixed 2025-01-29 16:35:38 +01:00
309ce232fb FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists 2025-01-28 15:47:46 +01:00
6e1077624e PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset 2025-01-27 22:26:06 +01:00
d0229c6c2c Update VRE, Fix broken Asset 2025-01-27 18:51:40 +01:00
9eeb6901d4 Body Modifier on Legs not working 2025-01-27 16:52:01 +01:00
f5175b49a6 Testing the Physical Control Component needed to grab Characters with VRE 2025-01-26 23:45:17 +01:00
4dad241f4e Not quite happy with the Shoe Placement 2025-01-19 22:09:22 +01:00
8588df3b8c Addendum: I didn't, maybe do multipspheretrace and get closest navpoint to projectile location? 2025-01-19 19:25:45 +01:00
440f6d8c52 Maybe Fixed Clipping Shoes Issue 2025-01-19 18:52:24 +01:00
505e2b9ef5 Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import. 2025-01-19 18:06:28 +01:00
3ce25a3f6c Fixed Movement not Loading 2025-01-17 21:27:23 +01:00
ef26a0ce83 Implemented Save and Change of Movement Type, but for some reason it wont save the current 2025-01-17 19:22:44 +01:00
0c2d354f80 Fixed Character Movement Stop on Spline, Save of Graphics works 2025-01-17 13:52:46 +01:00
0cd31cec73 Fixed Menu Component Movement to Position via Timer
Rebecca: Elefantengießkanne
2025-01-15 14:27:31 +01:00
a1448ac77d Little Door fix, mostly implemented Graphics Settings to Main Menu 2025-01-14 23:13:36 +01:00
b37fdb96a7 Found a way to make that damn door work i think 2025-01-13 16:09:06 +01:00
1471bc46d4 Misc Changes on GlibertAnim and Door 2025-01-12 23:38:46 +01:00
5d45b12bc1 Spline Following is still a pain but should work now, needs cleanup 2025-01-08 21:51:16 +01:00
dc4b8969d7 Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
2025-01-08 15:26:21 +01:00
4ce5dafff0 Fixed OnLinkReached Issue
It seems like I added the event bind by accident, deleted the bind, which left a custom Event and not the intenden ReachEvent!
2025-01-08 09:45:58 +01:00
514d1dcf6f Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
2025-01-07 14:50:57 +01:00
33baabc970 Follow Spline Approach with seperate Actor 2025-01-06 23:13:37 +01:00
dc556bbbc0 Testing Spline Movement for Gilbert, Door 2025-01-06 16:43:17 +01:00
abeb253bdf Rework on Gilbert using Protowolfs Blender Addon for Export 2025-01-06 00:14:59 +01:00
4551c97c63 Improved Projector Materials
Vertex Normal on Noise reduced jitter on rotating object
2024-12-23 17:42:02 +01:00
872bb42444 addendum 2024-12-21 20:09:35 +01:00
fe79784260 Added Projector Material
Inspired by CGHow/Ahsif Ali
2024-12-21 20:09:07 +01:00
6e9b576a48 Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work 2024-12-20 14:17:08 +01:00
42dbe0627c Made the Door work (maybe) 2024-12-20 10:03:50 +01:00
4fdcda4e7d Fixing bugs from last commit 2024-12-18 12:43:32 +01:00
b6e596baeb As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing) 2024-12-17 23:17:53 +01:00
14a42e75d1 Misc Worldbildung, Recorder, Door Logic 2024-12-17 18:38:37 +01:00
15f7a11639 Work on Pipes 2024-12-11 15:05:33 +01:00
75f7652690 Experiments with Spline, Tubes, Scaling Material, Triplanar Projjection, Added Lamps 2024-12-01 22:19:46 +01:00
3ec5b3bb89 Fixed Teleport Trace starting to high 2024-11-29 14:39:50 +01:00
de1d036808 Leveldesign/Import Tests 2024-11-28 22:55:03 +01:00
3442a1a493 Started First Room
Note: IMport defaulted to Nanite caused Error
2024-11-25 23:49:01 +01:00
8c62ed496e Misc 2024-11-19 15:39:26 +01:00
22cd15e672 Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now) 2024-11-19 14:09:13 +01:00