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d216d8723b
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User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
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2024-02-22 21:49:47 +01:00 |
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0d316d9b55
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Misc
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2024-02-19 12:13:31 +01:00 |
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dcf9f74aff
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Save/Load Works, User can add Save Slots now manually
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2024-02-18 22:09:11 +01:00 |
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59e03a404c
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Implemented functionality for Stacking Widgets in the Main Menu
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2024-02-15 11:29:26 +01:00 |
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c150f6d3d9
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Moved Menus to seperate Map
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2024-02-13 15:08:17 +01:00 |
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0cc9b4c0b2
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Updated to latest VRE Version
Saving Character Position works now
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2024-02-13 10:41:05 +01:00 |
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76ea5a33f8
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Toggle Roomscale on (Save)
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2024-02-12 22:24:20 +01:00 |
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9d8812dde5
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Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
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2024-02-12 22:23:45 +01:00 |
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56f9a4cde0
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Save
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2024-02-12 15:40:11 +01:00 |
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4c3a8e24cf
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Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
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2024-02-12 15:38:23 +01:00 |
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f4e54d6fd5
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Setting Character Position after Restore Manually
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2024-02-11 23:16:16 +01:00 |
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c646bcb347
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Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
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2024-02-08 15:39:30 +01:00 |
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d6633301ee
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Started implementing SPUD Functionality
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2024-02-06 16:50:25 +01:00 |
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bb9202b69f
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Fixed merge Conflict
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2024-02-05 23:23:05 +01:00 |
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2253406c50
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Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground
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2024-02-05 15:28:33 +01:00 |
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d62c1f7974
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Installed SPUD (Save Game), Tests for Main Menu
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2024-02-05 15:26:58 +01:00 |
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6ddb8608d8
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Misc
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2024-01-18 23:52:42 +01:00 |
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0d3f29cf2f
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UDIM/Texture Import for Freezing Chamber
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2024-01-14 22:49:10 +01:00 |
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33484b17b5
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Freezing Chamber Tests
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2023-12-20 15:33:19 +01:00 |
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c987fe5201
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BlockOut Tests
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2023-12-17 23:52:03 +01:00 |
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e3b8b32e95
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Started testing Blockout
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2023-12-14 16:16:35 +01:00 |
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85212d15db
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Adjust SoundComponent
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2023-12-14 10:53:19 +01:00 |
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f6c8d25efe
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Changed Dynamic Hit Sound Logic to a Vector Based Approach
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2023-12-13 15:43:06 +01:00 |
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0acd60baa9
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Updating Soundcomponent to Handle Sliding Objects on Surfaces
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2023-12-12 23:34:54 +01:00 |
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38ec0d45c0
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Updated Soundcomponent for Dynamic Hits
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2023-12-12 15:22:55 +01:00 |
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621d20da10
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Working on the SoundComponent
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2023-12-11 23:28:10 +01:00 |
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89fa5179c4
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Refactored Drawer sounds to ActorComponent
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2023-12-11 15:28:08 +01:00 |
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a9727718ce
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Drawers and Boot work now as intended, Code cleanup
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2023-12-10 22:25:21 +01:00 |
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9cc54a39ae
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Continued Work on Drawer Sounds
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2023-12-08 18:18:52 +01:00 |
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a3da1ba096
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Working on Drawer Sounds
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2023-12-08 02:33:06 +01:00 |
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99f46e8194
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Hopefully fixed merge issue now
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2023-11-28 11:12:42 +01:00 |
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4b1ab92a61
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Fixing Merge issues
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2023-11-28 11:11:01 +01:00 |
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1fb81ebb06
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Fixed Merge issue
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2023-11-28 11:05:32 +01:00 |
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1e7d692f37
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Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground
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2023-11-28 01:15:53 +01:00 |
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e8b6f0e7ec
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Misc Tests
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2023-11-28 01:15:33 +01:00 |
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a55f5a1f93
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Just fooling around?
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2023-11-24 14:31:31 +01:00 |
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a005cb6f78
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Trying to get a smoother grab transition
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2023-11-23 23:13:16 +01:00 |
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c2ca08dc08
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Working on MultiTraceGrab
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2023-11-23 00:11:30 +01:00 |
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197dcb1839
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Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
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2023-11-21 23:26:13 +01:00 |
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6c02da9299
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Switch to VRExpansionPlugin Example 2
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2023-11-03 13:45:36 +01:00 |
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