|  | d0dfebab01 | Work in Inventory | 2024-10-25 14:57:14 +02:00 |  | 
				
					
						|  | 9ef4ca4188 | Working on the Inventory System, Looked into Hand Sliding as Well | 2024-10-23 15:22:32 +02:00 |  | 
				
					
						|  | aa0b60d657 | Work Inventory, Circular spawn failing when delayed? | 2024-10-11 15:40:13 +02:00 |  | 
				
					
						|  | f505af6476 | Work on Inventory | 2024-10-10 14:13:15 +02:00 |  | 
				
					
						|  | 21add27cad | Misc, Looking into Inventory and Handslides | 2024-10-09 14:54:57 +02:00 |  | 
				
					
						|  | 7496386704 | Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location | 2024-09-30 15:38:28 +02:00 |  | 
				
					
						|  | 62db507482 | Fixed Main Menu last clicked Button, Cleanups | 2024-09-25 16:26:43 +02:00 |  | 
				
					
						|  | 6dac778384 | Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node! | 2024-09-24 16:34:32 +02:00 |  | 
				
					
						|  | 43d364bf0c | Minor Updates? | 2024-09-20 15:23:55 +02:00 |  | 
				
					
						|  | f0c075797f | Physical Interaction on Hit Works now! | 2024-09-19 17:18:45 +02:00 |  | 
				
					
						|  | 42ed1baf08 | Updated to UE 5.4. as well as VRE and AdvancedSessions to latest | 2024-09-18 16:39:46 +02:00 |  | 
				
					
						|  | 280e84bb5c | Overlap still doesnt return Bone, Hit not working at all | 2024-09-16 15:14:25 +02:00 |  | 
				
					
						|  | 3a7051e877 | Still on physical Animation. Looks like Character Capsule blocks my overlaps. | 2024-09-06 15:37:09 +02:00 |  | 
				
					
						|  | 597bc9d401 | Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? | 2024-09-05 14:58:58 +02:00 |  | 
				
					
						|  | 7af9185572 | Preparing Physical Animation Tests | 2024-09-04 16:41:59 +02:00 |  | 
				
					
						|  | 4a8a811112 | Gave up on synchronously moving widget in main menu | 2024-09-04 11:09:11 +02:00 |  | 
				
					
						|  | 860bcb9332 | (found that Components return false to Movement which im not use how it would be handled correctly) | 2024-09-02 16:04:30 +02:00 |  | 
				
					
						|  | 8ffd0083af | Clean Up Main Menu Component Movement, still have Issues with Movement Time | 2024-09-02 15:42:44 +02:00 |  | 
				
					
						|  | a76678c5ba | Fixed Checkbox and Images showing on Buttons | 2024-08-30 15:41:10 +02:00 |  | 
				
					
						|  | 21d6ede843 | Gilbert and Send2UE Tests | 2024-08-09 09:12:15 +02:00 |  | 
				
					
						|  | 2be87ff70f | Working on Gilbert/Animation | 2024-08-02 10:50:29 +02:00 |  | 
				
					
						|  | f0a067233d | Missed the last commit a month ago, no Idea what happened | 2024-07-30 11:27:02 +02:00 |  | 
				
					
						|  | b18d26e548 | Main Menu Settings are now saved to a save slot | 2024-06-25 14:16:45 +02:00 |  | 
				
					
						|  | 58638a93aa | Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame) | 2024-06-24 12:14:27 +02:00 |  | 
				
					
						|  | 932af6d66e | Main Menu updates to support pause Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause | 2024-06-16 16:29:31 +02:00 |  | 
				
					
						|  | 89d438136d | Working on Main Menu to be accessible at any point of the game Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes | 2024-06-11 23:02:20 +02:00 |  | 
				
					
						|  | 0ad0e4f895 | Added Niagara System to MainMenu, misc Changes | 2024-04-10 15:12:18 +02:00 |  | 
				
					
						|  | 352ee72b92 | Misc | 2024-04-09 22:14:45 +02:00 |  | 
				
					
						|  | 70e0ad8721 | Minor Fixes | 2024-04-09 16:30:01 +02:00 |  | 
				
					
						|  | 2dc7fad1cf | Switched to straight Laser and changed Widget-Interaction-Spline to Niagara, Misc Menu changes | 2024-04-08 21:56:44 +02:00 |  | 
				
					
						|  | b6f82b742d | Working on the Main Menu, Also added Soundclasses for Settings | 2024-03-25 14:33:10 +01:00 |  | 
				
					
						|  | f5a36da737 | Main Menu, Visual Cleanup and Design | 2024-03-17 22:42:31 +01:00 |  | 
				
					
						|  | d216d8723b | User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM | 2024-02-22 21:49:47 +01:00 |  | 
				
					
						|  | 59e03a404c | Implemented functionality for Stacking Widgets in the Main Menu | 2024-02-15 11:29:26 +01:00 |  | 
				
					
						|  | c150f6d3d9 | Moved Menus to seperate Map | 2024-02-13 15:08:17 +01:00 |  | 
				
					
						|  | 0cc9b4c0b2 | Updated to latest VRE Version Saving Character Position works now | 2024-02-13 10:41:05 +01:00 |  | 
				
					
						|  | 76ea5a33f8 | Toggle Roomscale on (Save) | 2024-02-12 22:24:20 +01:00 |  | 
				
					
						|  | 9d8812dde5 | Toggle RetainRoomscale on ...fixed the restore, but now hands are offset | 2024-02-12 22:23:45 +01:00 |  | 
				
					
						|  | 56f9a4cde0 | Save | 2024-02-12 15:40:11 +01:00 |  | 
				
					
						|  | 4c3a8e24cf | Still fiddling with retaining Position after Restore Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said | 2024-02-12 15:38:23 +01:00 |  | 
				
					
						|  | f4e54d6fd5 | Setting Character Position after Restore Manually | 2024-02-11 23:16:16 +01:00 |  | 
				
					
						|  | c646bcb347 | Continued implementation of SPUD Problem: Saving and Loading causes Player offset | 2024-02-08 15:39:30 +01:00 |  | 
				
					
						|  | bb9202b69f | Fixed merge Conflict | 2024-02-05 23:23:05 +01:00 |  | 
				
					
						|  | 2253406c50 | Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground | 2024-02-05 15:28:33 +01:00 |  | 
				
					
						|  | d62c1f7974 | Installed SPUD (Save Game), Tests for Main Menu | 2024-02-05 15:26:58 +01:00 |  | 
				
					
						|  | 6ddb8608d8 | Misc | 2024-01-18 23:52:42 +01:00 |  | 
				
					
						|  | 0d3f29cf2f | UDIM/Texture Import for Freezing Chamber | 2024-01-14 22:49:10 +01:00 |  | 
				
					
						|  | 33484b17b5 | Freezing Chamber Tests | 2023-12-20 15:33:19 +01:00 |  | 
				
					
						|  | c987fe5201 | BlockOut Tests | 2023-12-17 23:52:03 +01:00 |  | 
				
					
						|  | e3b8b32e95 | Started testing Blockout | 2023-12-14 16:16:35 +01:00 |  |