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a26e8c6609
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Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc
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2025-03-11 21:50:01 +01:00 |
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bf7ce3e83f
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Looking into Harmonix Plugin for Midi Automation and the Geometry Scripting setup for Slicing
Shoutout to https://www.youtube.com/watch?v=KYVJq44SDEc&list=PLxU9o9z-3yrejDizIika4A-ILj3Ts4Bus&index=6 (Alan Teaches Things)
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2025-02-26 16:43:24 +01:00 |
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6f1153859a
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Fixed. modified and simplified Toss Manager, removed Component Tag, Added Interface for Toss
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2025-02-24 14:02:27 +01:00 |
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b56343e1af
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Misc Fixes, Failing to Figure out why some Components arent Grabbed/Tossed, Thinking about Sound
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2025-02-21 15:41:46 +01:00 |
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dfa8e0fbc3
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New Locker Material, Procedural Hole Cutting for Floor/Wall with Dynamic Mesh, Fixed Pipe UV, Added Gratings
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2025-02-17 23:32:49 +01:00 |
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ec923a9c26
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Made Recorder Lid Work, Misc
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2025-02-12 16:33:31 +01:00 |
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d73516c842
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Cleanup
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2025-02-11 13:05:58 +01:00 |
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76327f43ac
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Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well
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2025-02-06 15:40:25 +01:00 |
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d62f81a2f4
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Wrok on Clarice, mostly Physics Setup / Grip
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2025-02-03 16:52:47 +01:00 |
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8e2ee66632
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Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral)
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2025-02-02 11:54:44 +01:00 |
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04392245a8
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Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3
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2025-01-30 22:57:41 +01:00 |
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309ce232fb
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FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists
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2025-01-28 15:47:46 +01:00 |
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6e1077624e
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PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset
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2025-01-27 22:26:06 +01:00 |
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f5175b49a6
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Testing the Physical Control Component needed to grab Characters with VRE
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2025-01-26 23:45:17 +01:00 |
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505e2b9ef5
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Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import.
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2025-01-19 18:06:28 +01:00 |
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b37fdb96a7
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Found a way to make that damn door work i think
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2025-01-13 16:09:06 +01:00 |
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1471bc46d4
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Misc Changes on GlibertAnim and Door
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2025-01-12 23:38:46 +01:00 |
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dc556bbbc0
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Testing Spline Movement for Gilbert, Door
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2025-01-06 16:43:17 +01:00 |
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872bb42444
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addendum
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2024-12-21 20:09:35 +01:00 |
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6e9b576a48
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Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work
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2024-12-20 14:17:08 +01:00 |
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42dbe0627c
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Made the Door work (maybe)
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2024-12-20 10:03:50 +01:00 |
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4fdcda4e7d
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Fixing bugs from last commit
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2024-12-18 12:43:32 +01:00 |
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b6e596baeb
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As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing)
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2024-12-17 23:17:53 +01:00 |
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14a42e75d1
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Misc Worldbildung, Recorder, Door Logic
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2024-12-17 18:38:37 +01:00 |
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de1d036808
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Leveldesign/Import Tests
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2024-11-28 22:55:03 +01:00 |
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22cd15e672
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Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now)
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2024-11-19 14:09:13 +01:00 |
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55d567e436
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Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes
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2024-11-17 22:30:31 +01:00 |
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c245522b94
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Misc
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2024-11-11 20:26:20 +01:00 |
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fc9ab94705
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Fixed a wrong loop when calculation Drawer Average Velocity
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2024-11-11 15:55:34 +01:00 |
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6ed9915b05
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Inventory UI changes
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2024-11-10 18:21:28 +01:00 |
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fdb352ddf1
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Work on Inventory (Stacking seems to work now), Update Dependencies
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2024-11-09 15:59:32 +01:00 |
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f6c05d68e3
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Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP)
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2024-11-07 14:13:45 +01:00 |
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94f16de58f
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Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn
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2024-11-03 21:00:25 +01:00 |
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9ef4ca4188
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Working on the Inventory System, Looked into Hand Sliding as Well
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2024-10-23 15:22:32 +02:00 |
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aa0b60d657
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Work Inventory, Circular spawn failing when delayed?
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2024-10-11 15:40:13 +02:00 |
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21add27cad
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Misc, Looking into Inventory and Handslides
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2024-10-09 14:54:57 +02:00 |
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7496386704
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Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location
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2024-09-30 15:38:28 +02:00 |
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62db507482
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Fixed Main Menu last clicked Button, Cleanups
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2024-09-25 16:26:43 +02:00 |
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43d364bf0c
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Minor Updates?
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2024-09-20 15:23:55 +02:00 |
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f0c075797f
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Physical Interaction on Hit Works now!
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2024-09-19 17:18:45 +02:00 |
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42ed1baf08
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Updated to UE 5.4. as well as VRE and AdvancedSessions to latest
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2024-09-18 16:39:46 +02:00 |
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280e84bb5c
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Overlap still doesnt return Bone, Hit not working at all
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2024-09-16 15:14:25 +02:00 |
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3a7051e877
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Still on physical Animation. Looks like Character Capsule blocks my overlaps.
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2024-09-06 15:37:09 +02:00 |
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597bc9d401
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Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse?
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2024-09-05 14:58:58 +02:00 |
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7af9185572
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Preparing Physical Animation Tests
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2024-09-04 16:41:59 +02:00 |
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8ffd0083af
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Clean Up Main Menu Component Movement, still have Issues with Movement Time
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2024-09-02 15:42:44 +02:00 |
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a76678c5ba
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Fixed Checkbox and Images showing on Buttons
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2024-08-30 15:41:10 +02:00 |
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21d6ede843
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Gilbert and Send2UE Tests
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2024-08-09 09:12:15 +02:00 |
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2be87ff70f
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Working on Gilbert/Animation
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2024-08-02 10:50:29 +02:00 |
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4c3a8e24cf
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Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
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2024-02-12 15:38:23 +01:00 |
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