Commit graph

65 commits

Author SHA1 Message Date
a26e8c6609 Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc 2025-03-11 21:50:01 +01:00
bf7ce3e83f Looking into Harmonix Plugin for Midi Automation and the Geometry Scripting setup for Slicing
Shoutout to https://www.youtube.com/watch?v=KYVJq44SDEc&list=PLxU9o9z-3yrejDizIika4A-ILj3Ts4Bus&index=6 (Alan Teaches Things)
2025-02-26 16:43:24 +01:00
6f1153859a Fixed. modified and simplified Toss Manager, removed Component Tag, Added Interface for Toss 2025-02-24 14:02:27 +01:00
b56343e1af Misc Fixes, Failing to Figure out why some Components arent Grabbed/Tossed, Thinking about Sound 2025-02-21 15:41:46 +01:00
dfa8e0fbc3 New Locker Material, Procedural Hole Cutting for Floor/Wall with Dynamic Mesh, Fixed Pipe UV, Added Gratings 2025-02-17 23:32:49 +01:00
ec923a9c26 Made Recorder Lid Work, Misc 2025-02-12 16:33:31 +01:00
d73516c842 Cleanup 2025-02-11 13:05:58 +01:00
76327f43ac Happy with the Character Grab now, AnimBP needs Jump, Flying needs to be Implemented as well 2025-02-06 15:40:25 +01:00
d62f81a2f4 Wrok on Clarice, mostly Physics Setup / Grip 2025-02-03 16:52:47 +01:00
8e2ee66632 Fixed Grab offset caused by missing root Collision in Physics Asset (thanks to my saviour MordenTral) 2025-02-02 11:54:44 +01:00
04392245a8 Still wasn't able to fix Grab Offset for Scaled Skeletal Mesh, MordenTral volunteered to look into it <3 2025-01-30 22:57:41 +01:00
309ce232fb FIxed per Bone Grip (block VRTrace), but offset on non Per Bone still persists 2025-01-28 15:47:46 +01:00
6e1077624e PCC - Modifying Legs still doesnt work, but changing angular strength for certain Limbs does. Grab still has the offset 2025-01-27 22:26:06 +01:00
f5175b49a6 Testing the Physical Control Component needed to grab Characters with VRE 2025-01-26 23:45:17 +01:00
505e2b9ef5 Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import. 2025-01-19 18:06:28 +01:00
b37fdb96a7 Found a way to make that damn door work i think 2025-01-13 16:09:06 +01:00
1471bc46d4 Misc Changes on GlibertAnim and Door 2025-01-12 23:38:46 +01:00
dc556bbbc0 Testing Spline Movement for Gilbert, Door 2025-01-06 16:43:17 +01:00
872bb42444 addendum 2024-12-21 20:09:35 +01:00
6e9b576a48 Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work 2024-12-20 14:17:08 +01:00
42dbe0627c Made the Door work (maybe) 2024-12-20 10:03:50 +01:00
4fdcda4e7d Fixing bugs from last commit 2024-12-18 12:43:32 +01:00
b6e596baeb As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing) 2024-12-17 23:17:53 +01:00
14a42e75d1 Misc Worldbildung, Recorder, Door Logic 2024-12-17 18:38:37 +01:00
de1d036808 Leveldesign/Import Tests 2024-11-28 22:55:03 +01:00
22cd15e672 Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now) 2024-11-19 14:09:13 +01:00
55d567e436 Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes 2024-11-17 22:30:31 +01:00
c245522b94 Misc 2024-11-11 20:26:20 +01:00
fc9ab94705 Fixed a wrong loop when calculation Drawer Average Velocity 2024-11-11 15:55:34 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
94f16de58f Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn 2024-11-03 21:00:25 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
aa0b60d657 Work Inventory, Circular spawn failing when delayed? 2024-10-11 15:40:13 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
42ed1baf08 Updated to UE 5.4. as well as VRE and AdvancedSessions to latest 2024-09-18 16:39:46 +02:00
280e84bb5c Overlap still doesnt return Bone, Hit not working at all 2024-09-16 15:14:25 +02:00
3a7051e877 Still on physical Animation. Looks like Character Capsule blocks my overlaps. 2024-09-06 15:37:09 +02:00
597bc9d401 Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse? 2024-09-05 14:58:58 +02:00
7af9185572 Preparing Physical Animation Tests 2024-09-04 16:41:59 +02:00
8ffd0083af Clean Up Main Menu Component Movement, still have Issues with Movement Time 2024-09-02 15:42:44 +02:00
a76678c5ba Fixed Checkbox and Images showing on Buttons 2024-08-30 15:41:10 +02:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00