Commit graph

135 commits

Author SHA1 Message Date
a1448ac77d Little Door fix, mostly implemented Graphics Settings to Main Menu 2025-01-14 23:13:36 +01:00
b37fdb96a7 Found a way to make that damn door work i think 2025-01-13 16:09:06 +01:00
1471bc46d4 Misc Changes on GlibertAnim and Door 2025-01-12 23:38:46 +01:00
5d45b12bc1 Spline Following is still a pain but should work now, needs cleanup 2025-01-08 21:51:16 +01:00
dc4b8969d7 Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
2025-01-08 15:26:21 +01:00
4ce5dafff0 Fixed OnLinkReached Issue
It seems like I added the event bind by accident, deleted the bind, which left a custom Event and not the intenden ReachEvent!
2025-01-08 09:45:58 +01:00
514d1dcf6f Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
2025-01-07 14:50:57 +01:00
33baabc970 Follow Spline Approach with seperate Actor 2025-01-06 23:13:37 +01:00
dc556bbbc0 Testing Spline Movement for Gilbert, Door 2025-01-06 16:43:17 +01:00
abeb253bdf Rework on Gilbert using Protowolfs Blender Addon for Export 2025-01-06 00:14:59 +01:00
4551c97c63 Improved Projector Materials
Vertex Normal on Noise reduced jitter on rotating object
2024-12-23 17:42:02 +01:00
872bb42444 addendum 2024-12-21 20:09:35 +01:00
fe79784260 Added Projector Material
Inspired by CGHow/Ahsif Ali
2024-12-21 20:09:07 +01:00
6e9b576a48 Accpted my usage of Slider for Handles wasnt the best as i can't seem to get rotation to work 2024-12-20 14:17:08 +01:00
42dbe0627c Made the Door work (maybe) 2024-12-20 10:03:50 +01:00
4fdcda4e7d Fixing bugs from last commit 2024-12-18 12:43:32 +01:00
b6e596baeb As Grip was Buggy and i couldnt identify the issue, i had to replace hands and Character from latest VRE Example (ongoing) 2024-12-17 23:17:53 +01:00
14a42e75d1 Misc Worldbildung, Recorder, Door Logic 2024-12-17 18:38:37 +01:00
15f7a11639 Work on Pipes 2024-12-11 15:05:33 +01:00
75f7652690 Experiments with Spline, Tubes, Scaling Material, Triplanar Projjection, Added Lamps 2024-12-01 22:19:46 +01:00
3ec5b3bb89 Fixed Teleport Trace starting to high 2024-11-29 14:39:50 +01:00
de1d036808 Leveldesign/Import Tests 2024-11-28 22:55:03 +01:00
3442a1a493 Started First Room
Note: IMport defaulted to Nanite caused Error
2024-11-25 23:49:01 +01:00
8c62ed496e Misc 2024-11-19 15:39:26 +01:00
22cd15e672 Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now) 2024-11-19 14:09:13 +01:00
bba1787b34 Custom Coliision on Recorder 2024-11-19 13:04:59 +01:00
f086787883 Update to UE5.5, sadly didn't fix hand movement after attachment
Took 5h to find out Engine was read only
2024-11-18 17:09:08 +01:00
55d567e436 Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes 2024-11-17 22:30:31 +01:00
d043a5bdd1 Added Recorder for testing 2024-11-15 15:10:47 +01:00
b76d0833a7 Material Fixes for MainMenu Transparency with Stencil 2024-11-14 15:58:13 +01:00
a4cba5c8a0 Played around with MainMenu / Tranlucency / Stencil Buffer 2024-11-13 15:08:47 +01:00
5ae64d898f Added Custom Stecil Buffer to Main Menu. Might need to revisit Translucency on MainMenuMaterial (Masked) 2024-11-13 11:18:55 +01:00
a54f0278de Add Raspi 2024-11-12 15:36:04 +01:00
c245522b94 Misc 2024-11-11 20:26:20 +01:00
2e723cecce Fixed Remote Grab bug introduced in last commit 2024-11-11 18:39:30 +01:00
fc9ab94705 Fixed a wrong loop when calculation Drawer Average Velocity 2024-11-11 15:55:34 +01:00
19a55c941c Fixed accidentally Highlighting Objects on TraceController 2024-11-11 14:36:47 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
94f16de58f Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn 2024-11-03 21:00:25 +01:00
71861f6a82 Inventory: fixed Issue with first Widget not Reacting with delay 2024-11-03 15:26:06 +01:00
cea0fbf640 Inventory now keeps track of hovered Widget by distance 2024-11-02 21:45:37 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
aa0b60d657 Work Inventory, Circular spawn failing when delayed? 2024-10-11 15:40:13 +02:00
f505af6476 Work on Inventory 2024-10-10 14:13:15 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
62db507482 Fixed Main Menu last clicked Button, Cleanups 2024-09-25 16:26:43 +02:00
6dac778384 Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node! 2024-09-24 16:34:32 +02:00