Commit graph

12 commits

Author SHA1 Message Date
ed6999ff08 Inventory should store and restore correctly now, some more cleanup 2025-12-12 14:32:52 +01:00
362b5ff23f C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
ff4cff2b5d Some noodling with SPUD 2025-12-09 16:32:36 +01:00
5304211e2d Inventory logic Overhaul 2025-12-08 17:33:53 +01:00
c2a46b8784 Testing and Implementing SUDS, Reworking Inventory to support all Actors, attached Actors and GrippedComponents 2025-12-05 16:49:53 +01:00
7bf7edeb7b Misc fixes, Code cleanup and Integration of Toss in ItemDataComponent, Switch static Lighting to GPU LIghtmass 2025-10-30 19:32:28 +01:00
3de7e87a8c Misc, mostly Teleport Portal 2025-09-23 20:31:25 +02:00
f036c2a1fb Some work on the NitroScan (Level Changing Device) 2025-09-02 15:54:20 +02:00
48f824de95 Sample on Point during hit to improve Slice accuracy, Some Cleanups, Sounds 2025-07-15 14:20:11 +02:00
3d5c648500 Update to latest (post vacation) 2025-04-28 11:26:45 +02:00
450d6ca924 Misc fixes, Added bodge for Hand Mirror Overlap Button Problem, started adding a Rememberance System 2025-04-09 14:59:15 +02:00
d73516c842 Cleanup 2025-02-11 13:05:58 +01:00