Commit graph

66 commits

Author SHA1 Message Date
932af6d66e Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
2024-06-16 16:29:31 +02:00
89d438136d Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
2024-06-11 23:02:20 +02:00
bda63c9571 Some Ui Fixes, User Path is now shown correctly 2024-04-22 23:20:57 +02:00
2fbf288992 Trying to handle Menu path by coloring last pressed Button 2024-04-19 15:15:51 +02:00
507dc291db Adding SaveSlots works now, User Feedback for Save/Max SLots added 2024-04-18 15:35:09 +02:00
2707547e02 Dynamic SaveSlots still not working as expected 2024-04-17 22:14:14 +02:00
ddabf41734 Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?) 2024-04-16 15:17:19 +02:00
8f9d1cfeb6 Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
2024-04-15 22:23:57 +02:00
6cf208c8f1 Improved Logo Transition, Added Retainer to attempt dissolving Menu 2024-04-15 17:34:23 +02:00
e2e71e8efe Added MainMenu Hover/Click Sounds 2024-04-14 21:26:21 +02:00
7508a43007 GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu 2024-04-12 14:53:10 +02:00
c5d8949e9d Added MainMenu Logo with Dissove Effekt and Sound 2024-04-11 15:58:38 +02:00
558d1a081d Resave 2024-04-10 15:12:58 +02:00
0ad0e4f895 Added Niagara System to MainMenu, misc Changes 2024-04-10 15:12:18 +02:00
352ee72b92 Misc 2024-04-09 22:14:45 +02:00
70e0ad8721 Minor Fixes 2024-04-09 16:30:01 +02:00
2dc7fad1cf Switched to straight Laser and changed Widget-Interaction-Spline to Niagara, Misc Menu changes 2024-04-08 21:56:44 +02:00
266879c52d Misc work Menu 2024-04-05 17:15:42 +02:00
6db822feb1 Updated VRE 2024-04-04 15:13:02 +02:00
9657f9135f Users can now set Volume for Master, FFX and Music in the Menu 2024-04-01 20:19:39 +02:00
b6f82b742d Working on the Main Menu, Also added Soundclasses for Settings 2024-03-25 14:33:10 +01:00
f5a36da737 Main Menu, Visual Cleanup and Design 2024-03-17 22:42:31 +01:00
eb1e1fc120 Retainer Tests again. 2024-02-23 17:15:03 +01:00
d216d8723b User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
2024-02-22 21:49:47 +01:00
0d316d9b55 Misc 2024-02-19 12:13:31 +01:00
dcf9f74aff Save/Load Works, User can add Save Slots now manually 2024-02-18 22:09:11 +01:00
59e03a404c Implemented functionality for Stacking Widgets in the Main Menu 2024-02-15 11:29:26 +01:00
c150f6d3d9 Moved Menus to seperate Map 2024-02-13 15:08:17 +01:00
0cc9b4c0b2 Updated to latest VRE Version
Saving Character Position works now
2024-02-13 10:41:05 +01:00
76ea5a33f8 Toggle Roomscale on (Save) 2024-02-12 22:24:20 +01:00
9d8812dde5 Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
2024-02-12 22:23:45 +01:00
56f9a4cde0 Save 2024-02-12 15:40:11 +01:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
f4e54d6fd5 Setting Character Position after Restore Manually 2024-02-11 23:16:16 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
d6633301ee Started implementing SPUD Functionality 2024-02-06 16:50:25 +01:00
bb9202b69f Fixed merge Conflict 2024-02-05 23:23:05 +01:00
2253406c50 Merge branch 'main' of https://code.virtuos.world/VIRTUOS_WORLD/VIRTUOS_Playground 2024-02-05 15:28:33 +01:00
d62c1f7974 Installed SPUD (Save Game), Tests for Main Menu 2024-02-05 15:26:58 +01:00
6ddb8608d8 Misc 2024-01-18 23:52:42 +01:00
0d3f29cf2f UDIM/Texture Import for Freezing Chamber 2024-01-14 22:49:10 +01:00
33484b17b5 Freezing Chamber Tests 2023-12-20 15:33:19 +01:00
c987fe5201 BlockOut Tests 2023-12-17 23:52:03 +01:00
e3b8b32e95 Started testing Blockout 2023-12-14 16:16:35 +01:00
85212d15db Adjust SoundComponent 2023-12-14 10:53:19 +01:00
f6c8d25efe Changed Dynamic Hit Sound Logic to a Vector Based Approach 2023-12-13 15:43:06 +01:00
0acd60baa9 Updating Soundcomponent to Handle Sliding Objects on Surfaces 2023-12-12 23:34:54 +01:00
38ec0d45c0 Updated Soundcomponent for Dynamic Hits 2023-12-12 15:22:55 +01:00
621d20da10 Working on the SoundComponent 2023-12-11 23:28:10 +01:00
89fa5179c4 Refactored Drawer sounds to ActorComponent 2023-12-11 15:28:08 +01:00