|
55d567e436
|
Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes
|
2024-11-17 22:30:31 +01:00 |
|
|
d043a5bdd1
|
Added Recorder for testing
|
2024-11-15 15:10:47 +01:00 |
|
|
b76d0833a7
|
Material Fixes for MainMenu Transparency with Stencil
|
2024-11-14 15:58:13 +01:00 |
|
|
5ae64d898f
|
Added Custom Stecil Buffer to Main Menu. Might need to revisit Translucency on MainMenuMaterial (Masked)
|
2024-11-13 11:18:55 +01:00 |
|
|
a54f0278de
|
Add Raspi
|
2024-11-12 15:36:04 +01:00 |
|
|
c245522b94
|
Misc
|
2024-11-11 20:26:20 +01:00 |
|
|
2e723cecce
|
Fixed Remote Grab bug introduced in last commit
|
2024-11-11 18:39:30 +01:00 |
|
|
fc9ab94705
|
Fixed a wrong loop when calculation Drawer Average Velocity
|
2024-11-11 15:55:34 +01:00 |
|
|
19a55c941c
|
Fixed accidentally Highlighting Objects on TraceController
|
2024-11-11 14:36:47 +01:00 |
|
|
6ed9915b05
|
Inventory UI changes
|
2024-11-10 18:21:28 +01:00 |
|
|
fdb352ddf1
|
Work on Inventory (Stacking seems to work now), Update Dependencies
|
2024-11-09 15:59:32 +01:00 |
|
|
f6c05d68e3
|
Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP)
|
2024-11-07 14:13:45 +01:00 |
|
|
94f16de58f
|
Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn
|
2024-11-03 21:00:25 +01:00 |
|
|
71861f6a82
|
Inventory: fixed Issue with first Widget not Reacting with delay
|
2024-11-03 15:26:06 +01:00 |
|
|
cea0fbf640
|
Inventory now keeps track of hovered Widget by distance
|
2024-11-02 21:45:37 +01:00 |
|
|
9ef4ca4188
|
Working on the Inventory System, Looked into Hand Sliding as Well
|
2024-10-23 15:22:32 +02:00 |
|
|
aa0b60d657
|
Work Inventory, Circular spawn failing when delayed?
|
2024-10-11 15:40:13 +02:00 |
|
|
f505af6476
|
Work on Inventory
|
2024-10-10 14:13:15 +02:00 |
|
|
21add27cad
|
Misc, Looking into Inventory and Handslides
|
2024-10-09 14:54:57 +02:00 |
|
|
7496386704
|
Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location
|
2024-09-30 15:38:28 +02:00 |
|
|
62db507482
|
Fixed Main Menu last clicked Button, Cleanups
|
2024-09-25 16:26:43 +02:00 |
|
|
6dac778384
|
Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node!
|
2024-09-24 16:34:32 +02:00 |
|
|
43d364bf0c
|
Minor Updates?
|
2024-09-20 15:23:55 +02:00 |
|
|
f0c075797f
|
Physical Interaction on Hit Works now!
|
2024-09-19 17:18:45 +02:00 |
|
|
42ed1baf08
|
Updated to UE 5.4. as well as VRE and AdvancedSessions to latest
|
2024-09-18 16:39:46 +02:00 |
|
|
280e84bb5c
|
Overlap still doesnt return Bone, Hit not working at all
|
2024-09-16 15:14:25 +02:00 |
|
|
3a7051e877
|
Still on physical Animation. Looks like Character Capsule blocks my overlaps.
|
2024-09-06 15:37:09 +02:00 |
|
|
597bc9d401
|
Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse?
|
2024-09-05 14:58:58 +02:00 |
|
|
4a8a811112
|
Gave up on synchronously moving widget in main menu
|
2024-09-04 11:09:11 +02:00 |
|
|
860bcb9332
|
(found that Components return false to Movement which im not use how it would be handled correctly)
|
2024-09-02 16:04:30 +02:00 |
|
|
a76678c5ba
|
Fixed Checkbox and Images showing on Buttons
|
2024-08-30 15:41:10 +02:00 |
|
|
21d6ede843
|
Gilbert and Send2UE Tests
|
2024-08-09 09:12:15 +02:00 |
|
|
2be87ff70f
|
Working on Gilbert/Animation
|
2024-08-02 10:50:29 +02:00 |
|
|
b18d26e548
|
Main Menu Settings are now saved to a save slot
|
2024-06-25 14:16:45 +02:00 |
|
|
58638a93aa
|
Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)
|
2024-06-24 12:14:27 +02:00 |
|
|
932af6d66e
|
Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
|
2024-06-16 16:29:31 +02:00 |
|
|
89d438136d
|
Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
|
2024-06-11 23:02:20 +02:00 |
|
|
352ee72b92
|
Misc
|
2024-04-09 22:14:45 +02:00 |
|
|
b6f82b742d
|
Working on the Main Menu, Also added Soundclasses for Settings
|
2024-03-25 14:33:10 +01:00 |
|
|
f5a36da737
|
Main Menu, Visual Cleanup and Design
|
2024-03-17 22:42:31 +01:00 |
|
|
d216d8723b
|
User Added Saveslots are now readded on Startup, Played around with Widget Materials and Retainer
Helpful Links: https://www.youtube.com/watch?v=Ja5clUpnAlo
https://www.youtube.com/watch?v=gcj0odZjKjM
|
2024-02-22 21:49:47 +01:00 |
|
|
59e03a404c
|
Implemented functionality for Stacking Widgets in the Main Menu
|
2024-02-15 11:29:26 +01:00 |
|
|
c150f6d3d9
|
Moved Menus to seperate Map
|
2024-02-13 15:08:17 +01:00 |
|
|
0cc9b4c0b2
|
Updated to latest VRE Version
Saving Character Position works now
|
2024-02-13 10:41:05 +01:00 |
|
|
9d8812dde5
|
Toggle RetainRoomscale on
...fixed the restore, but now hands are offset
|
2024-02-12 22:23:45 +01:00 |
|
|
56f9a4cde0
|
Save
|
2024-02-12 15:40:11 +01:00 |
|
|
4c3a8e24cf
|
Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
|
2024-02-12 15:38:23 +01:00 |
|
|
f4e54d6fd5
|
Setting Character Position after Restore Manually
|
2024-02-11 23:16:16 +01:00 |
|
|
c646bcb347
|
Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
|
2024-02-08 15:39:30 +01:00 |
|
|
bb9202b69f
|
Fixed merge Conflict
|
2024-02-05 23:23:05 +01:00 |
|