362b5ff23f
C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
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This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
1a64805d43
Up to Unreal 5.7
2025-11-20 16:26:22 +01:00
d29dbbbe45
Update to 5.6, lots of Cleanup
2025-09-05 15:32:59 +02:00
5e674c3db9
Update VRE, Experiments with Edge Detection Mat, LibraryCabinet, Attempts to fix mirrored Hand Collision
2025-03-30 21:37:55 +02:00
9f1d581a21
Update to 5.5.3, Recorder Phyiscs Setup
2025-02-11 23:09:39 +01:00
d0229c6c2c
Update VRE, Fix broken Asset
2025-01-27 18:51:40 +01:00
f086787883
Update to UE5.5, sadly didn't fix hand movement after attachment
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Took 5h to find out Engine was read only
2024-11-18 17:09:08 +01:00
fdb352ddf1
Work on Inventory (Stacking seems to work now), Update Dependencies
2024-11-09 15:59:32 +01:00
e3309931c5
Unreachable Code Error trying to Update VRE
2024-09-16 16:24:04 +02:00
a76678c5ba
Fixed Checkbox and Images showing on Buttons
2024-08-30 15:41:10 +02:00
808b378db1
Update VRE
2024-08-26 16:01:27 +02:00
6db822feb1
Updated VRE
2024-04-04 15:13:02 +02:00
0cc9b4c0b2
Updated to latest VRE Version
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Saving Character Position works now
2024-02-13 10:41:05 +01:00
6c02da9299
Switch to VRExpansionPlugin Example 2
2023-11-03 13:45:36 +01:00