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2be87ff70f
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Working on Gilbert/Animation
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2024-08-02 10:50:29 +02:00 |
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4c3a8e24cf
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Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
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2024-02-12 15:38:23 +01:00 |
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c646bcb347
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Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
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2024-02-08 15:39:30 +01:00 |
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d62c1f7974
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Installed SPUD (Save Game), Tests for Main Menu
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2024-02-05 15:26:58 +01:00 |
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85212d15db
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Adjust SoundComponent
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2023-12-14 10:53:19 +01:00 |
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f6c8d25efe
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Changed Dynamic Hit Sound Logic to a Vector Based Approach
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2023-12-13 15:43:06 +01:00 |
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0acd60baa9
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Updating Soundcomponent to Handle Sliding Objects on Surfaces
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2023-12-12 23:34:54 +01:00 |
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38ec0d45c0
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Updated Soundcomponent for Dynamic Hits
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2023-12-12 15:22:55 +01:00 |
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621d20da10
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Working on the SoundComponent
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2023-12-11 23:28:10 +01:00 |
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89fa5179c4
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Refactored Drawer sounds to ActorComponent
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2023-12-11 15:28:08 +01:00 |
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a9727718ce
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Drawers and Boot work now as intended, Code cleanup
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2023-12-10 22:25:21 +01:00 |
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9cc54a39ae
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Continued Work on Drawer Sounds
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2023-12-08 18:18:52 +01:00 |
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a3da1ba096
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Working on Drawer Sounds
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2023-12-08 02:33:06 +01:00 |
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e8b6f0e7ec
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Misc Tests
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2023-11-28 01:15:33 +01:00 |
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a005cb6f78
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Trying to get a smoother grab transition
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2023-11-23 23:13:16 +01:00 |
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197dcb1839
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Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
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2023-11-21 23:26:13 +01:00 |
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6c02da9299
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Switch to VRExpansionPlugin Example 2
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2023-11-03 13:45:36 +01:00 |
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