Commit graph

11 commits

Author SHA1 Message Date
22cd15e672 Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now) 2024-11-19 14:09:13 +01:00
6ed9915b05 Inventory UI changes 2024-11-10 18:21:28 +01:00
fdb352ddf1 Work on Inventory (Stacking seems to work now), Update Dependencies 2024-11-09 15:59:32 +01:00
f6c05d68e3 Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP) 2024-11-07 14:13:45 +01:00
9ef4ca4188 Working on the Inventory System, Looked into Hand Sliding as Well 2024-10-23 15:22:32 +02:00
21add27cad Misc, Looking into Inventory and Handslides 2024-10-09 14:54:57 +02:00
7496386704 Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location 2024-09-30 15:38:28 +02:00
4c3a8e24cf Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
2024-02-12 15:38:23 +01:00
c646bcb347 Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
2024-02-08 15:39:30 +01:00
197dcb1839 Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
2023-11-21 23:26:13 +01:00
6c02da9299 Switch to VRExpansionPlugin Example 2 2023-11-03 13:45:36 +01:00