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22cd15e672
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Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now)
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2024-11-19 14:09:13 +01:00 |
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6ed9915b05
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Inventory UI changes
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2024-11-10 18:21:28 +01:00 |
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fdb352ddf1
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Work on Inventory (Stacking seems to work now), Update Dependencies
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2024-11-09 15:59:32 +01:00 |
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f6c05d68e3
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Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP)
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2024-11-07 14:13:45 +01:00 |
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9ef4ca4188
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Working on the Inventory System, Looked into Hand Sliding as Well
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2024-10-23 15:22:32 +02:00 |
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21add27cad
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Misc, Looking into Inventory and Handslides
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2024-10-09 14:54:57 +02:00 |
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7496386704
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Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location
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2024-09-30 15:38:28 +02:00 |
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4c3a8e24cf
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Still fiddling with retaining Position after Restore
Mordentral: are you waiting for 1 tick of possession? if not you have to get the HMD location yourself
or use bRetainroomscale = false like I said
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2024-02-12 15:38:23 +01:00 |
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c646bcb347
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Continued implementation of SPUD
Problem: Saving and Loading causes Player offset
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2024-02-08 15:39:30 +01:00 |
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197dcb1839
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Different Experimentations on VRE
- Trying two program Alys-Style Grab Mechanics
- Recreated the VRE Drawer with different Models
- Added Tractor to test driveability
- Misc
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2023-11-21 23:26:13 +01:00 |
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6c02da9299
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Switch to VRExpansionPlugin Example 2
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2023-11-03 13:45:36 +01:00 |
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