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0061a6730a
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Work on Slice Game, Tests with Edge Detection Material,
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2025-03-25 21:47:35 +01:00 |
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45ffa531bb
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Added Arrows for Hits, building and testing edge detection shader
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2025-03-21 13:22:53 +01:00 |
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f03ab9c173
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Made Backside hit work (hit logic works now), added side markers, misc
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2025-03-20 15:35:20 +01:00 |
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85fa814906
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Imported some Lyra PCG, failing Back Front/Back Sword detection, Looking into Streaming Level Setup
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2025-03-20 08:34:18 +01:00 |
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d28bd7aa6b
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Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho
Turns out there is a line Trace Component Node
https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
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2025-03-18 15:09:16 +01:00 |
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9e6ae0cc0d
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Implement Velocity Dependence in Midi, but Hit Direction needs more thought
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2025-03-17 22:51:14 +01:00 |
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a1d82a9cfb
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Fixed Slice Rotation/Location converting it into Component Space correctly, Rebuild System and cleanup to Support different Molecules on Different Tracks via Midi
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2025-03-14 13:40:02 +01:00 |
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a26e8c6609
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Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc
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2025-03-11 21:50:01 +01:00 |
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