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313508d861
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Sliding Door, Library Cab fixes
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2025-04-01 14:52:33 +02:00 |
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5e674c3db9
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Update VRE, Experiments with Edge Detection Mat, LibraryCabinet, Attempts to fix mirrored Hand Collision
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2025-03-30 21:37:55 +02:00 |
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548cc55bc4
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Misc
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2025-03-26 15:56:39 +01:00 |
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0061a6730a
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Work on Slice Game, Tests with Edge Detection Material,
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2025-03-25 21:47:35 +01:00 |
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45ffa531bb
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Added Arrows for Hits, building and testing edge detection shader
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2025-03-21 13:22:53 +01:00 |
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f03ab9c173
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Made Backside hit work (hit logic works now), added side markers, misc
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2025-03-20 15:35:20 +01:00 |
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85fa814906
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Imported some Lyra PCG, failing Back Front/Back Sword detection, Looking into Streaming Level Setup
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2025-03-20 08:34:18 +01:00 |
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d28bd7aa6b
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Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho
Turns out there is a line Trace Component Node
https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
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2025-03-18 15:09:16 +01:00 |
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9e6ae0cc0d
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Implement Velocity Dependence in Midi, but Hit Direction needs more thought
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2025-03-17 22:51:14 +01:00 |
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a1d82a9cfb
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Fixed Slice Rotation/Location converting it into Component Space correctly, Rebuild System and cleanup to Support different Molecules on Different Tracks via Midi
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2025-03-14 13:40:02 +01:00 |
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a26e8c6609
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Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc
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2025-03-11 21:50:01 +01:00 |
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bf7ce3e83f
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Looking into Harmonix Plugin for Midi Automation and the Geometry Scripting setup for Slicing
Shoutout to https://www.youtube.com/watch?v=KYVJq44SDEc&list=PLxU9o9z-3yrejDizIika4A-ILj3Ts4Bus&index=6 (Alan Teaches Things)
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2025-02-26 16:43:24 +01:00 |
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34c723da64
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Added WorldAligned Parallax (Switch with Bump) and Fixed Rotation, Misc
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2025-02-26 09:00:59 +01:00 |
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6f1153859a
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Fixed. modified and simplified Toss Manager, removed Component Tag, Added Interface for Toss
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2025-02-24 14:02:27 +01:00 |
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b56343e1af
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Misc Fixes, Failing to Figure out why some Components arent Grabbed/Tossed, Thinking about Sound
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2025-02-21 15:41:46 +01:00 |
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5e0f2f52fd
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Work on Kitchen
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2025-02-19 23:48:19 +01:00 |
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dfa8e0fbc3
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New Locker Material, Procedural Hole Cutting for Floor/Wall with Dynamic Mesh, Fixed Pipe UV, Added Gratings
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2025-02-17 23:32:49 +01:00 |
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0e7476e7e7
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Wrok on Recorder,, Clarice Anim Fix
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2025-02-13 23:32:07 +01:00 |
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c1c8e5b807
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Fixed Recorder Lid Clip with Angular Projection
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2025-02-13 11:41:37 +01:00 |
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ec923a9c26
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Made Recorder Lid Work, Misc
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2025-02-12 16:33:31 +01:00 |
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9f1d581a21
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Update to 5.5.3, Recorder Phyiscs Setup
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2025-02-11 23:09:39 +01:00 |
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d73516c842
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Cleanup
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2025-02-11 13:05:58 +01:00 |
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4dad241f4e
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Not quite happy with the Shoe Placement
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2025-01-19 22:09:22 +01:00 |
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505e2b9ef5
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Turns out: Widget Movement didnt work, I just hadnt paused the game. Now each Widget has its own MoverComponent. Also added Credits via CSV import.
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2025-01-19 18:06:28 +01:00 |
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14a42e75d1
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Misc Worldbildung, Recorder, Door Logic
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2024-12-17 18:38:37 +01:00 |
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15f7a11639
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Work on Pipes
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2024-12-11 15:05:33 +01:00 |
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75f7652690
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Experiments with Spline, Tubes, Scaling Material, Triplanar Projjection, Added Lamps
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2024-12-01 22:19:46 +01:00 |
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3ec5b3bb89
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Fixed Teleport Trace starting to high
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2024-11-29 14:39:50 +01:00 |
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de1d036808
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Leveldesign/Import Tests
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2024-11-28 22:55:03 +01:00 |
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3442a1a493
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Started First Room
Note: IMport defaulted to Nanite caused Error
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2024-11-25 23:49:01 +01:00 |
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21add27cad
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Misc, Looking into Inventory and Handslides
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2024-10-09 14:54:57 +02:00 |
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2be87ff70f
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Working on Gilbert/Animation
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2024-08-02 10:50:29 +02:00 |
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f0a067233d
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Missed the last commit a month ago, no Idea what happened
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2024-07-30 11:27:02 +02:00 |
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b18d26e548
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Main Menu Settings are now saved to a save slot
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2024-06-25 14:16:45 +02:00 |
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58638a93aa
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Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)
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2024-06-24 12:14:27 +02:00 |
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932af6d66e
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Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
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2024-06-16 16:29:31 +02:00 |
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89d438136d
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Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
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2024-06-11 23:02:20 +02:00 |
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2fbf288992
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Trying to handle Menu path by coloring last pressed Button
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2024-04-19 15:15:51 +02:00 |
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507dc291db
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Adding SaveSlots works now, User Feedback for Save/Max SLots added
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2024-04-18 15:35:09 +02:00 |
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2707547e02
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Dynamic SaveSlots still not working as expected
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2024-04-17 22:14:14 +02:00 |
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ddabf41734
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Misc Changes and Fixes, Logic to re-add saves to list introduces save error (save slot names?)
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2024-04-16 15:17:19 +02:00 |
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8f9d1cfeb6
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Changed WidgetWithIndex Class to contain a Retainer set on Children
Goal is to handle effects on each Widget separatly
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2024-04-15 22:23:57 +02:00 |
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6cf208c8f1
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Improved Logo Transition, Added Retainer to attempt dissolving Menu
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2024-04-15 17:34:23 +02:00 |
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e2e71e8efe
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Added MainMenu Hover/Click Sounds
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2024-04-14 21:26:21 +02:00 |
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7508a43007
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GameStart Blueprint now Handles Logo Animation and Spawn of Main Menu
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2024-04-12 14:53:10 +02:00 |
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c5d8949e9d
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Added MainMenu Logo with Dissove Effekt and Sound
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2024-04-11 15:58:38 +02:00 |
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558d1a081d
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Resave
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2024-04-10 15:12:58 +02:00 |
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0ad0e4f895
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Added Niagara System to MainMenu, misc Changes
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2024-04-10 15:12:18 +02:00 |
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352ee72b92
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Misc
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2024-04-09 22:14:45 +02:00 |
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70e0ad8721
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Minor Fixes
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2024-04-09 16:30:01 +02:00 |
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