Commit graph

12 commits

Author SHA1 Message Date
0c2d354f80 Fixed Character Movement Stop on Spline, Save of Graphics works 2025-01-17 13:52:46 +01:00
1471bc46d4 Misc Changes on GlibertAnim and Door 2025-01-12 23:38:46 +01:00
5d45b12bc1 Spline Following is still a pain but should work now, needs cleanup 2025-01-08 21:51:16 +01:00
dc4b8969d7 Reworked Character Following Spline,. Actor Following didnt work as desired
Thanks to Great Ocean Games Tutorial https://www.youtube.com/watch?v=UIF1PcmZkGA
2025-01-08 15:26:21 +01:00
4ce5dafff0 Fixed OnLinkReached Issue
It seems like I added the event bind by accident, deleted the bind, which left a custom Event and not the intenden ReachEvent!
2025-01-08 09:45:58 +01:00
514d1dcf6f Fixing Gilbert Scale, NavLink Setup, Note: You to bind the Reached Event on Begin Play instaed of calling directly
https://www.youtube.com/watch?v=G4GHa-zmQR8
2025-01-07 14:50:57 +01:00
33baabc970 Follow Spline Approach with seperate Actor 2025-01-06 23:13:37 +01:00
abeb253bdf Rework on Gilbert using Protowolfs Blender Addon for Export 2025-01-06 00:14:59 +01:00
43d364bf0c Minor Updates? 2024-09-20 15:23:55 +02:00
f0c075797f Physical Interaction on Hit Works now! 2024-09-19 17:18:45 +02:00
21d6ede843 Gilbert and Send2UE Tests 2024-08-09 09:12:15 +02:00
2be87ff70f Working on Gilbert/Animation 2024-08-02 10:50:29 +02:00