Commit graph

9 commits

Author SHA1 Message Date
0061a6730a Work on Slice Game, Tests with Edge Detection Material, 2025-03-25 21:47:35 +01:00
45ffa531bb Added Arrows for Hits, building and testing edge detection shader 2025-03-21 13:22:53 +01:00
f03ab9c173 Made Backside hit work (hit logic works now), added side markers, misc 2025-03-20 15:35:20 +01:00
85fa814906 Imported some Lyra PCG, failing Back Front/Back Sword detection, Looking into Streaming Level Setup 2025-03-20 08:34:18 +01:00
d28bd7aa6b Switched from Overlap to a Hit Approach, correct Angle detection not yet working tho
Turns out there is a line Trace Component Node
https://forums.unrealengine.com/t/dynamic-mesh-actor-failing-line-trace-why/1902651
2025-03-18 15:09:16 +01:00
9e6ae0cc0d Implement Velocity Dependence in Midi, but Hit Direction needs more thought 2025-03-17 22:51:14 +01:00
a1d82a9cfb Fixed Slice Rotation/Location converting it into Component Space correctly, Rebuild System and cleanup to Support different Molecules on Different Tracks via Midi 2025-03-14 13:40:02 +01:00
a26e8c6609 Switched to Atlas Texturing Approach for Kitchen instead of Bake, Finished Main Kitchen Interaction, Work on Geometry Scripting (Plane not where it should be), lot of time went into trying to make Parallax work. misc 2025-03-11 21:50:01 +01:00
bf7ce3e83f Looking into Harmonix Plugin for Midi Automation and the Geometry Scripting setup for Slicing
Shoutout to https://www.youtube.com/watch?v=KYVJq44SDEc&list=PLxU9o9z-3yrejDizIika4A-ILj3Ts4Bus&index=6 (Alan Teaches Things)
2025-02-26 16:43:24 +01:00