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8c62ed496e
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Misc
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2024-11-19 15:39:26 +01:00 |
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22cd15e672
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Trace Controller now supports single Component Grab, ENcountered bug with OverFocusableWIdget (off for now)
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2024-11-19 14:09:13 +01:00 |
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bba1787b34
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Custom Coliision on Recorder
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2024-11-19 13:04:59 +01:00 |
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f086787883
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Update to UE5.5, sadly didn't fix hand movement after attachment
Took 5h to find out Engine was read only
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2024-11-18 17:09:08 +01:00 |
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55d567e436
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Replaced Recorder (lower Poly), Added interaction, Fixed Widget interaction not enabled by default, Disabled Traces on Main Menu, Misc Fixes
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2024-11-17 22:30:31 +01:00 |
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d043a5bdd1
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Added Recorder for testing
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2024-11-15 15:10:47 +01:00 |
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b76d0833a7
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Material Fixes for MainMenu Transparency with Stencil
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2024-11-14 15:58:13 +01:00 |
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a4cba5c8a0
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Played around with MainMenu / Tranlucency / Stencil Buffer
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2024-11-13 15:08:47 +01:00 |
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5ae64d898f
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Added Custom Stecil Buffer to Main Menu. Might need to revisit Translucency on MainMenuMaterial (Masked)
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2024-11-13 11:18:55 +01:00 |
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a54f0278de
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Add Raspi
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2024-11-12 15:36:04 +01:00 |
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c245522b94
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Misc
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2024-11-11 20:26:20 +01:00 |
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2e723cecce
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Fixed Remote Grab bug introduced in last commit
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2024-11-11 18:39:30 +01:00 |
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fc9ab94705
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Fixed a wrong loop when calculation Drawer Average Velocity
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2024-11-11 15:55:34 +01:00 |
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19a55c941c
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Fixed accidentally Highlighting Objects on TraceController
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2024-11-11 14:36:47 +01:00 |
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6ed9915b05
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Inventory UI changes
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2024-11-10 18:21:28 +01:00 |
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fdb352ddf1
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Work on Inventory (Stacking seems to work now), Update Dependencies
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2024-11-09 15:59:32 +01:00 |
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f6c05d68e3
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Removed Map from Tracecontroller, Adding Logic for Add/Remove in Invetory (WIP)
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2024-11-07 14:13:45 +01:00 |
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94f16de58f
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Fixed Inventory Spawn Axis independance of Scene Component by switching to local on Spawn
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2024-11-03 21:00:25 +01:00 |
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71861f6a82
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Inventory: fixed Issue with first Widget not Reacting with delay
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2024-11-03 15:26:06 +01:00 |
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cea0fbf640
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Inventory now keeps track of hovered Widget by distance
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2024-11-02 21:45:37 +01:00 |
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9ef4ca4188
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Working on the Inventory System, Looked into Hand Sliding as Well
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2024-10-23 15:22:32 +02:00 |
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aa0b60d657
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Work Inventory, Circular spawn failing when delayed?
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2024-10-11 15:40:13 +02:00 |
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f505af6476
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Work on Inventory
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2024-10-10 14:13:15 +02:00 |
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21add27cad
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Misc, Looking into Inventory and Handslides
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2024-10-09 14:54:57 +02:00 |
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7496386704
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Fixed Issues with DrawerSounds, encountered Bug with Handsocket attach Location
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2024-09-30 15:38:28 +02:00 |
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62db507482
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Fixed Main Menu last clicked Button, Cleanups
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2024-09-25 16:26:43 +02:00 |
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6dac778384
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Figured out that for Niagara Simulation to work while Paused, you need the Advance Simulation Node!
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2024-09-24 16:34:32 +02:00 |
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43d364bf0c
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Minor Updates?
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2024-09-20 15:23:55 +02:00 |
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f0c075797f
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Physical Interaction on Hit Works now!
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2024-09-19 17:18:45 +02:00 |
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42ed1baf08
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Updated to UE 5.4. as well as VRE and AdvancedSessions to latest
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2024-09-18 16:39:46 +02:00 |
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e3309931c5
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Unreachable Code Error trying to Update VRE
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2024-09-16 16:24:04 +02:00 |
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280e84bb5c
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Overlap still doesnt return Bone, Hit not working at all
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2024-09-16 15:14:25 +02:00 |
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3a7051e877
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Still on physical Animation. Looks like Character Capsule blocks my overlaps.
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2024-09-06 15:37:09 +02:00 |
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597bc9d401
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Playing with physical Animation, but Hand wont trigger Hit Events to add Impulse?
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2024-09-05 14:58:58 +02:00 |
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7af9185572
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Preparing Physical Animation Tests
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2024-09-04 16:41:59 +02:00 |
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4a8a811112
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Gave up on synchronously moving widget in main menu
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2024-09-04 11:09:11 +02:00 |
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860bcb9332
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(found that Components return false to Movement which im not use how it would be handled correctly)
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2024-09-02 16:04:30 +02:00 |
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8ffd0083af
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Clean Up Main Menu Component Movement, still have Issues with Movement Time
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2024-09-02 15:42:44 +02:00 |
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a76678c5ba
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Fixed Checkbox and Images showing on Buttons
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2024-08-30 15:41:10 +02:00 |
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808b378db1
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Update VRE
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2024-08-26 16:01:27 +02:00 |
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21d6ede843
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Gilbert and Send2UE Tests
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2024-08-09 09:12:15 +02:00 |
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2be87ff70f
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Working on Gilbert/Animation
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2024-08-02 10:50:29 +02:00 |
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f0a067233d
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Missed the last commit a month ago, no Idea what happened
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2024-07-30 11:27:02 +02:00 |
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b18d26e548
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Main Menu Settings are now saved to a save slot
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2024-06-25 14:16:45 +02:00 |
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58638a93aa
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Main Menu now correctly handles Position and Rotation (Main Menu and when spawned ingame)
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2024-06-24 12:14:27 +02:00 |
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932af6d66e
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Main Menu updates to support pause
Widget Component rotations are now computed dynamically, Custom Movement Functions to move Widgets during Pause
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2024-06-16 16:29:31 +02:00 |
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89d438136d
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Working on Main Menu to be accessible at any point of the game
Made a custom "MoveComponentTo" as latent doesnt seem to work on pause,
Minor UI fixes
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2024-06-11 23:02:20 +02:00 |
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bda63c9571
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Some Ui Fixes, User Path is now shown correctly
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2024-04-22 23:20:57 +02:00 |
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2fbf288992
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Trying to handle Menu path by coloring last pressed Button
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2024-04-19 15:15:51 +02:00 |
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507dc291db
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Adding SaveSlots works now, User Feedback for Save/Max SLots added
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2024-04-18 15:35:09 +02:00 |
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