e5392753b9
Fixed Quantity bug in Inventory, Updating Quantity now moves content to active empty slot
2025-12-14 23:42:39 +01:00
94628c554b
Some cleanup
2025-12-12 15:58:50 +01:00
ed6999ff08
Inventory should store and restore correctly now, some more cleanup
2025-12-12 14:32:52 +01:00
3fd32160f0
Removed now deprecated SaveGame Logic in GameInstance
2025-12-12 11:00:02 +01:00
362b5ff23f
C++ Implementation GameInstance save, also some cleanup of unsued C++ classes
...
This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly.
2025-12-11 17:22:52 +01:00
ff4cff2b5d
Some noodling with SPUD
2025-12-09 16:32:36 +01:00
5304211e2d
Inventory logic Overhaul
2025-12-08 17:33:53 +01:00
c2a46b8784
Testing and Implementing SUDS, Reworking Inventory to support all Actors, attached Actors and GrippedComponents
2025-12-05 16:49:53 +01:00
5df344acff
Slicegame Cleanup, Music SystemOverhaul, DialogSystem tests
2025-12-02 11:42:55 +01:00
6e27871a85
Added possiblity fo Multiple Molecules in Gas Simulation, fixed Recorder Cassette instant resocketing
2025-11-21 16:31:04 +01:00
1a64805d43
Up to Unreal 5.7
2025-11-20 16:26:22 +01:00
8a63902c06
Worldbuilding, Start moving Clarice Logic to Behaviour Tree, Testing Gas Simulation in Niagara and learning Scratch Modules
2025-11-20 14:44:40 +01:00
aef1a82784
Tests on running Gas to Liquid model simulation in niagara
2025-11-14 17:02:09 +01:00
421a6a0267
Toilets, Clarice Animation (Lookup, Turns)
2025-11-10 12:16:37 +01:00
36c47078da
Fixed Teleport Feet Positioning, Added Self closing to door, Baked new Door Variations
2025-10-31 17:00:01 +01:00
7bf7edeb7b
Misc fixes, Code cleanup and Integration of Toss in ItemDataComponent, Switch static Lighting to GPU LIghtmass
2025-10-30 19:32:28 +01:00
2775763bfd
Collision/Phyiscs fixes, tried moving actors between levels by chanigng outer and renaming but SPUD cant handle that, so will probably destroy / respawn
2025-10-28 16:57:47 +01:00
51520c49b9
Worldbuilding, Optimization, Blended Hand Interaction (Rubberduck)
2025-10-24 17:15:28 +02:00
0f1e7c46cc
SoapDispenser/Trashcan
2025-10-10 16:11:38 +02:00
0587b8041e
Working Toilet Door, Accessories
2025-10-09 17:56:42 +02:00
51872c65ca
Wnated to build a hole System for Landscapes but 5.6.1 has an RVT Error, Fixed ToiletDoor (Disable Collision with parent seems to be buggy)
...
https://www.youtube.com/watch?v=ot6ty5cETtU
https://forums.unrealengine.com/t/instanced-stereo-broken-in-5-6/2567930/10
2025-10-07 16:25:35 +02:00
832840f1d6
that damn door
2025-10-06 22:12:50 +02:00
a1fcabcc3c
ToiletDoor
2025-10-02 14:53:34 +02:00
430931a14c
Toilet/Vent
2025-10-01 21:42:24 +02:00
4b08b79ffd
Work on Bathrooms
2025-09-30 15:23:30 +02:00
16e7dab92d
Fixes on door and MovableComp
2025-09-26 16:53:02 +02:00
883ddb278f
Fix Grating Mat, add Portal Sound, Misc
2025-09-24 22:29:30 +02:00
3de7e87a8c
Misc, mostly Teleport Portal
2025-09-23 20:31:25 +02:00
7c65779796
Work on Interaction Widget and PP
2025-09-19 16:29:57 +02:00
b9cd77f3f0
Only in SceneCapture instead of Render in main pass
2025-09-18 17:13:05 +02:00
77123ff8f9
Building Portal Opening Logic
2025-09-18 16:54:33 +02:00
62642dbb1c
Trying to fix Engine crash with Assetion Failed Array, but its likely an Engine bug, also happens in the Example Potion
2025-09-18 11:50:00 +02:00
e6158f4317
Start fixing possibility to push multiple buttons
2025-09-17 23:05:24 +02:00
7391e3d382
Changed Clarice Skeleton, but not solving the issue (would likely need full body ik in control rig)
2025-09-17 21:18:02 +02:00
27dba97f8a
Tested Control rig to circumvent Reimport, but unlikely to be a good way
2025-09-17 14:41:48 +02:00
b103855ba4
Commit before testing Skeleton Changes on Clarice
2025-09-17 12:52:27 +02:00
47088bf2d4
Misced Fixes in some Models, reworked CaptchaDoor, Added Portal
2025-09-16 15:38:44 +02:00
d29dbbbe45
Update to 5.6, lots of Cleanup
2025-09-05 15:32:59 +02:00
f036c2a1fb
Some work on the NitroScan (Level Changing Device)
2025-09-02 15:54:20 +02:00
275fc4f860
Unifying FootIK placement
2025-08-26 15:43:07 +02:00
a3424ffec7
Made Captcha door work, made Clarice Projector work (two AnimGROUPS), Misc updates
...
Maybe i can get rid of Cube collision Rotation on SliceGame
2025-07-19 16:41:51 +02:00
cb6a153a71
Misc Cleanup
2025-07-15 16:59:07 +02:00
48f824de95
Sample on Point during hit to improve Slice accuracy, Some Cleanups, Sounds
2025-07-15 14:20:11 +02:00
00393897e2
Gues who rewrote the Slice Angle Detection Logic Again
2025-07-11 15:30:29 +02:00
1b4fab31ff
Add Molecules, Fixd a Bug in Slicegame Position Offset
2025-07-11 10:52:00 +02:00
706f21eb66
This and that
2025-07-09 16:54:07 +02:00
4473390e5e
Rewrote SliceGameHits to used Objects Bounding Box instead
2025-07-09 12:40:55 +02:00
b6f3530076
Fixed Gilbert at slow speed, fixed Shoe Trace on top of other objects
2025-07-08 14:51:09 +02:00
b4424f8bb3
IK Goals on Gilbert (would prefer a curvelike step with +Z)
2025-07-08 13:44:38 +02:00
f7ab3ebd64
Fxied Gilbert and updated with Baked Version, IK Targets
2025-07-07 16:17:35 +02:00