Init
This commit is contained in:
commit
14db266d16
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93
.gitattributes
vendored
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93
.gitattributes
vendored
Normal file
|
@ -0,0 +1,93 @@
|
|||
text=auto
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
## Unreal Engine ##
|
||||
## Auto detect text files and perform LF normalization ##
|
||||
* text=auto
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.udk filter=lfs diff=lfs merge=lfs -text
|
||||
*.upk filter=lfs diff=lfs merge=lfs -text
|
||||
--------------------------------------------------
|
||||
# 2D formats
|
||||
# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
|
||||
# Recommended use:
|
||||
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
|
||||
# Can also be used:
|
||||
*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
# Other supported formats:
|
||||
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
|
||||
--------------------------------------------------
|
||||
# 3D formats
|
||||
# Always recommended to use:
|
||||
# The UE4 FBX import pipeline uses FBX 2018
|
||||
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
|
||||
# Can also be used:
|
||||
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
|
||||
# Other supported formats:
|
||||
*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
|
||||
--------------------------------------------------
|
||||
# Audio formats
|
||||
# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
|
||||
# Always recommended to use:
|
||||
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
# Can also be used:
|
||||
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
|
||||
# Not recommended to use, but supported:
|
||||
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
|
||||
* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
|
||||
--------------------------------------------------
|
||||
# Video formats
|
||||
# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
|
||||
# Always recommended to use, supports all platforms:
|
||||
# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
|
||||
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
|
||||
Can also be used, only some platforms are supported:
|
||||
*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
|
||||
*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
--------------------------------------------------
|
||||
# Fonts
|
||||
# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
|
||||
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
--------------------------------------------------
|
||||
# Documents
|
||||
*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
|
||||
*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.rpp filter=lfs diff=lfs merge=lfs -text
|
||||
*.rpp-bak filter=lfs diff=lfs merge=lfs -text
|
78
.gitignore
vendored
Normal file
78
.gitignore
vendored
Normal file
|
@ -0,0 +1,78 @@
|
|||
# Visual Studio 2015 user specific files
|
||||
.vs/
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.ipa
|
||||
|
||||
# These project files can be generated by the engine
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
# *.sln
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
|
||||
# Precompiled Assets
|
||||
SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
Binaries/*
|
||||
Plugins/*/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
|
||||
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||
!Build/*/
|
||||
Build/*/**
|
||||
!Build/*/PakBlacklist*.txt
|
||||
|
||||
# Don't ignore icon files in Build
|
||||
!Build/**/*.ico
|
||||
|
||||
# Built data for maps
|
||||
*_BuiltData.uasset
|
||||
|
||||
# Configuration files generated by the Editor
|
||||
Saved/*
|
||||
|
||||
# Compiled source files for the engine to use
|
||||
Intermediate/*
|
||||
Plugins/*/Intermediate/*
|
||||
|
||||
# Cache files for the editor to use
|
||||
DerivedDataCache/*
|
||||
|
||||
# Custom
|
||||
*.rpp-bak
|
||||
*.blend1
|
3
Playground/Config/DefaultEditor.ini
Normal file
3
Playground/Config/DefaultEditor.ini
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
[/Script/UnrealEd.EditorPerformanceProjectSettings]
|
||||
RealtimeScreenPercentageMode=BasedOnDPIScale
|
365
Playground/Config/DefaultEngine.ini
Normal file
365
Playground/Config/DefaultEngine.ini
Normal file
|
@ -0,0 +1,365 @@
|
|||
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.Mobile.DisableVertexFog=True
|
||||
r.Mobile.AllowDitheredLODTransition=False
|
||||
r.Mobile.AllowSoftwareOcclusion=False
|
||||
r.Mobile.VirtualTextures=False
|
||||
r.DiscardUnusedQuality=False
|
||||
r.AllowOcclusionQueries=True
|
||||
r.MinScreenRadiusForLights=0.030000
|
||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.MinScreenRadiusForCSMDepth=0.010000
|
||||
r.PrecomputedVisibilityWarning=False
|
||||
r.TextureStreaming=True
|
||||
Compat.UseDXT5NormalMaps=False
|
||||
r.VirtualTextures=False
|
||||
r.VirtualTexturedLightmaps=False
|
||||
r.VT.TileSize=128
|
||||
r.VT.TileBorderSize=4
|
||||
r.vt.FeedbackFactor=16
|
||||
r.VT.EnableCompressZlib=True
|
||||
r.VT.EnableCompressCrunch=False
|
||||
r.ClearCoatNormal=False
|
||||
r.ReflectionCaptureResolution=128
|
||||
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||
r.ForwardShading=True
|
||||
r.VertexFoggingForOpaque=True
|
||||
r.AllowStaticLighting=True
|
||||
r.NormalMapsForStaticLighting=False
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.DistanceFieldBuild.EightBit=False
|
||||
r.GenerateLandscapeGIData=False
|
||||
r.DistanceFieldBuild.Compress=False
|
||||
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
||||
r.SeparateTranslucency=False
|
||||
r.TranslucentSortPolicy=0
|
||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
||||
r.CustomDepth=1
|
||||
r.CustomDepthTemporalAAJitter=True
|
||||
r.PostProcessing.PropagateAlpha=0
|
||||
r.DefaultFeature.Bloom=False
|
||||
r.DefaultFeature.AmbientOcclusion=False
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.AutoExposure=False
|
||||
r.DefaultFeature.AutoExposure.Method=0
|
||||
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
r.EyeAdaptation.EditorOnly=False
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.DefaultFeature.LensFlare=False
|
||||
r.TemporalAA.Upsampling=False
|
||||
r.SSGI.Enable=False
|
||||
r.AntiAliasingMethod=3
|
||||
r.DefaultFeature.LightUnits=1
|
||||
r.DefaultBackBufferPixelFormat=4
|
||||
r.Shadow.UnbuiltPreviewInGame=True
|
||||
r.StencilForLODDither=False
|
||||
r.EarlyZPass=3
|
||||
r.EarlyZPassOnlyMaterialMasking=False
|
||||
r.DBuffer=True
|
||||
r.ClearSceneMethod=1
|
||||
r.VelocityOutputPass=0
|
||||
r.Velocity.EnableVertexDeformation=0
|
||||
r.SelectiveBasePassOutputs=False
|
||||
bDefaultParticleCutouts=False
|
||||
fx.GPUSimulationTextureSizeX=1024
|
||||
fx.GPUSimulationTextureSizeY=1024
|
||||
r.AllowGlobalClipPlane=False
|
||||
r.GBufferFormat=1
|
||||
r.MorphTarget.Mode=True
|
||||
r.GPUCrashDebugging=False
|
||||
vr.InstancedStereo=True
|
||||
r.MobileHDR=False
|
||||
vr.MobileMultiView=True
|
||||
r.Mobile.UseHWsRGBEncoding=True
|
||||
vr.RoundRobinOcclusion=False
|
||||
vr.ODSCapture=False
|
||||
r.MeshStreaming=False
|
||||
r.WireframeCullThreshold=5.000000
|
||||
r.RayTracing=False
|
||||
r.RayTracing.UseTextureLod=False
|
||||
r.SupportStationarySkylight=True
|
||||
r.SupportLowQualityLightmaps=True
|
||||
r.SupportPointLightWholeSceneShadows=True
|
||||
r.SupportAtmosphericFog=True
|
||||
r.SupportSkyAtmosphere=True
|
||||
r.SupportSkyAtmosphereAffectsHeightFog=False
|
||||
r.SkinCache.CompileShaders=False
|
||||
r.SkinCache.DefaultBehavior=1
|
||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||
r.Mobile.AllowDistanceFieldShadows=True
|
||||
r.Mobile.AllowMovableDirectionalLights=True
|
||||
r.MobileNumDynamicPointLights=4
|
||||
r.MobileDynamicPointLightsUseStaticBranch=True
|
||||
r.Mobile.EnableMovableSpotlights=False
|
||||
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||
r.GPUSkin.Support16BitBoneIndex=False
|
||||
r.GPUSkin.Limit2BoneInfluences=False
|
||||
r.SupportDepthOnlyIndexBuffers=True
|
||||
r.SupportReversedIndexBuffers=True
|
||||
r.LightPropagationVolume=False
|
||||
r.Mobile.AmbientOcclusion=False
|
||||
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||
r.Mobile.PlanarReflectionMode=0
|
||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||
VisualizeCalibrationColorMaterialPath=None
|
||||
VisualizeCalibrationCustomMaterialPath=None
|
||||
VisualizeCalibrationGrayscaleMaterialPath=None
|
||||
r.Mobile.AntiAliasing=3
|
||||
r.Mobile.FloatPrecisionMode=2
|
||||
r.OpenGL.ForceDXC=0
|
||||
|
||||
r.DynamicGlobalIlluminationMethod=1
|
||||
|
||||
r.ReflectionMethod=1
|
||||
|
||||
r.Shadow.Virtual.Enable=1
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Mobile
|
||||
AppliedTargetedHardwareClass=Mobile
|
||||
DefaultGraphicsPerformance=Scalable
|
||||
AppliedDefaultGraphicsPerformance=Scalable
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=False
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Script/Engine.GameInstance
|
||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Slate.SlateSettings]
|
||||
bExplicitCanvasChildZOrder=True
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
MinimumOSVersion=MSOS_Vista
|
||||
bTarget32Bit=False
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=Built-in Spatialization
|
||||
ReverbPlugin=Built-in Reverb
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
bUseAudioStreamCaching=False
|
||||
CacheSizeKB=0
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=0.000000
|
||||
HighSampleRate=0.000000
|
||||
MedSampleRate=0.000000
|
||||
LowSampleRate=0.000000
|
||||
MinSampleRate=0.000000
|
||||
CompressionQualityModifier=0.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||
PackageName=com.epicgames.[PROJECT]
|
||||
StoreVersion=1
|
||||
StoreVersionOffsetArmV7=0
|
||||
StoreVersionOffsetArm64=0
|
||||
StoreVersionOffsetX8664=0
|
||||
ApplicationDisplayName=
|
||||
VersionDisplayName=1.0
|
||||
MinSDKVersion=23
|
||||
TargetSDKVersion=25
|
||||
InstallLocation=InternalOnly
|
||||
bEnableGradle=True
|
||||
bEnableLint=False
|
||||
bPackageDataInsideApk=True
|
||||
bCreateAllPlatformsInstall=False
|
||||
bDisableVerifyOBBOnStartUp=False
|
||||
bForceSmallOBBFiles=False
|
||||
bAllowLargeOBBFiles=False
|
||||
bAllowPatchOBBFile=False
|
||||
bAllowOverflowOBBFiles=False
|
||||
bUseExternalFilesDir=False
|
||||
bPublicLogFiles=True
|
||||
Orientation=SensorLandscape
|
||||
MaxAspectRatio=2.100000
|
||||
bUseDisplayCutout=False
|
||||
bRestoreNotificationsOnReboot=False
|
||||
bFullScreen=True
|
||||
bEnableNewKeyboard=True
|
||||
DepthBufferPreference=Default
|
||||
bValidateTextureFormats=True
|
||||
bEnableBundle=False
|
||||
bEnableUniversalAPK=True
|
||||
bBundleABISplit=True
|
||||
bBundleLanguageSplit=True
|
||||
bBundleDensitySplit=True
|
||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
|
||||
ExtraActivitySettings=
|
||||
bAndroidVoiceEnabled=False
|
||||
bPackageForMetaQuest=True
|
||||
bRemoveOSIG=False
|
||||
+GoogleVRCaps=Daydream33
|
||||
bGoogleVRSustainedPerformance=False
|
||||
KeyStore=UE.keystore
|
||||
KeyAlias=DistroKey
|
||||
KeyStorePassword=codesigner
|
||||
KeyPassword=
|
||||
bBuildForArm64=True
|
||||
bBuildForX8664=False
|
||||
bBuildForES31=False
|
||||
bSupportsVulkan=True
|
||||
bSupportsVulkanSM5=False
|
||||
ClangSanitizer=None
|
||||
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||
bDetectVulkanByDefault=True
|
||||
bBuildWithHiddenSymbolVisibility=False
|
||||
bSaveSymbols=False
|
||||
bForceLDLinker=False
|
||||
bEnableGooglePlaySupport=False
|
||||
bUseGetAccounts=False
|
||||
GamesAppID=
|
||||
bEnableSnapshots=False
|
||||
bSupportAdMob=True
|
||||
AdMobAdUnitID=
|
||||
GooglePlayLicenseKey=
|
||||
GCMClientSenderID=
|
||||
bShowLaunchImage=True
|
||||
bAllowIMU=True
|
||||
bAllowControllers=True
|
||||
bBlockAndroidKeysOnControllers=False
|
||||
bControllersBlockDeviceFeedback=False
|
||||
AndroidAudio=Default
|
||||
AudioSampleRate=44100
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=4
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=0
|
||||
SpatializationPlugin=Built-in Spatialization
|
||||
ReverbPlugin=Built-in Reverb
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
bUseAudioStreamCaching=False
|
||||
CacheSizeKB=0
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
SoundCueCookQualityIndex=-1
|
||||
MaxSampleRate=0.000000
|
||||
HighSampleRate=0.000000
|
||||
MedSampleRate=0.000000
|
||||
LowSampleRate=0.000000
|
||||
MinSampleRate=0.000000
|
||||
CompressionQualityModifier=0.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
AndroidGraphicsDebugger=None
|
||||
MaliGraphicsDebuggerPath=(Path="")
|
||||
bEnableMaliPerfCounters=False
|
||||
bMultiTargetFormat_ETC2=True
|
||||
bMultiTargetFormat_DXT=True
|
||||
bMultiTargetFormat_ASTC=True
|
||||
TextureFormatPriority_ETC2=0.200000
|
||||
TextureFormatPriority_DXT=0.600000
|
||||
TextureFormatPriority_ASTC=0.900000
|
||||
SDKAPILevelOverride=
|
||||
NDKAPILevelOverride=
|
||||
bStreamLandscapeMeshLODs=False
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
bAllowClientSideNavigation=True
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/Playground")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/Playground")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=AF97FEC845ED857018BABD83E3AAC78D
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
8
Playground/Config/DefaultGame.ini
Normal file
8
Playground/Config/DefaultGame.ini
Normal file
|
@ -0,0 +1,8 @@
|
|||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=D8B740634F5E60EFA6CC39AF94CC6E09
|
||||
bStartInVR=True
|
||||
|
||||
|
||||
[StartupActions]
|
||||
bAddPacks=True
|
||||
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
113
Playground/Config/DefaultInput.ini
Normal file
113
Playground/Config/DefaultInput.ini
Normal file
|
@ -0,0 +1,113 @@
|
|||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
[/Script/OpenXRInput.OpenXRInputSettings]
|
||||
MappableInputConfig=/Game/VRTemplate/Input/PMI_VRTemplate.PMI_VRTemplate
|
||||
bUseEnhancedInput=True
|
||||
|
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/B_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/B_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SK_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SK_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
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BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
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BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
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Playground/Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
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BIN
Playground/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
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BIN
Playground/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
Normal file
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BIN
Playground/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
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Playground/Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
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Playground/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Pillar_50x500.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Pillar_50x500.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_400x200.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_400x200.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_400x300.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_400x300.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_400x400.uasset
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Playground/Content/StarterContent/Architecture/Wall_400x400.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_500x500.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_500x500.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
(Stored with Git LFS)
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Playground/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
(Stored with Git LFS)
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