Init
This commit is contained in:
commit
14db266d16
477 changed files with 6682 additions and 0 deletions
93
.gitattributes
vendored
Normal file
93
.gitattributes
vendored
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
text=auto
|
||||||
|
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||||
|
## Unreal Engine ##
|
||||||
|
## Auto detect text files and perform LF normalization ##
|
||||||
|
* text=auto
|
||||||
|
# UE file types
|
||||||
|
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.udk filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.upk filter=lfs diff=lfs merge=lfs -text
|
||||||
|
--------------------------------------------------
|
||||||
|
# 2D formats
|
||||||
|
# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
|
||||||
|
# Recommended use:
|
||||||
|
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Can also be used:
|
||||||
|
*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Other supported formats:
|
||||||
|
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
--------------------------------------------------
|
||||||
|
# 3D formats
|
||||||
|
# Always recommended to use:
|
||||||
|
# The UE4 FBX import pipeline uses FBX 2018
|
||||||
|
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Can also be used:
|
||||||
|
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Other supported formats:
|
||||||
|
*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
--------------------------------------------------
|
||||||
|
# Audio formats
|
||||||
|
# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
|
||||||
|
# Always recommended to use:
|
||||||
|
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Can also be used:
|
||||||
|
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Not recommended to use, but supported:
|
||||||
|
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
--------------------------------------------------
|
||||||
|
# Video formats
|
||||||
|
# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
|
||||||
|
# Always recommended to use, supports all platforms:
|
||||||
|
# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
|
||||||
|
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Can also be used, only some platforms are supported:
|
||||||
|
*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
--------------------------------------------------
|
||||||
|
# Fonts
|
||||||
|
# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
|
||||||
|
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
--------------------------------------------------
|
||||||
|
# Documents
|
||||||
|
*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
|
||||||
|
*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.rpp filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.rpp-bak filter=lfs diff=lfs merge=lfs -text
|
78
.gitignore
vendored
Normal file
78
.gitignore
vendored
Normal file
|
@ -0,0 +1,78 @@
|
||||||
|
# Visual Studio 2015 user specific files
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Compiled Object files
|
||||||
|
*.slo
|
||||||
|
*.lo
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Compiled Dynamic libraries
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
*.dll
|
||||||
|
|
||||||
|
# Fortran module files
|
||||||
|
*.mod
|
||||||
|
|
||||||
|
# Compiled Static libraries
|
||||||
|
*.lai
|
||||||
|
*.la
|
||||||
|
*.a
|
||||||
|
*.lib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
*.ipa
|
||||||
|
|
||||||
|
# These project files can be generated by the engine
|
||||||
|
*.xcodeproj
|
||||||
|
*.xcworkspace
|
||||||
|
# *.sln
|
||||||
|
*.suo
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.VC.db
|
||||||
|
*.VC.opendb
|
||||||
|
|
||||||
|
# Precompiled Assets
|
||||||
|
SourceArt/**/*.png
|
||||||
|
SourceArt/**/*.tga
|
||||||
|
|
||||||
|
# Binary Files
|
||||||
|
Binaries/*
|
||||||
|
Plugins/*/Binaries/*
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
Build/*
|
||||||
|
|
||||||
|
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||||
|
!Build/*/
|
||||||
|
Build/*/**
|
||||||
|
!Build/*/PakBlacklist*.txt
|
||||||
|
|
||||||
|
# Don't ignore icon files in Build
|
||||||
|
!Build/**/*.ico
|
||||||
|
|
||||||
|
# Built data for maps
|
||||||
|
*_BuiltData.uasset
|
||||||
|
|
||||||
|
# Configuration files generated by the Editor
|
||||||
|
Saved/*
|
||||||
|
|
||||||
|
# Compiled source files for the engine to use
|
||||||
|
Intermediate/*
|
||||||
|
Plugins/*/Intermediate/*
|
||||||
|
|
||||||
|
# Cache files for the editor to use
|
||||||
|
DerivedDataCache/*
|
||||||
|
|
||||||
|
# Custom
|
||||||
|
*.rpp-bak
|
||||||
|
*.blend1
|
3
Playground/Config/DefaultEditor.ini
Normal file
3
Playground/Config/DefaultEditor.ini
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
[/Script/UnrealEd.EditorPerformanceProjectSettings]
|
||||||
|
RealtimeScreenPercentageMode=BasedOnDPIScale
|
365
Playground/Config/DefaultEngine.ini
Normal file
365
Playground/Config/DefaultEngine.ini
Normal file
|
@ -0,0 +1,365 @@
|
||||||
|
|
||||||
|
|
||||||
|
[/Script/Engine.RendererSettings]
|
||||||
|
r.Mobile.DisableVertexFog=True
|
||||||
|
r.Mobile.AllowDitheredLODTransition=False
|
||||||
|
r.Mobile.AllowSoftwareOcclusion=False
|
||||||
|
r.Mobile.VirtualTextures=False
|
||||||
|
r.DiscardUnusedQuality=False
|
||||||
|
r.AllowOcclusionQueries=True
|
||||||
|
r.MinScreenRadiusForLights=0.030000
|
||||||
|
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||||
|
r.MinScreenRadiusForCSMDepth=0.010000
|
||||||
|
r.PrecomputedVisibilityWarning=False
|
||||||
|
r.TextureStreaming=True
|
||||||
|
Compat.UseDXT5NormalMaps=False
|
||||||
|
r.VirtualTextures=False
|
||||||
|
r.VirtualTexturedLightmaps=False
|
||||||
|
r.VT.TileSize=128
|
||||||
|
r.VT.TileBorderSize=4
|
||||||
|
r.vt.FeedbackFactor=16
|
||||||
|
r.VT.EnableCompressZlib=True
|
||||||
|
r.VT.EnableCompressCrunch=False
|
||||||
|
r.ClearCoatNormal=False
|
||||||
|
r.ReflectionCaptureResolution=128
|
||||||
|
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||||
|
r.ForwardShading=True
|
||||||
|
r.VertexFoggingForOpaque=True
|
||||||
|
r.AllowStaticLighting=True
|
||||||
|
r.NormalMapsForStaticLighting=False
|
||||||
|
r.GenerateMeshDistanceFields=True
|
||||||
|
r.DistanceFieldBuild.EightBit=False
|
||||||
|
r.GenerateLandscapeGIData=False
|
||||||
|
r.DistanceFieldBuild.Compress=False
|
||||||
|
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
||||||
|
r.SeparateTranslucency=False
|
||||||
|
r.TranslucentSortPolicy=0
|
||||||
|
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
||||||
|
r.CustomDepth=1
|
||||||
|
r.CustomDepthTemporalAAJitter=True
|
||||||
|
r.PostProcessing.PropagateAlpha=0
|
||||||
|
r.DefaultFeature.Bloom=False
|
||||||
|
r.DefaultFeature.AmbientOcclusion=False
|
||||||
|
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||||
|
r.DefaultFeature.AutoExposure=False
|
||||||
|
r.DefaultFeature.AutoExposure.Method=0
|
||||||
|
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
r.EyeAdaptation.EditorOnly=False
|
||||||
|
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||||
|
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
|
||||||
|
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||||
|
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
|
||||||
|
r.DefaultFeature.MotionBlur=False
|
||||||
|
r.DefaultFeature.LensFlare=False
|
||||||
|
r.TemporalAA.Upsampling=False
|
||||||
|
r.SSGI.Enable=False
|
||||||
|
r.AntiAliasingMethod=3
|
||||||
|
r.DefaultFeature.LightUnits=1
|
||||||
|
r.DefaultBackBufferPixelFormat=4
|
||||||
|
r.Shadow.UnbuiltPreviewInGame=True
|
||||||
|
r.StencilForLODDither=False
|
||||||
|
r.EarlyZPass=3
|
||||||
|
r.EarlyZPassOnlyMaterialMasking=False
|
||||||
|
r.DBuffer=True
|
||||||
|
r.ClearSceneMethod=1
|
||||||
|
r.VelocityOutputPass=0
|
||||||
|
r.Velocity.EnableVertexDeformation=0
|
||||||
|
r.SelectiveBasePassOutputs=False
|
||||||
|
bDefaultParticleCutouts=False
|
||||||
|
fx.GPUSimulationTextureSizeX=1024
|
||||||
|
fx.GPUSimulationTextureSizeY=1024
|
||||||
|
r.AllowGlobalClipPlane=False
|
||||||
|
r.GBufferFormat=1
|
||||||
|
r.MorphTarget.Mode=True
|
||||||
|
r.GPUCrashDebugging=False
|
||||||
|
vr.InstancedStereo=True
|
||||||
|
r.MobileHDR=False
|
||||||
|
vr.MobileMultiView=True
|
||||||
|
r.Mobile.UseHWsRGBEncoding=True
|
||||||
|
vr.RoundRobinOcclusion=False
|
||||||
|
vr.ODSCapture=False
|
||||||
|
r.MeshStreaming=False
|
||||||
|
r.WireframeCullThreshold=5.000000
|
||||||
|
r.RayTracing=False
|
||||||
|
r.RayTracing.UseTextureLod=False
|
||||||
|
r.SupportStationarySkylight=True
|
||||||
|
r.SupportLowQualityLightmaps=True
|
||||||
|
r.SupportPointLightWholeSceneShadows=True
|
||||||
|
r.SupportAtmosphericFog=True
|
||||||
|
r.SupportSkyAtmosphere=True
|
||||||
|
r.SupportSkyAtmosphereAffectsHeightFog=False
|
||||||
|
r.SkinCache.CompileShaders=False
|
||||||
|
r.SkinCache.DefaultBehavior=1
|
||||||
|
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||||
|
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||||
|
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||||
|
r.Mobile.AllowDistanceFieldShadows=True
|
||||||
|
r.Mobile.AllowMovableDirectionalLights=True
|
||||||
|
r.MobileNumDynamicPointLights=4
|
||||||
|
r.MobileDynamicPointLightsUseStaticBranch=True
|
||||||
|
r.Mobile.EnableMovableSpotlights=False
|
||||||
|
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||||
|
r.GPUSkin.Support16BitBoneIndex=False
|
||||||
|
r.GPUSkin.Limit2BoneInfluences=False
|
||||||
|
r.SupportDepthOnlyIndexBuffers=True
|
||||||
|
r.SupportReversedIndexBuffers=True
|
||||||
|
r.LightPropagationVolume=False
|
||||||
|
r.Mobile.AmbientOcclusion=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||||
|
r.Mobile.PlanarReflectionMode=0
|
||||||
|
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||||
|
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||||
|
VisualizeCalibrationColorMaterialPath=None
|
||||||
|
VisualizeCalibrationCustomMaterialPath=None
|
||||||
|
VisualizeCalibrationGrayscaleMaterialPath=None
|
||||||
|
r.Mobile.AntiAliasing=3
|
||||||
|
r.Mobile.FloatPrecisionMode=2
|
||||||
|
r.OpenGL.ForceDXC=0
|
||||||
|
|
||||||
|
r.DynamicGlobalIlluminationMethod=1
|
||||||
|
|
||||||
|
r.ReflectionMethod=1
|
||||||
|
|
||||||
|
r.Shadow.Virtual.Enable=1
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Mobile
|
||||||
|
AppliedTargetedHardwareClass=Mobile
|
||||||
|
DefaultGraphicsPerformance=Scalable
|
||||||
|
AppliedDefaultGraphicsPerformance=Scalable
|
||||||
|
|
||||||
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
|
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||||
|
LocalMapOptions=
|
||||||
|
TransitionMap=None
|
||||||
|
bUseSplitscreen=False
|
||||||
|
TwoPlayerSplitscreenLayout=Horizontal
|
||||||
|
ThreePlayerSplitscreenLayout=FavorTop
|
||||||
|
FourPlayerSplitscreenLayout=Grid
|
||||||
|
bOffsetPlayerGamepadIds=False
|
||||||
|
GameInstanceClass=/Script/Engine.GameInstance
|
||||||
|
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
||||||
|
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||||
|
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||||
|
GlobalDefaultServerGameMode=None
|
||||||
|
|
||||||
|
[/Script/Slate.SlateSettings]
|
||||||
|
bExplicitCanvasChildZOrder=True
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
MinimumOSVersion=MSOS_Vista
|
||||||
|
bTarget32Bit=False
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=Built-in Spatialization
|
||||||
|
ReverbPlugin=Built-in Reverb
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
bUseAudioStreamCaching=False
|
||||||
|
CacheSizeKB=0
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=0.000000
|
||||||
|
HighSampleRate=0.000000
|
||||||
|
MedSampleRate=0.000000
|
||||||
|
LowSampleRate=0.000000
|
||||||
|
MinSampleRate=0.000000
|
||||||
|
CompressionQualityModifier=0.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||||
|
PackageName=com.epicgames.[PROJECT]
|
||||||
|
StoreVersion=1
|
||||||
|
StoreVersionOffsetArmV7=0
|
||||||
|
StoreVersionOffsetArm64=0
|
||||||
|
StoreVersionOffsetX8664=0
|
||||||
|
ApplicationDisplayName=
|
||||||
|
VersionDisplayName=1.0
|
||||||
|
MinSDKVersion=23
|
||||||
|
TargetSDKVersion=25
|
||||||
|
InstallLocation=InternalOnly
|
||||||
|
bEnableGradle=True
|
||||||
|
bEnableLint=False
|
||||||
|
bPackageDataInsideApk=True
|
||||||
|
bCreateAllPlatformsInstall=False
|
||||||
|
bDisableVerifyOBBOnStartUp=False
|
||||||
|
bForceSmallOBBFiles=False
|
||||||
|
bAllowLargeOBBFiles=False
|
||||||
|
bAllowPatchOBBFile=False
|
||||||
|
bAllowOverflowOBBFiles=False
|
||||||
|
bUseExternalFilesDir=False
|
||||||
|
bPublicLogFiles=True
|
||||||
|
Orientation=SensorLandscape
|
||||||
|
MaxAspectRatio=2.100000
|
||||||
|
bUseDisplayCutout=False
|
||||||
|
bRestoreNotificationsOnReboot=False
|
||||||
|
bFullScreen=True
|
||||||
|
bEnableNewKeyboard=True
|
||||||
|
DepthBufferPreference=Default
|
||||||
|
bValidateTextureFormats=True
|
||||||
|
bEnableBundle=False
|
||||||
|
bEnableUniversalAPK=True
|
||||||
|
bBundleABISplit=True
|
||||||
|
bBundleLanguageSplit=True
|
||||||
|
bBundleDensitySplit=True
|
||||||
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro" />
|
||||||
|
ExtraActivitySettings=
|
||||||
|
bAndroidVoiceEnabled=False
|
||||||
|
bPackageForMetaQuest=True
|
||||||
|
bRemoveOSIG=False
|
||||||
|
+GoogleVRCaps=Daydream33
|
||||||
|
bGoogleVRSustainedPerformance=False
|
||||||
|
KeyStore=UE.keystore
|
||||||
|
KeyAlias=DistroKey
|
||||||
|
KeyStorePassword=codesigner
|
||||||
|
KeyPassword=
|
||||||
|
bBuildForArm64=True
|
||||||
|
bBuildForX8664=False
|
||||||
|
bBuildForES31=False
|
||||||
|
bSupportsVulkan=True
|
||||||
|
bSupportsVulkanSM5=False
|
||||||
|
ClangSanitizer=None
|
||||||
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||||
|
bDetectVulkanByDefault=True
|
||||||
|
bBuildWithHiddenSymbolVisibility=False
|
||||||
|
bSaveSymbols=False
|
||||||
|
bForceLDLinker=False
|
||||||
|
bEnableGooglePlaySupport=False
|
||||||
|
bUseGetAccounts=False
|
||||||
|
GamesAppID=
|
||||||
|
bEnableSnapshots=False
|
||||||
|
bSupportAdMob=True
|
||||||
|
AdMobAdUnitID=
|
||||||
|
GooglePlayLicenseKey=
|
||||||
|
GCMClientSenderID=
|
||||||
|
bShowLaunchImage=True
|
||||||
|
bAllowIMU=True
|
||||||
|
bAllowControllers=True
|
||||||
|
bBlockAndroidKeysOnControllers=False
|
||||||
|
bControllersBlockDeviceFeedback=False
|
||||||
|
AndroidAudio=Default
|
||||||
|
AudioSampleRate=44100
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=4
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=0
|
||||||
|
SpatializationPlugin=Built-in Spatialization
|
||||||
|
ReverbPlugin=Built-in Reverb
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
bUseAudioStreamCaching=False
|
||||||
|
CacheSizeKB=0
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
MaxSampleRate=0.000000
|
||||||
|
HighSampleRate=0.000000
|
||||||
|
MedSampleRate=0.000000
|
||||||
|
LowSampleRate=0.000000
|
||||||
|
MinSampleRate=0.000000
|
||||||
|
CompressionQualityModifier=0.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
AndroidGraphicsDebugger=None
|
||||||
|
MaliGraphicsDebuggerPath=(Path="")
|
||||||
|
bEnableMaliPerfCounters=False
|
||||||
|
bMultiTargetFormat_ETC2=True
|
||||||
|
bMultiTargetFormat_DXT=True
|
||||||
|
bMultiTargetFormat_ASTC=True
|
||||||
|
TextureFormatPriority_ETC2=0.200000
|
||||||
|
TextureFormatPriority_DXT=0.600000
|
||||||
|
TextureFormatPriority_ASTC=0.900000
|
||||||
|
SDKAPILevelOverride=
|
||||||
|
NDKAPILevelOverride=
|
||||||
|
bStreamLandscapeMeshLODs=False
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="3DWidget")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
|
||||||
|
[/Script/NavigationSystem.NavigationSystemV1]
|
||||||
|
bAllowClientSideNavigation=True
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/Playground")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/Playground")
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=AF97FEC845ED857018BABD83E3AAC78D
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
8
Playground/Config/DefaultGame.ini
Normal file
8
Playground/Config/DefaultGame.ini
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=D8B740634F5E60EFA6CC39AF94CC6E09
|
||||||
|
bStartInVR=True
|
||||||
|
|
||||||
|
|
||||||
|
[StartupActions]
|
||||||
|
bAddPacks=True
|
||||||
|
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
113
Playground/Config/DefaultInput.ini
Normal file
113
Playground/Config/DefaultInput.ini
Normal file
|
@ -0,0 +1,113 @@
|
||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=None
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
|
[/Script/OpenXRInput.OpenXRInputSettings]
|
||||||
|
MappableInputConfig=/Game/VRTemplate/Input/PMI_VRTemplate.PMI_VRTemplate
|
||||||
|
bUseEnhancedInput=True
|
||||||
|
|
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Animations/MDT_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/B_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/B_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Materials/M_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/ABP_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_MannyXR_right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SKM_QuinnXR_right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SK_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Meshes/SK_MannequinsXR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_01_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Manny/T_Manny_02_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01ID_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_BN.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02ID_Tan.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/Characters/MannequinsXR/Textures/Shared/T_UE_Logo_M.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/BaseMaterial.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/M_FPGun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Textures/T_FPGun_M.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/FPWeapon/Textures/T_FPGun_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Materials/M_Solid.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Meshes/SM_Cube.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Meshes/SM_Ramp.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Pillar_50x500.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Pillar_50x500.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Wall_400x200.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Wall_400x200.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Wall_400x300.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Wall_400x300.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Wall_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Wall_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Wall_500x500.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Wall_500x500.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Playground/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
(Stored with Git LFS)
Normal file
BIN
Playground/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue