62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
||
|
using UnrealBuildTool;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
public class VRExpPluginExampleTarget : TargetRules
|
||
|
{
|
||
|
public VRExpPluginExampleTarget(TargetInfo Target) : base(Target)
|
||
|
{
|
||
|
|
||
|
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||
|
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||
|
|
||
|
//bUseLoggingInShipping = true;
|
||
|
Type = TargetType.Game;
|
||
|
ExtraModuleNames.AddRange(new string[] { "VRExpPluginExample" });
|
||
|
//bUsePCHFiles = false;
|
||
|
//bUseUnityBuild = false;
|
||
|
|
||
|
/*
|
||
|
* This is our Steam App ID.
|
||
|
* # Define in both server and client targets
|
||
|
*/
|
||
|
ProjectDefinitions.Add("UE_PROJECT_STEAMSHIPPINGID=480");
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* This is used on SetProduct(), and should be the same as your Product Name
|
||
|
* under Dedicated Game Server Information in Steamworks
|
||
|
* # Define in the Server target
|
||
|
*/
|
||
|
//ProjectDefinitions.Add("UE_PROJECT_STEAMPRODUCTNAME=\"MyGame\"");
|
||
|
|
||
|
/*
|
||
|
* This is used on SetModDir(), and should be the same as your Product Name
|
||
|
* under Dedicated Game Server Information in Steamworks
|
||
|
* # Define in the client target
|
||
|
*/
|
||
|
//ProjectDefinitions.Add("UE_PROJECT_STEAMGAMEDIR=\"MyGame\"");
|
||
|
|
||
|
/*
|
||
|
* This is what shows up under the game filter in Steam server browsers.
|
||
|
* # Define in both server and client targets
|
||
|
*/
|
||
|
//ProjectDefinitions.Add("UE_PROJECT_STEAMGAMEDESC=\"My Game\"");
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// TargetRules interface.
|
||
|
//
|
||
|
|
||
|
/*public override void SetupBinaries(
|
||
|
TargetInfo Target,
|
||
|
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
|
||
|
ref List<string> OutExtraModuleNames
|
||
|
)
|
||
|
{
|
||
|
OutExtraModuleNames.AddRange( new string[] { "VRExpPluginExample" } );
|
||
|
}*/
|
||
|
}
|