Init
This commit is contained in:
commit
e25a1c6b0e
14 changed files with 147 additions and 0 deletions
121
.gitattributes
vendored
Normal file
121
.gitattributes
vendored
Normal file
|
@ -0,0 +1,121 @@
|
|||
text=auto
|
||||
*.idml filter=lfs diff=lfs merge=lfs -text
|
||||
*.indd filter=lfs diff=lfs merge=lfs -text
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
## Unreal Engine ##
|
||||
## Auto detect text files and perform LF normalization ##
|
||||
|
||||
* text=auto
|
||||
|
||||
# UE file types
|
||||
*.uasset filter=lfs diff=lfs merge=lfs -text
|
||||
*.umap filter=lfs diff=lfs merge=lfs -text
|
||||
*.udk filter=lfs diff=lfs merge=lfs -text
|
||||
*.upk filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
# 2D formats
|
||||
# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
|
||||
|
||||
# Recommended use:
|
||||
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Can also be used:
|
||||
*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Other supported formats:
|
||||
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
# 3D formats
|
||||
|
||||
# Always recommended to use:
|
||||
# The UE4 FBX import pipeline uses FBX 2018
|
||||
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Can also be used:
|
||||
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Other supported formats:
|
||||
*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
# Audio formats
|
||||
# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
|
||||
|
||||
# Always recommended to use:
|
||||
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Can also be used:
|
||||
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Not recommended to use, but supported:
|
||||
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
|
||||
* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
# Video formats
|
||||
# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
|
||||
|
||||
# Always recommended to use, supports all platforms:
|
||||
# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
|
||||
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
Can also be used, only some platforms are supported:
|
||||
*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
|
||||
*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
# Fonts
|
||||
# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
|
||||
|
||||
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
--------------------------------------------------
|
||||
|
||||
# Documents
|
||||
*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
|
||||
*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text
|
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
#Blender Backup Files
|
||||
*.blend1
|
BIN
Instructions.pdf
(Stored with Git LFS)
Normal file
BIN
Instructions.pdf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Parts/Agitator_P1.stl
Normal file
BIN
Parts/Agitator_P1.stl
Normal file
Binary file not shown.
BIN
Parts/Agitator_P2.stl
Normal file
BIN
Parts/Agitator_P2.stl
Normal file
Binary file not shown.
BIN
Parts/Clamp.stl
Normal file
BIN
Parts/Clamp.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Body_Bottom.stl
Normal file
BIN
Parts/Reactor_Body_Bottom.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Body_Top.stl
Normal file
BIN
Parts/Reactor_Body_Top.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Head_Lid.stl
Normal file
BIN
Parts/Reactor_Head_Lid.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Head_Stopper.stl
Normal file
BIN
Parts/Reactor_Head_Stopper.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Head_Swimmer.stl
Normal file
BIN
Parts/Reactor_Head_Swimmer.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Head_Top.stl
Normal file
BIN
Parts/Reactor_Head_Top.stl
Normal file
Binary file not shown.
BIN
Parts/Reactor_Head_Tube.stl
Normal file
BIN
Parts/Reactor_Head_Tube.stl
Normal file
Binary file not shown.
21
README.md
Normal file
21
README.md
Normal file
|
@ -0,0 +1,21 @@
|
|||
[![CC BY-NC-SA 4.0][cc-by-nc-sa-shield]][cc-by-nc-sa]
|
||||
|
||||
This work is licensed under a
|
||||
[Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License][cc-by-nc-sa].
|
||||
|
||||
Created by: Simeon Wallrath, 2022
|
||||
|
||||
[![CC BY-NC-SA 4.0][cc-by-nc-sa-image]][cc-by-nc-sa]
|
||||
|
||||
[cc-by-nc-sa]: http://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
[cc-by-nc-sa-image]: https://licensebuttons.net/l/by-nc-sa/4.0/88x31.png
|
||||
[cc-by-nc-sa-shield]: https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg
|
||||
|
||||
---Englisch Version Below---
|
||||
|
||||
# Anweisungen
|
||||
|
||||
1. Alle Teile aus dem Ordner "Parts" drucken. Die Einstellungen müssen je nach verwendetem Drucker im jeweiligen Slicer gewählt werden.
|
||||
|
||||
|
||||
2. Zusammenbau nach Anleitung "Instructions.pdf"
|
Loading…
Reference in a new issue