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Project-Exhale 2023-04-14 11:47:10 +02:00
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text=auto
*.idml filter=lfs diff=lfs merge=lfs -text
*.indd filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.uasset filter=lfs diff=lfs merge=lfs -text
## Unreal Engine ##
## Auto detect text files and perform LF normalization ##
* text=auto
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.udk filter=lfs diff=lfs merge=lfs -text
*.upk filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# 2D formats
# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/
# Recommended use:
*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text
*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text
*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text
*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text
*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
# Other supported formats:
*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text
*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# 3D formats
# Always recommended to use:
# The UE4 FBX import pipeline uses FBX 2018
*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text
# Other supported formats:
*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text
*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Audio formats
# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files.
# Always recommended to use:
*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text
# Can also be used:
*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text
*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text
*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text
# Not recommended to use, but supported:
*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text
* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text
*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text
*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text
*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][uU] filter=lfs diff=lfs merge=lfs -text
*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text
*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text
*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Video formats
# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/
# Always recommended to use, supports all platforms:
# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files.
*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text
Can also be used, only some platforms are supported:
*.3[gG]2 filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text
*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text
*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text
*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text
*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text
*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text
*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text
*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Fonts
# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/
*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text
*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text
--------------------------------------------------
# Documents
*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text
# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it.
*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text

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#Blender Backup Files
*.blend1

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[![CC BY-NC-SA 4.0][cc-by-nc-sa-shield]][cc-by-nc-sa]
This work is licensed under a
[Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License][cc-by-nc-sa].
Created by: Simeon Wallrath, 2022
[![CC BY-NC-SA 4.0][cc-by-nc-sa-image]][cc-by-nc-sa]
[cc-by-nc-sa]: http://creativecommons.org/licenses/by-nc-sa/4.0/
[cc-by-nc-sa-image]: https://licensebuttons.net/l/by-nc-sa/4.0/88x31.png
[cc-by-nc-sa-shield]: https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg
---Englisch Version Below---
# Anweisungen
1. Alle Teile aus dem Ordner "Parts" drucken. Die Einstellungen müssen je nach verwendetem Drucker im jeweiligen Slicer gewählt werden.
2. Zusammenbau nach Anleitung "Instructions.pdf"