commit e25a1c6b0e7fa4bfd758ff493f858e6b1e858276 Author: Project-Exhale Date: Fri Apr 14 11:47:10 2023 +0200 Init diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..985d87c --- /dev/null +++ b/.gitattributes @@ -0,0 +1,121 @@ +text=auto +*.idml filter=lfs diff=lfs merge=lfs -text +*.indd filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.ai filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.uasset filter=lfs diff=lfs merge=lfs -text + +## Unreal Engine ## +## Auto detect text files and perform LF normalization ## + +* text=auto + +# UE file types +*.uasset filter=lfs diff=lfs merge=lfs -text +*.umap filter=lfs diff=lfs merge=lfs -text +*.udk filter=lfs diff=lfs merge=lfs -text +*.upk filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# 2D formats +# Read more in: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Importing/ + +# Recommended use: +*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text +*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text +*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[fF][lL[oO][aA][tT] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text +*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text +*.[pP][cC][xX] filter=lfs diff=lfs merge=lfs -text +*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text +*.[xX][cC][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[tT][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text + +# Other supported formats: +*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text +*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text +*.[eE][xX][rR] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# 3D formats + +# Always recommended to use: +# The UE4 FBX import pipeline uses FBX 2018 +*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text + +# Other supported formats: +*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text +*.[sS][rR][tT] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Audio formats +# Read more in: https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Overview/#:~:text=Unreal%20Engine%204%20(UE4)%20supports,16%2Dbit%20format%20PCM%20files. + +# Always recommended to use: +*.[wW][aA][vV] filter=lfs diff=lfs merge=lfs -text + +# Can also be used: +*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][gG][gG] filter=lfs diff=lfs merge=lfs -text +*.[fF][lL][aA][cC] filter=lfs diff=lfs merge=lfs -text + +# Not recommended to use, but supported: +*.[mM][pP]3 filter=lfs diff=lfs merge=lfs -text +* [wW][mM][aA] filter=lfs diff=lfs merge=lfs -text +*.[aA][cC]3 filter=lfs diff=lfs merge=lfs -text +*.[aA][mM][rR] filter=lfs diff=lfs merge=lfs -text +*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][uU] filter=lfs diff=lfs merge=lfs -text +*.[cC][dD][dD][aA] filter=lfs diff=lfs merge=lfs -text +*.[cC][aA][fF] filter=lfs diff=lfs merge=lfs -text +*.[bB][wW][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][dD][tT][sS] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Video formats +# Read more in: https://docs.unrealengine.com/5.0/en-US/media-framework-technical-reference-for-unreal-engine/ + +# Always recommended to use, supports all platforms: +# For the best compatibility and performance, it is recommended to use H.264 encoded MP4 (.mp4) container files. +*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text + +Can also be used, only some platforms are supported: +*.3[gG]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP] filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP]2 filter=lfs diff=lfs merge=lfs -text +*.3[gG][pP][pP] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[aA] filter=lfs diff=lfs merge=lfs -text +*.[mM]4[vV] filter=lfs diff=lfs merge=lfs -text +*.[mM][o][vV] filter=lfs diff=lfs merge=lfs -text +*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text +*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text +*.[wW][mM][vV] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Fonts +# Read more in: https://docs.unrealengine.com/5.0/en-US/importing-fonts-in-unreal-engine/ + +*.[tT][tT][fF] filter=lfs diff=lfs merge=lfs -text +*.[oO][tT][fF] filter=lfs diff=lfs merge=lfs -text + +-------------------------------------------------- + +# Documents +*.[cC][sS][vV] filter=lfs diff=lfs merge=lfs -text + +# This is optional, to store information you want to share in the repository as documentation about the project, remove it if you don't need it. +*.[pP][dD][fF] filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..8303cb4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +#Blender Backup Files +*.blend1 diff --git a/Instructions.pdf b/Instructions.pdf new file mode 100644 index 0000000..9bbe046 --- /dev/null +++ b/Instructions.pdf @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d46bd75ff17ad2db7fc0fa4e4f699c2b04b22613ba417447d5e753342dd72235 +size 16365296 diff --git a/Parts/Agitator_P1.stl b/Parts/Agitator_P1.stl new file mode 100644 index 0000000..c46f41d Binary files /dev/null and b/Parts/Agitator_P1.stl differ diff --git a/Parts/Agitator_P2.stl b/Parts/Agitator_P2.stl new file mode 100644 index 0000000..06cb7ba Binary files /dev/null and b/Parts/Agitator_P2.stl differ diff --git a/Parts/Clamp.stl b/Parts/Clamp.stl new file mode 100644 index 0000000..406816e Binary files /dev/null and b/Parts/Clamp.stl differ diff --git a/Parts/Reactor_Body_Bottom.stl b/Parts/Reactor_Body_Bottom.stl new file mode 100644 index 0000000..97ff38e Binary files /dev/null and b/Parts/Reactor_Body_Bottom.stl differ diff --git a/Parts/Reactor_Body_Top.stl b/Parts/Reactor_Body_Top.stl new file mode 100644 index 0000000..bd59496 Binary files /dev/null and b/Parts/Reactor_Body_Top.stl differ diff --git a/Parts/Reactor_Head_Lid.stl b/Parts/Reactor_Head_Lid.stl new file mode 100644 index 0000000..1aaa286 Binary files /dev/null and b/Parts/Reactor_Head_Lid.stl differ diff --git a/Parts/Reactor_Head_Stopper.stl b/Parts/Reactor_Head_Stopper.stl new file mode 100644 index 0000000..3257d87 Binary files /dev/null and b/Parts/Reactor_Head_Stopper.stl differ diff --git a/Parts/Reactor_Head_Swimmer.stl b/Parts/Reactor_Head_Swimmer.stl new file mode 100644 index 0000000..6cde5b6 Binary files /dev/null and b/Parts/Reactor_Head_Swimmer.stl differ diff --git a/Parts/Reactor_Head_Top.stl b/Parts/Reactor_Head_Top.stl new file mode 100644 index 0000000..bbf1721 Binary files /dev/null and b/Parts/Reactor_Head_Top.stl differ diff --git a/Parts/Reactor_Head_Tube.stl b/Parts/Reactor_Head_Tube.stl new file mode 100644 index 0000000..54c3d83 Binary files /dev/null and b/Parts/Reactor_Head_Tube.stl differ diff --git a/README.md b/README.md new file mode 100644 index 0000000..76705ef --- /dev/null +++ b/README.md @@ -0,0 +1,21 @@ +[![CC BY-NC-SA 4.0][cc-by-nc-sa-shield]][cc-by-nc-sa] + +This work is licensed under a +[Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License][cc-by-nc-sa]. + +Created by: Simeon Wallrath, 2022 + +[![CC BY-NC-SA 4.0][cc-by-nc-sa-image]][cc-by-nc-sa] + +[cc-by-nc-sa]: http://creativecommons.org/licenses/by-nc-sa/4.0/ +[cc-by-nc-sa-image]: https://licensebuttons.net/l/by-nc-sa/4.0/88x31.png +[cc-by-nc-sa-shield]: https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg + +---Englisch Version Below--- + +# Anweisungen + +1. Alle Teile aus dem Ordner "Parts" drucken. Die Einstellungen müssen je nach verwendetem Drucker im jeweiligen Slicer gewählt werden. + + +2. Zusammenbau nach Anleitung "Instructions.pdf" \ No newline at end of file