61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class VRExpPluginExampleTarget : TargetRules
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{
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public VRExpPluginExampleTarget(TargetInfo Target) : base(Target)
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{
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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//bUseLoggingInShipping = true;
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Type = TargetType.Game;
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ExtraModuleNames.AddRange(new string[] { "VRExpPluginExample" });
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//bUsePCHFiles = false;
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//bUseUnityBuild = false;
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/*
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* This is our Steam App ID.
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* # Define in both server and client targets
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*/
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ProjectDefinitions.Add("UE_PROJECT_STEAMSHIPPINGID=480");
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/*
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* This is used on SetProduct(), and should be the same as your Product Name
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* under Dedicated Game Server Information in Steamworks
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* # Define in the Server target
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*/
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//ProjectDefinitions.Add("UE_PROJECT_STEAMPRODUCTNAME=\"MyGame\"");
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/*
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* This is used on SetModDir(), and should be the same as your Product Name
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* under Dedicated Game Server Information in Steamworks
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* # Define in the client target
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*/
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//ProjectDefinitions.Add("UE_PROJECT_STEAMGAMEDIR=\"MyGame\"");
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/*
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* This is what shows up under the game filter in Steam server browsers.
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* # Define in both server and client targets
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*/
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//ProjectDefinitions.Add("UE_PROJECT_STEAMGAMEDESC=\"My Game\"");
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}
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//
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// TargetRules interface.
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//
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/*public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.AddRange( new string[] { "VRExpPluginExample" } );
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}*/
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}
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