450 lines
31 KiB
INI
450 lines
31 KiB
INI
[HMDPluginPriority]
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; Since SteamVR also works with the Oculus Rift and Windows Mixed Reality, give priority to the native Oculus and Windows Mixed Reality plugins before trying SteamVR
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OpenXRHMD=60
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WindowsMixedRealityHMD=40
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OculusHMD=70
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SteamVR=10
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[/Script/Engine.GameEngine]
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+NetDriverDefinitions=(DefName="GameNetDriver2",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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[Voice]
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bEnabled=true
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[OnlineSubsystem]
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bHasVoiceEnabled=true
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DefaultPlatformService=Steam
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[OnlineSubsystemSteam]
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bEnabled=True
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SteamDevAppId=480
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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MaxClientRate=15000
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MaxInternetClientRate=15000
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[/Script/Engine.Player]
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ConfiguredInternetSpeed=15000
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ConfiguredLanSpeed=20000
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/VRE/ExampleMap/MotionControllerMap.MotionControllerMap
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=False
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C
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GameDefaultMap=/Game/VRE/ExampleMap/MotionControllerMap.MotionControllerMap
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/VRE/Core/SteamVR_GM.SteamVR_GM_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VRExpPluginExample")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VRExpPluginExample")
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/VRTemplate")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/VRTemplate")
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bSmoothFrameRate=False
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GameViewportClientClassName=/Script/VRExpansionPlugin.VRGameViewportClient
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NearClipPlane=2.000000
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LocalPlayerClassName=/Game/VRE/Core/CustomLocalPlayer.CustomLocalPlayer_C
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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r.Nanite=0
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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vr.InstancedStereo=True
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r.SeparateTranslucency=0
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r.HZBOcclusion=0
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r.EyeAdaptionQuality=0
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r.SSR.MaxRoughness=0
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r.rhicmdbypass=0
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r.TiledReflectionEnvironmentMinimumCount=10
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r.ForwardShading=True
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r.DefaultFeature.AntiAliasing=3
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r.AllowStaticLighting=True
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AutoExposure=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.EarlyZPass=3
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r.EarlyZPassMovable=True
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r.GBufferFormat=1
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r.Mobile.UseHWsRGBEncoding=True
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r.MobileMSAA=4
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r.MobileHDR=False
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r.AntiAliasingMethod=3
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r.Mobile.AntiAliasing=3
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vr.VRS.HMDFixedFoveationDynamic=False
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vr.VRS.HMDFixedFoveationLevel=0
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vr.MobileMultiView=True
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r.Substrate=False
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r.MSAACount=8
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r.VirtualTextures=True
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[/Script/NavigationSystem.NavigationSystemV1]
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bAutoCreateNavigationData=True
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bAllowClientSideNavigation=True
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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DataGatheringMode=Instant
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bGenerateNavigationOnlyAroundNavigationInvokers=False
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ActiveTilesUpdateInterval=1.000000
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DirtyAreasUpdateFreq=60.000000
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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DefaultCursor=None
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TextEditBeamCursor=None
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CrosshairsCursor=None
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HandCursor=None
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GrabHandCursor=None
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GrabHandClosedCursor=None
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SlashedCircleCursor=None
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ApplicationScale=1.000000
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UIScaleRule=ShortestSide
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CustomScalingRuleClass=None
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="VRTraceChannel")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI")
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+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel")))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel")))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Dynamic
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[/Script/VRExpansionPlugin.VRGlobalSettings]
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bUseGlobalLerpToHand=False
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MinDistanceForLerp=10.000000
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LerpDuration=0.250000
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MinSpeedForLerp=100.000000
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MaxSpeedForLerp=500.000000
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LerpInterpolationMode=QuatInterp
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bUseCurve=False
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OptionalCurveToFollow=(EditorCurveData=(Keys=,DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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MaxCCDPasses=1
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+MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=1.000000,SurfaceType=SurfaceType2)
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+MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=2.000000,SurfaceType=SurfaceType1)
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VirtualStockSettings=(bUseDistanceBasedStockSnapping=True,StockSnapDistance=35.000000,StockSnapLerpThreshold=20.000000,StockLerpValue=0.000000,StockSnapOffset=(X=0.000000,Y=0.000000,Z=0.000000),bSmoothStockHand=True,SmoothingValueForStock=1.000000,StockHandSmoothing=(MinCutoff=0.100000,DeltaCutoff=10.000000,CutoffSlope=10.000000),bDebugDrawVirtualStock=False)
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OneEuroMinCutoff=0.100000
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OneEuroCutoffSlope=10.000000
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OneEuroDeltaCutoff=10.000000
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+ControllerProfiles=(ControllerName="Oculus_Touch_Steam",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
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+ControllerProfiles=(ControllerName="Oculus_Touch_Home",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
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+ControllerProfiles=(ControllerName="Vive_Wands",SocketOffsetTransform=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
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+ControllerProfiles=(ControllerName="Windows_MR",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
|
+ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
|
+ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
|
|
AngularDriveDampingScale=0.300000
|
|
LinearDriveDampingScale=0.700000
|
|
LinearDriveStiffnessScale=1.500000
|
|
AngularDriveStiffnessScale=0.300000
|
|
SoftLinearStiffnessScale=1.500000
|
|
SoftLinearDampingScale=1.200000
|
|
JointStiffness=1.000000
|
|
bSetEngineChaosScalers=False
|
|
bLerpHybridWithSweepGrips=True
|
|
bHybridWithSweepUseDistanceBasedLerp=True
|
|
HybridWithSweepLerpDuration=0.660000
|
|
bUseChaosTranslationScalers=False
|
|
|
|
[/Script/Engine.PhysicsSettings]
|
|
DefaultGravityZ=-980.000000
|
|
DefaultTerminalVelocity=4000.000000
|
|
DefaultFluidFriction=0.300000
|
|
SimulateScratchMemorySize=262144
|
|
RagdollAggregateThreshold=4
|
|
TriangleMeshTriangleMinAreaThreshold=5.000000
|
|
bEnableShapeSharing=False
|
|
bEnablePCM=True
|
|
bEnableStabilization=False
|
|
bWarnMissingLocks=True
|
|
bEnable2DPhysics=False
|
|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
|
DefaultDegreesOfFreedom=Full3D
|
|
BounceThresholdVelocity=200.000000
|
|
FrictionCombineMode=Average
|
|
RestitutionCombineMode=Average
|
|
MaxAngularVelocity=3600.000000
|
|
MaxDepenetrationVelocity=0.000000
|
|
ContactOffsetMultiplier=0.020000
|
|
MinContactOffset=2.000000
|
|
MaxContactOffset=8.000000
|
|
bSimulateSkeletalMeshOnDedicatedServer=True
|
|
DefaultShapeComplexity=CTF_UseSimpleAndComplex
|
|
bSuppressFaceRemapTable=False
|
|
bSupportUVFromHitResults=False
|
|
bDisableActiveActors=False
|
|
bDisableKinematicStaticPairs=False
|
|
bDisableKinematicKinematicPairs=False
|
|
bDisableCCD=False
|
|
bEnableEnhancedDeterminism=False
|
|
AnimPhysicsMinDeltaTime=0.000000
|
|
bSimulateAnimPhysicsAfterReset=False
|
|
MaxPhysicsDeltaTime=0.033333
|
|
bSubstepping=True
|
|
bSubsteppingAsync=False
|
|
MaxSubstepDeltaTime=0.016667
|
|
MaxSubsteps=6
|
|
SyncSceneSmoothingFactor=0.000000
|
|
InitialAverageFrameRate=0.016667
|
|
PhysXTreeRebuildRate=10
|
|
+PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh")
|
|
+PhysicalSurfaces=(Type=SurfaceType2,Name="Wood")
|
|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
|
|
ChaosSettings=(DefaultThreadingModel=SingleThread,DedicatedThreadTickMode=VariableCapped,DedicatedThreadBufferMode=Double)
|
|
SolverOptions=(Iterations=8,CollisionPairIterations=1,PushOutIterations=4,CollisionPushOutPairIterations=4,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=100000.000000,JointPairIterations=1,JointPushOutPairIterations=1,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateContactGraph=True)
|
|
|
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
|
PackageName=com.YourCompany.[PROJECT]
|
|
StoreVersion=1
|
|
StoreVersionOffsetArm64=0
|
|
StoreVersionOffsetX8664=0
|
|
ApplicationDisplayName=
|
|
VersionDisplayName=1.0
|
|
MinSDKVersion=26
|
|
TargetSDKVersion=33
|
|
InstallLocation=InternalOnly
|
|
bEnableLint=False
|
|
bPackageDataInsideApk=False
|
|
bCreateAllPlatformsInstall=False
|
|
bDisableVerifyOBBOnStartUp=False
|
|
bForceSmallOBBFiles=False
|
|
bAllowLargeOBBFiles=False
|
|
bAllowPatchOBBFile=False
|
|
bAllowOverflowOBBFiles=False
|
|
bUseExternalFilesDir=False
|
|
bPublicLogFiles=True
|
|
Orientation=SensorLandscape
|
|
MaxAspectRatio=2.100000
|
|
bUseDisplayCutout=False
|
|
bRestoreNotificationsOnReboot=False
|
|
bFullScreen=True
|
|
bEnableNewKeyboard=True
|
|
DepthBufferPreference=Default
|
|
bValidateTextureFormats=True
|
|
bForceCompressNativeLibs=False
|
|
bEnableAdvancedBinaryCompression=True
|
|
bEnableBundle=False
|
|
bEnableUniversalAPK=False
|
|
bBundleABISplit=True
|
|
bBundleLanguageSplit=True
|
|
bBundleDensitySplit=True
|
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
|
|
ExtraActivitySettings=
|
|
bAndroidVoiceEnabled=False
|
|
bEnableMulticastSupport=False
|
|
bPackageForMetaQuest=True
|
|
bRemoveOSIG=True
|
|
KeyStore=
|
|
KeyAlias=
|
|
KeyStorePassword=
|
|
KeyPassword=
|
|
bBuildForArm64=True
|
|
bBuildForX8664=False
|
|
bBuildForES31=False
|
|
bSupportsVulkan=True
|
|
bSupportsVulkanSM5=False
|
|
DebugVulkanLayerDirectory=(Path="")
|
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
|
bDetectVulkanByDefault=True
|
|
bBuildWithHiddenSymbolVisibility=False
|
|
bDisableStackProtector=False
|
|
bDisableLibCppSharedDependencyValidation=False
|
|
bSaveSymbols=False
|
|
bStripShaderReflection=True
|
|
bEnableGooglePlaySupport=False
|
|
bUseGetAccounts=False
|
|
GamesAppID=
|
|
bEnableSnapshots=False
|
|
bSupportAdMob=True
|
|
AdMobAppID=
|
|
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
|
|
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
|
|
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
|
|
AdMobAdUnitID=
|
|
GooglePlayLicenseKey=
|
|
GCMClientSenderID=
|
|
bShowLaunchImage=True
|
|
bAllowIMU=True
|
|
bAllowControllers=True
|
|
bBlockAndroidKeysOnControllers=False
|
|
bControllersBlockDeviceFeedback=False
|
|
AndroidAudio=Default
|
|
AudioSampleRate=44100
|
|
AudioCallbackBufferFrameSize=1024
|
|
AudioNumBuffersToEnqueue=4
|
|
AudioMaxChannels=0
|
|
AudioNumSourceWorkers=0
|
|
SpatializationPlugin=
|
|
SourceDataOverridePlugin=
|
|
ReverbPlugin=
|
|
OcclusionPlugin=
|
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
CacheSizeKB=0
|
|
MaxChunkSizeOverrideKB=0
|
|
bResampleForDevice=False
|
|
SoundCueCookQualityIndex=-1
|
|
MaxSampleRate=0.000000
|
|
HighSampleRate=0.000000
|
|
MedSampleRate=0.000000
|
|
LowSampleRate=0.000000
|
|
MinSampleRate=0.000000
|
|
CompressionQualityModifier=0.000000
|
|
AutoStreamingThreshold=0.000000
|
|
AndroidGraphicsDebugger=None
|
|
MaliGraphicsDebuggerPath=(Path="")
|
|
bEnableMaliPerfCounters=False
|
|
bMultiTargetFormat_ETC2=True
|
|
bMultiTargetFormat_DXT=True
|
|
bMultiTargetFormat_ASTC=True
|
|
TextureFormatPriority_ETC2=0.200000
|
|
TextureFormatPriority_DXT=0.600000
|
|
TextureFormatPriority_ASTC=0.900000
|
|
SDKAPILevelOverride=
|
|
NDKAPILevelOverride=
|
|
BuildToolsOverride=
|
|
bStreamLandscapeMeshLODs=False
|
|
bEnableDomStorage=False
|
|
|
|
[/Script/OculusHMD.OculusHMDRuntimeSettings]
|
|
FFRLevel=FFR_Medium
|
|
HandTrackingSupport=ControllersAndHands
|
|
|
|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
|
SpatializationPlugin=
|
|
ReverbPlugin=
|
|
OcclusionPlugin=
|
|
SoundCueCookQualityIndex=-1
|
|
-TargetedRHIs=SF_VULKAN_SM5
|
|
+TargetedRHIs=SF_VULKAN_SM5
|
|
+TargetedRHIs=SF_VULKAN_ES31
|
|
|
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
bEnablePlugin=True
|
|
bAllowNetworkConnection=True
|
|
SecurityToken=A20E6C4847E893682C3EDFA6620C12B0
|
|
bIncludeInShipping=False
|
|
bAllowExternalStartInShipping=False
|
|
bCompileAFSProject=False
|
|
bUseCompression=False
|
|
bLogFiles=False
|
|
bReportStats=False
|
|
ConnectionType=USBOnly
|
|
bUseManualIPAddress=False
|
|
ManualIPAddress=
|
|
|
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
|
+D3D12TargetedShaderFormats=PCD3D_SM5
|
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
|
Compiler=Default
|
|
AudioSampleRate=48000
|
|
AudioCallbackBufferFrameSize=1024
|
|
AudioNumBuffersToEnqueue=1
|
|
AudioMaxChannels=0
|
|
AudioNumSourceWorkers=4
|
|
SpatializationPlugin=
|
|
SourceDataOverridePlugin=
|
|
ReverbPlugin=
|
|
OcclusionPlugin=
|
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
CacheSizeKB=65536
|
|
MaxChunkSizeOverrideKB=0
|
|
bResampleForDevice=False
|
|
MaxSampleRate=48000.000000
|
|
HighSampleRate=32000.000000
|
|
MedSampleRate=24000.000000
|
|
LowSampleRate=12000.000000
|
|
MinSampleRate=8000.000000
|
|
CompressionQualityModifier=1.000000
|
|
AutoStreamingThreshold=0.000000
|
|
SoundCueCookQualityIndex=-1
|
|
|
|
[/Script/PythonScriptPlugin.PythonScriptPluginSettings]
|
|
bRemoteExecution=True
|
|
bDeveloperMode=False
|
|
|