514 lines
		
	
	
	
		
			34 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			514 lines
		
	
	
	
		
			34 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
[HMDPluginPriority]
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; Since SteamVR also works with the Oculus Rift and Windows Mixed Reality, give priority to the native Oculus and Windows Mixed Reality plugins before trying SteamVR
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OpenXRHMD=60
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WindowsMixedRealityHMD=40
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OculusHMD=70
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SteamVR=10
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[/Script/Engine.GameEngine]
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+NetDriverDefinitions=(DefName="GameNetDriver2",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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[Voice]
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bEnabled=true
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[OnlineSubsystem]
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bHasVoiceEnabled=true
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DefaultPlatformService=Steam
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[OnlineSubsystemSteam]
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bEnabled=True
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SteamDevAppId=480
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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MaxClientRate=15000
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MaxInternetClientRate=15000
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[/Script/Engine.Player]
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ConfiguredInternetSpeed=15000
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ConfiguredLanSpeed=20000
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/MotionControllerMap.MotionControllerMap
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=False
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Game/VRE/Core/VRGameInstance.VRGameInstance_C
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GameDefaultMap=/Game/Maps/Map_MainMenu.Map_MainMenu
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/VRE/Core/SteamVR_GM.SteamVR_GM_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/VRExpPluginExample")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/VRExpPluginExample")
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/VRTemplate")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/VRTemplate")
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bSmoothFrameRate=False
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GameViewportClientClassName=/Script/VRExpansionPlugin.VRGameViewportClient
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NearClipPlane=2.000000
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LocalPlayerClassName=/Game/VRE/Core/CustomLocalPlayer.CustomLocalPlayer_C
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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r.Nanite=0
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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vr.InstancedStereo=True
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r.SeparateTranslucency=0
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r.HZBOcclusion=0
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r.EyeAdaptionQuality=0
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r.SSR.MaxRoughness=0
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r.rhicmdbypass=0
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r.TiledReflectionEnvironmentMinimumCount=10
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r.ForwardShading=True
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r.DefaultFeature.AntiAliasing=3
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r.AllowStaticLighting=True
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AutoExposure=False
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r.CustomDepth=3
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r.CustomDepthTemporalAAJitter=True
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r.EarlyZPass=3
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r.EarlyZPassMovable=True
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r.GBufferFormat=1
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r.Mobile.UseHWsRGBEncoding=True
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r.MobileMSAA=4
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r.MobileHDR=True
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r.AntiAliasingMethod=3
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r.Mobile.AntiAliasing=0
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vr.VRS.HMDFixedFoveationDynamic=False
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vr.VRS.HMDFixedFoveationLevel=0
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vr.MobileMultiView=True
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r.Substrate=False
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r.MSAACount=8
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r.VirtualTextures=True
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r.Mobile.ShadingPath=0
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r.DefaultFeature.LensFlare=False
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r.VT.AnisotropicFiltering=True
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vr.RoundRobinOcclusion=True
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.VirtualTexturedLightmaps=True
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[/Script/NavigationSystem.NavigationSystemV1]
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bAutoCreateNavigationData=True
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bAllowClientSideNavigation=True
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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DataGatheringMode=Instant
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bGenerateNavigationOnlyAroundNavigationInvokers=False
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ActiveTilesUpdateInterval=1.000000
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DirtyAreasUpdateFreq=60.000000
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[/Script/Engine.UserInterfaceSettings]
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RenderFocusRule=NavigationOnly
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DefaultCursor=None
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TextEditBeamCursor=None
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CrosshairsCursor=None
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HandCursor=None
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GrabHandCursor=None
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GrabHandClosedCursor=None
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SlashedCircleCursor=None
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ApplicationScale=1.000000
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UIScaleRule=ShortestSide
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CustomScalingRuleClass=None
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="VRTraceChannel")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FloorTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PawnWalking")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TossableTrace")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="UI")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CharacterSphere")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="CharacterProp")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="SPUDStreamVolume")
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+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="VRTraceChannel")))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="VRTraceChannel")))
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
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+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
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-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
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+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
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+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/NavigationSystem.RecastNavMesh]
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bDrawPolyEdges=False
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bDistinctlyDrawTilesBeingBuilt=True
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DrawOffset=10.000000
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bFixedTilePoolSize=False
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TilePoolSize=1024
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TileSizeUU=990.000000
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CellSize=19.000000
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CellHeight=10.000000
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AgentMaxStepHeight=35.000000
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NavMeshResolutionParams[0]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
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NavMeshResolutionParams[1]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=50.000000)
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NavMeshResolutionParams[2]=(CellSize=15.000000,CellHeight=10.000000,AgentMaxStepHeight=35.000000)
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AgentRadius=20.000000
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AgentHeight=144.000000
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AgentMaxSlope=44.000000
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MinRegionArea=0.000000
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MergeRegionSize=400.000000
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MaxVerticalMergeError=2147483647
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MaxSimplificationError=1.300000
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SimplificationElevationRatio=0.000000
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MaxSimultaneousTileGenerationJobsCount=1024
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TileNumberHardLimit=1048576
 | 
						|
DefaultDrawDistance=5000.000000
 | 
						|
DefaultMaxSearchNodes=2048.000000
 | 
						|
DefaultMaxHierarchicalSearchNodes=2048.000000
 | 
						|
LedgeSlopeFilterMode=Recast
 | 
						|
RegionPartitioning=Watershed
 | 
						|
LayerPartitioning=Watershed
 | 
						|
RegionChunkSplits=2
 | 
						|
LayerChunkSplits=2
 | 
						|
bSortNavigationAreasByCost=True
 | 
						|
bIsWorldPartitioned=False
 | 
						|
bGenerateNavLinks=False
 | 
						|
bPerformVoxelFiltering=True
 | 
						|
bMarkLowHeightAreas=False
 | 
						|
bUseExtraTopCellWhenMarkingAreas=True
 | 
						|
bFilterLowSpanSequences=False
 | 
						|
bFilterLowSpanFromTileCache=False
 | 
						|
bDoFullyAsyncNavDataGathering=False
 | 
						|
bUseBetterOffsetsFromCorners=True
 | 
						|
bStoreEmptyTileLayers=False
 | 
						|
bUseVirtualFilters=True
 | 
						|
bUseVirtualGeometryFilteringAndDirtying=False
 | 
						|
bAllowNavLinkAsPathEnd=False
 | 
						|
TimeSliceFilterLedgeSpansMaxYProcess=13
 | 
						|
TimeSliceLongDurationDebug=0.002000
 | 
						|
InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
 | 
						|
InvokerTilePriorityBumpIncrease=1
 | 
						|
NavLinkJumpDownConfig=(bEnabled=True,JumpLength=150.000000,JumpDistanceFromEdge=10.000000,JumpMaxDepth=150.000000,JumpHeight=50.000000,JumpEndsHeightTolerance=80.000000,SamplingSeparationFactor=1.000000,FilterDistanceThreshold=80.000000,LinkBuilderFlags=1,AreaClass="/Script/CoreUObject.Class'/Script/NavigationSystem.NavArea_Default'",LinkProxyClass=None,LinkProxyId=(Id=0))
 | 
						|
bUseVoxelCache=False
 | 
						|
TileSetUpdateInterval=1.000000
 | 
						|
HeuristicScale=0.999000
 | 
						|
VerticalDeviationFromGroundCompensation=0.000000
 | 
						|
RuntimeGeneration=Dynamic
 | 
						|
 | 
						|
[/Script/VRExpansionPlugin.VRGlobalSettings]
 | 
						|
bUseGlobalLerpToHand=False
 | 
						|
MinDistanceForLerp=10.000000
 | 
						|
LerpDuration=0.250000
 | 
						|
MinSpeedForLerp=100.000000
 | 
						|
MaxSpeedForLerp=500.000000
 | 
						|
LerpInterpolationMode=QuatInterp
 | 
						|
bUseCurve=False
 | 
						|
OptionalCurveToFollow=(EditorCurveData=(Keys=,DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
 | 
						|
MaxCCDPasses=1
 | 
						|
+MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=1.000000,SurfaceType=SurfaceType2)
 | 
						|
+MeleeSurfaceSettings=(bSurfaceAllowsPenetration=True,BluntDamageScaler=1.000000,SharpDamageScaler=1.000000,StabVelocityScaler=2.000000,SurfaceType=SurfaceType1)
 | 
						|
VirtualStockSettings=(bUseDistanceBasedStockSnapping=True,StockSnapDistance=35.000000,StockSnapLerpThreshold=20.000000,StockLerpValue=0.000000,StockSnapOffset=(X=0.000000,Y=0.000000,Z=0.000000),bSmoothStockHand=True,SmoothingValueForStock=1.000000,StockHandSmoothing=(MinCutoff=0.100000,DeltaCutoff=10.000000,CutoffSlope=10.000000),bDebugDrawVirtualStock=False)
 | 
						|
OneEuroMinCutoff=0.100000
 | 
						|
OneEuroCutoffSlope=10.000000
 | 
						|
OneEuroDeltaCutoff=10.000000
 | 
						|
+ControllerProfiles=(ControllerName="Oculus_Touch_Steam",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
 | 
						|
+ControllerProfiles=(ControllerName="Oculus_Touch_Home",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
 | 
						|
+ControllerProfiles=(ControllerName="Vive_Wands",SocketOffsetTransform=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
 | 
						|
+ControllerProfiles=(ControllerName="Windows_MR",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
 | 
						|
+ControllerProfiles=(ControllerName="FPS_Pawn",SocketOffsetTransform=(Rotation=(X=0.000000,Y=-0.573576,Z=0.000000,W=0.819152),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=False,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
 | 
						|
+ControllerProfiles=(ControllerName="KnucklesEV2",SocketOffsetTransform=(Rotation=(X=-0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),bUseSeperateHandOffsetTransforms=True,SocketOffsetTransformRightHand=(Rotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)))
 | 
						|
AngularDriveDampingScale=0.300000
 | 
						|
LinearDriveDampingScale=0.700000
 | 
						|
LinearDriveStiffnessScale=1.500000
 | 
						|
AngularDriveStiffnessScale=0.300000
 | 
						|
SoftLinearStiffnessScale=1.500000
 | 
						|
SoftLinearDampingScale=1.200000
 | 
						|
JointStiffness=1.000000
 | 
						|
bSetEngineChaosScalers=False
 | 
						|
bLerpHybridWithSweepGrips=True
 | 
						|
bHybridWithSweepUseDistanceBasedLerp=True
 | 
						|
HybridWithSweepLerpDuration=0.660000
 | 
						|
bUseChaosTranslationScalers=False
 | 
						|
 | 
						|
[/Script/Engine.PhysicsSettings]
 | 
						|
DefaultGravityZ=-980.000000
 | 
						|
DefaultTerminalVelocity=4000.000000
 | 
						|
DefaultFluidFriction=0.300000
 | 
						|
SimulateScratchMemorySize=262144
 | 
						|
RagdollAggregateThreshold=4
 | 
						|
TriangleMeshTriangleMinAreaThreshold=5.000000
 | 
						|
bEnableShapeSharing=False
 | 
						|
bEnablePCM=True
 | 
						|
bEnableStabilization=False
 | 
						|
bWarnMissingLocks=True
 | 
						|
bEnable2DPhysics=False
 | 
						|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
 | 
						|
DefaultDegreesOfFreedom=Full3D
 | 
						|
BounceThresholdVelocity=200.000000
 | 
						|
FrictionCombineMode=Average
 | 
						|
RestitutionCombineMode=Average
 | 
						|
MaxAngularVelocity=3600.000000
 | 
						|
MaxDepenetrationVelocity=0.000000
 | 
						|
ContactOffsetMultiplier=0.020000
 | 
						|
MinContactOffset=2.000000
 | 
						|
MaxContactOffset=8.000000
 | 
						|
bSimulateSkeletalMeshOnDedicatedServer=True
 | 
						|
DefaultShapeComplexity=CTF_UseSimpleAndComplex
 | 
						|
bSuppressFaceRemapTable=False
 | 
						|
bSupportUVFromHitResults=False
 | 
						|
bDisableActiveActors=False
 | 
						|
bDisableKinematicStaticPairs=False
 | 
						|
bDisableKinematicKinematicPairs=False
 | 
						|
bDisableCCD=False
 | 
						|
bEnableEnhancedDeterminism=False
 | 
						|
AnimPhysicsMinDeltaTime=0.000000
 | 
						|
bSimulateAnimPhysicsAfterReset=False
 | 
						|
MaxPhysicsDeltaTime=0.033333
 | 
						|
bSubstepping=False
 | 
						|
bSubsteppingAsync=False
 | 
						|
MaxSubstepDeltaTime=0.016667
 | 
						|
MaxSubsteps=6
 | 
						|
SyncSceneSmoothingFactor=0.000000
 | 
						|
InitialAverageFrameRate=0.016667
 | 
						|
PhysXTreeRebuildRate=10
 | 
						|
+PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh")
 | 
						|
+PhysicalSurfaces=(Type=SurfaceType2,Name="Wood")
 | 
						|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
 | 
						|
ChaosSettings=(DefaultThreadingModel=SingleThread,DedicatedThreadTickMode=VariableCapped,DedicatedThreadBufferMode=Double)
 | 
						|
SolverOptions=(Iterations=8,CollisionPairIterations=1,PushOutIterations=4,CollisionPushOutPairIterations=4,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=100000.000000,JointPairIterations=1,JointPushOutPairIterations=1,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateContactGraph=True)
 | 
						|
 | 
						|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
 | 
						|
PackageName=com.YourCompany.[PROJECT]
 | 
						|
StoreVersion=1
 | 
						|
StoreVersionOffsetArm64=0
 | 
						|
StoreVersionOffsetX8664=0
 | 
						|
ApplicationDisplayName=
 | 
						|
VersionDisplayName=1.0
 | 
						|
MinSDKVersion=26
 | 
						|
TargetSDKVersion=33
 | 
						|
InstallLocation=InternalOnly
 | 
						|
bEnableLint=False
 | 
						|
bPackageDataInsideApk=False
 | 
						|
bCreateAllPlatformsInstall=False
 | 
						|
bDisableVerifyOBBOnStartUp=False
 | 
						|
bForceSmallOBBFiles=False
 | 
						|
bAllowLargeOBBFiles=False
 | 
						|
bAllowPatchOBBFile=False
 | 
						|
bAllowOverflowOBBFiles=False
 | 
						|
bUseExternalFilesDir=False
 | 
						|
bPublicLogFiles=True
 | 
						|
Orientation=SensorLandscape
 | 
						|
MaxAspectRatio=2.100000
 | 
						|
bUseDisplayCutout=False
 | 
						|
bRestoreNotificationsOnReboot=False
 | 
						|
bFullScreen=True
 | 
						|
bEnableNewKeyboard=True
 | 
						|
DepthBufferPreference=Default
 | 
						|
bValidateTextureFormats=True
 | 
						|
bForceCompressNativeLibs=False
 | 
						|
bEnableAdvancedBinaryCompression=True
 | 
						|
bEnableBundle=False
 | 
						|
bEnableUniversalAPK=False
 | 
						|
bBundleABISplit=True
 | 
						|
bBundleLanguageSplit=True
 | 
						|
bBundleDensitySplit=True
 | 
						|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
 | 
						|
ExtraActivitySettings=
 | 
						|
bAndroidVoiceEnabled=False
 | 
						|
bEnableMulticastSupport=False
 | 
						|
bPackageForMetaQuest=True
 | 
						|
bRemoveOSIG=True
 | 
						|
KeyStore=
 | 
						|
KeyAlias=
 | 
						|
KeyStorePassword=
 | 
						|
KeyPassword=
 | 
						|
bBuildForArm64=True
 | 
						|
bBuildForX8664=False
 | 
						|
bBuildForES31=False
 | 
						|
bSupportsVulkan=True
 | 
						|
bSupportsVulkanSM5=False
 | 
						|
DebugVulkanLayerDirectory=(Path="")
 | 
						|
bAndroidOpenGLSupportsBackbufferSampling=False
 | 
						|
bDetectVulkanByDefault=True
 | 
						|
bBuildWithHiddenSymbolVisibility=False
 | 
						|
bDisableStackProtector=False
 | 
						|
bDisableLibCppSharedDependencyValidation=False
 | 
						|
bSaveSymbols=False
 | 
						|
bStripShaderReflection=True
 | 
						|
bEnableGooglePlaySupport=False
 | 
						|
bUseGetAccounts=False
 | 
						|
GamesAppID=
 | 
						|
bEnableSnapshots=False
 | 
						|
bSupportAdMob=True
 | 
						|
AdMobAppID=
 | 
						|
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
 | 
						|
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
 | 
						|
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
 | 
						|
AdMobAdUnitID=
 | 
						|
GooglePlayLicenseKey=
 | 
						|
GCMClientSenderID=
 | 
						|
bShowLaunchImage=True
 | 
						|
bAllowIMU=True
 | 
						|
bAllowControllers=True
 | 
						|
bBlockAndroidKeysOnControllers=False
 | 
						|
bControllersBlockDeviceFeedback=False
 | 
						|
AndroidAudio=Default
 | 
						|
AudioSampleRate=44100
 | 
						|
AudioCallbackBufferFrameSize=1024
 | 
						|
AudioNumBuffersToEnqueue=4
 | 
						|
AudioMaxChannels=0
 | 
						|
AudioNumSourceWorkers=0
 | 
						|
SpatializationPlugin=
 | 
						|
SourceDataOverridePlugin=
 | 
						|
ReverbPlugin=
 | 
						|
OcclusionPlugin=
 | 
						|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
 | 
						|
CacheSizeKB=0
 | 
						|
MaxChunkSizeOverrideKB=0
 | 
						|
bResampleForDevice=False
 | 
						|
SoundCueCookQualityIndex=-1
 | 
						|
MaxSampleRate=0.000000
 | 
						|
HighSampleRate=0.000000
 | 
						|
MedSampleRate=0.000000
 | 
						|
LowSampleRate=0.000000
 | 
						|
MinSampleRate=0.000000
 | 
						|
CompressionQualityModifier=0.000000
 | 
						|
AutoStreamingThreshold=0.000000
 | 
						|
AndroidGraphicsDebugger=None
 | 
						|
MaliGraphicsDebuggerPath=(Path="")
 | 
						|
bEnableMaliPerfCounters=False
 | 
						|
bMultiTargetFormat_ETC2=True
 | 
						|
bMultiTargetFormat_DXT=True
 | 
						|
bMultiTargetFormat_ASTC=True
 | 
						|
TextureFormatPriority_ETC2=0.200000
 | 
						|
TextureFormatPriority_DXT=0.600000
 | 
						|
TextureFormatPriority_ASTC=0.900000
 | 
						|
SDKAPILevelOverride=
 | 
						|
NDKAPILevelOverride=
 | 
						|
BuildToolsOverride=
 | 
						|
bStreamLandscapeMeshLODs=False
 | 
						|
bEnableDomStorage=False
 | 
						|
 | 
						|
[/Script/OculusHMD.OculusHMDRuntimeSettings]
 | 
						|
FFRLevel=FFR_Medium
 | 
						|
HandTrackingSupport=ControllersAndHands
 | 
						|
 | 
						|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
 | 
						|
SpatializationPlugin=
 | 
						|
ReverbPlugin=
 | 
						|
OcclusionPlugin=
 | 
						|
SoundCueCookQualityIndex=-1
 | 
						|
-TargetedRHIs=SF_VULKAN_SM5
 | 
						|
+TargetedRHIs=SF_VULKAN_SM5
 | 
						|
+TargetedRHIs=SF_VULKAN_ES31
 | 
						|
 | 
						|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
 | 
						|
bEnablePlugin=True
 | 
						|
bAllowNetworkConnection=True
 | 
						|
SecurityToken=A20E6C4847E893682C3EDFA6620C12B0
 | 
						|
bIncludeInShipping=False
 | 
						|
bAllowExternalStartInShipping=False
 | 
						|
bCompileAFSProject=False
 | 
						|
bUseCompression=False
 | 
						|
bLogFiles=False
 | 
						|
bReportStats=False
 | 
						|
ConnectionType=USBOnly
 | 
						|
bUseManualIPAddress=False
 | 
						|
ManualIPAddress=
 | 
						|
 | 
						|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
 | 
						|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
 | 
						|
-D3D12TargetedShaderFormats=PCD3D_SM5
 | 
						|
+D3D12TargetedShaderFormats=PCD3D_SM5
 | 
						|
+D3D12TargetedShaderFormats=PCD3D_SM6
 | 
						|
-D3D11TargetedShaderFormats=PCD3D_SM5
 | 
						|
+D3D11TargetedShaderFormats=PCD3D_SM5
 | 
						|
Compiler=Default
 | 
						|
AudioSampleRate=48000
 | 
						|
AudioCallbackBufferFrameSize=1024
 | 
						|
AudioNumBuffersToEnqueue=1
 | 
						|
AudioMaxChannels=0
 | 
						|
AudioNumSourceWorkers=4
 | 
						|
SpatializationPlugin=
 | 
						|
SourceDataOverridePlugin=
 | 
						|
ReverbPlugin=
 | 
						|
OcclusionPlugin=
 | 
						|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
 | 
						|
CacheSizeKB=65536
 | 
						|
MaxChunkSizeOverrideKB=0
 | 
						|
bResampleForDevice=False
 | 
						|
MaxSampleRate=48000.000000
 | 
						|
HighSampleRate=32000.000000
 | 
						|
MedSampleRate=24000.000000
 | 
						|
LowSampleRate=12000.000000
 | 
						|
MinSampleRate=8000.000000
 | 
						|
CompressionQualityModifier=1.000000
 | 
						|
AutoStreamingThreshold=0.000000
 | 
						|
SoundCueCookQualityIndex=-1
 | 
						|
 | 
						|
[/Script/PythonScriptPlugin.PythonScriptPluginSettings]
 | 
						|
bRemoteExecution=True
 | 
						|
bDeveloperMode=False
 | 
						|
 |