This literally took me days, as it turn out that the timing offset between C++ and BP Init of GameIstance caused it to not be added as a GlobalObject to SPUD correctly. |
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|---|---|---|
| .. | ||
| BP_ExtraInventoryWidget.uasset | ||
| BP_InventoryWidget.uasset | ||
| BP_RememberanceView.uasset | ||
| BP_VRInventory.uasset | ||
| EExtraWidgetType.uasset | ||
| InventoryDataTable.uasset | ||
| InventoryStruct.uasset | ||
| ItemDataComponent.uasset | ||
| Test.uasset | ||
| WB_InventoryWidget.uasset | ||
| WBP_RememberanceWidget.uasset | ||